Pierces spell immunity. Play
Consumes a charge to restore Health and Mana over time. Healing stops if attacked. Bottle can be refilled at your team`s fountain. If Bottle does not have full charges and is placed on a courier, the courier will move 30% slower.

Hold Control to use Regenerate on an allied hero.
Cast Range: 600
Max Number of Charges: 3
Total Health Restored per Charge: 90
Total Mana Restored per Charge: 60
Duration: 2.5
Cooldown symbol.png 0.5
Buff Bottle Regeneration: Undispellable.


  • Has no effect when used while having no charges left, only the cooldown gets triggered.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • When casting without the Control key, it always casts on self in one click. When holding the Control key, a target has to be selected.
  • If the target is more than 600 range away, the caster moves to the target until it is within 350 range before casting.
  • Couriers can cast Regenerate, putting the item on its cooldown, but not regenerating the target or wasting a charge.
  • The owner does not have to face the target to give it a Bottle charge.
  • Restores in the form of regeneration, so it restores 3.6 health / 2.4 mana in 0.1 second intervals, which is 36 health / 24 mana per second.
  • All 3 charges together can restore up to 270 health and 180 mana.
  • Fully stacks with other health and mana regeneration increasing effects.

Store Rune
Pierces spell immunity. Play
Runes can be stored in the Bottle for later use, and are activated automatically after 2 minutes.

Stored runes cannot be shared.
Cast Range: 100
Max Rune Store Duration: 120
Cooldown symbol.png 0.5


  • Only one rune can be stored in a Bottle at a time. Attempting to store another rune into it just directly uses the new targeted rune.
    • Be that as it may, it is possible to have multiple Bottles in the inventory and store a rune with each of them.


Item Changelogs   Item   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Changes 7.06 Reduced gold cost from 660 to 650. 7.00 Regenerate Now gets dispelled by damage after all
An old bottle that survived the ages, the contents placed inside become enchanted.
Bought From
Consumables Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2
Active Regenerate
Charges 3 / 1
Passive Store Rune
Disassemble? No
Alert allies? No

The Bottle is an item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 purchasable at the Main Shop, under Consumables Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 and at the Side Lane Shop The Side Lane Shops are two extra shops located on the Radiant side of the bottom lane and the Dire side of the top lane, near the river. The Side Lane Shop sells certain items . Bottles bought from the Side Lane Shop start off with 1 charge, instead of 3 .



Additional information

Bottle states

Contains Fountain
water (3/3)
water (2/3)
water (1/3)
Empty Bounty
Double Damage

Recommended heroes



Bottle is an early game item purchasable from the Consumables section in the Home Shop. It can also be bought from the Side Shop, but it will only have 1 charge. It is used to restore HP and Mana over a short period of time. The effect is lost if the user is attacked. Empty bottles refill near the fountain. Runes can also be stored in bottles to save for later use. After 2 minutes, stored runes will automatically activate. While a bottle is storing a rune, it is not droppable and cannot be shared.

Activating a stored rune refills the bottle. A powerup rune refills it fully while a bounty rune only refills it to two charges. A bounty rune always fills to two charges, even if there was one charge in the bottle beforehand. A courier carrying a non-full bottle moves 30% slower.

The bottle`s inventory icon shows how many charges it has remaining:
The bottle will also display which rune it is holding: Double Damage RuneHaste RuneIllusion RuneRegeneration RuneInvisibility RuneArcane RuneBounty Rune


Affects: Allied Heroes
Restores HP and mana over time.

Health Restored:
Mana Restored:
Cast Range:
Nearby Cast Range:

  • Heals 36 hp per second. Restores 24 mana per second.
  • Total health/mana restored with 3 charges: 270/180.
  • Bottle has a nearby buffer range, allowing it to be cast on allies within 600 range. Casting outside of this range results in the default 350 range being used instead of the buffer.
  • The effect is lost if damage is taken from an enemy player or Roshan.
  • This item can be shared with other players. While storing a rune, it is not droppable and cannot be shared.
  • HP Cost does not cancel the effect.
  • Hold Control to cast Regenerate on an ally.

Bottle Crowing

Bottle Crowing is a method by which the mid player calls the courier to come and ferry their bottle back to the fountain to refill it. This is efficient when the player is losing rune control against their opponent and can`t regularly refill their bottle. This saves time so the player will not miss out on any farm while the courier refills the bottle for them.

TP Refilling

If a hero was recently at the fountain, the fountain`s aura will linger on them for 3 seconds. As long as a unit has the fountain aura on it, any bottle it holds will be refilled.

In this scenario after teleporting near a hero with a bottle, the bottle can be given to the recently teleported hero to refill it. This is due to the hero who teleported still having the fountain aura on it, and it had held the bottle before the aura faded away.

Maximizing Regeneration Efficiency

Because bottle will heal hp and restore mana by a flat amount, temporarily lowering your total hp and mana will increase your overall gains. This works because the percentage of current hp and mana is maintained.


There is a hero with 100/1000 hp and 100/1000 mana (current/total). Normally using a bottle charge would give that hero 210/1000 hp and 170/1000 mana, which is inefficient.
In a scenario to maximize efficiency, the hero drops a vitality booster lowering its 100/1000 hp to 100/750 hp, and an energy booster lowering its 100/1000 mana to 100/750 mana. Using bottle in this state, it now has 210/750 hp and 170/750 mana.
The hero picks up both items it had temporarily dropped, and now has 314/1000 hp and 226/1000 mana, resulting in an overall gain of 79 hp and 56 mana.
This is an efficient way to gain more regeneration than you normally would.
This technique works because the percentage of hp and mana is maintained. For the mana in the example, 170 is 22.6% of the max 750. Increasing the max to 1000 keeps the 22.6%, thus increasing the current mana to 226.
This works for all flat regeneration sources, not just bottle. Flat means it is a fixed amount with no changing value based on a percentage.
Dropping items isn`t the only way either. It can also be performed with Power Treads. By switching the attribute of treads to agility before using the bottle, you can maximize the amount of hp and mana regained from the bottle charge.

Recommended Heroes

Pudge Tiny Queen of Pain Zeus Storm Spirit Puck Templar Assassin Morphling
Clockwerk Tinker Magnus Bounty Hunter Sand King Tusk Earthshaker Beastmaster

Version History

Patch Version Balance Changes
  • Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan
  • Bottle now only replenishes 2 charges when filled with a Bounty Rune
  • Cost reduced from 700 to 660
  • Health regen per charge reduced from 110 to 90
  • Mana regen per charge reduced from 70 to 60
  • A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
  • Added Bottle to Side Shop, starts with only 1 charge.
  • Health/mana restore reduced from 135/70 to 110/70
  • Non-full Bottle slows Courier
  • Gold cost increased from 650 to 700
  • Can now be used on your allies by holding down the Control key
  • Gold cost increased from 600 to 650
  • While empty, Bottle causes couriers to move 30% slower
  • Increased the Fountain`s bottle autofilling range
  • Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
  • Added cooldown to Bottle usage and reduced its sell cost
  • Bottle is in full state at all the side shops once again
  • Bottle no longer shift positions in your inventory when used
  • Purchasing Bottle fills it to 2/3 instead of to maximum.

WC3 DotA Version

  • Warcraft III DotA - Empty Bottle