Bio
Nevermore, the Shadow Fiend | |
Play "So, you`re curious where I come from? There`s one easy way to find out for yourself." | |
Role: | Carry / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Nevermore, the Shadow Fiend It is said that Nevermore the Shadow Fiend ![]() | It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there`s one sure way to find out: Add your soul to his collection. Or just wait for Nevermore. |
Voice: | John Patrick Lowrie ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
No Target
Enemies
Magical
Notes:
- All three Shadowraze spells are always on the same level. Leveling one of them automatically levels the others as well.
- Shadowraze (Near) blasts a 250 radius area 200 range in front of Nevermore upon cast.
- This means that it can hit units up to 50 range behind Shadow Fiend, and up to 450 range in front of him.
- All three razes together can deal up to 300/525/750/975 (
750/975/1200/1425) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
), if all of them hit.
- The Shadowraze Counter debuff placed on heroes is used to count successive Shadowraze hits. It lasts for 3 seconds.
- Although only the Demon Eater Demon Eater Wearable Shadow FiendRarity: ArcanaSlot: Head Buy Now in Store Buy Now on Market Shadow Fiend has long collected the souls of his enemies. As is the case with any collector, some prizes have
cosmetic item makes use of it, the counter is always placed.
- Although only the Demon Eater Demon Eater Wearable Shadow FiendRarity: ArcanaSlot: Head Buy Now in Store Buy Now on Market Shadow Fiend has long collected the souls of his enemies. As is the case with any collector, some prizes have
No Target
Enemies
Magical
Notes:
- Shadowraze (Medium) blasts a 250 radius area 450 range in front of Nevermore upon cast.
- This means that it can hit units from 200 to 700 range in front of Shadow Fiend.
No Target
Enemies
Magical
Notes:
- Shadowraze (Far) blasts a 250 radius area 700 range in front of Nevermore upon cast.
- This means that it can hit units from 450 to 950 range in front of Shadow Fiend.
Passive
Self
Notes:
- Can get souls from every unit, including wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
and allies, excluding illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
, Tempest Doubles and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
.
- Despite the visual effects, Shadow Fiend instantly gains the soul and thus the damage of killed units.
- The number of current souls is visible on the status buff icon.
- If Shadow Fiend has an odd number of souls upon death, the number of lost souls is rounded down.
- This means that he never can lose all his souls. He still keeps 1 soul, even when dying while only having 1 soul.
- The more souls Shadow Fiend has, the more red particles fly around his chest area.
- The maximum possible amount of souls with each level of Necromastery provides 36/48/60/72 (
44/60/76/92) bonus damage.
- When dying while holding Aegis of the Immortal For the physical trophy awarded after The International, see Aegis of Champions. Item Old Abilities Changelogs Aegis of the Immortal The Immortal was said to own a shield that protected
no souls are lost.
- The extra souls from Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
do affect the number of lines created by Requiem of Souls.
- It effectively increases the number of possible lines from 9/12/15/18 to 11/15/19/23.
- When dropping Aghanim`s Scepter, Shadow Fiend keeps his souls even when having more than the default allowed amount.
- This means Requiem of Souls still releases more lines even when not holding the Scepter.
- Be that as it may, the attack damage bonus adapts immediately and does not account the extra souls when not holding the Scepter.
Aura
Enemies

Notes:
- The armor reduction is provided by an aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By
. Its debuff lingers for 0.5 seconds.
- Has no effect on enemies that have no vision of Shadow Fiend, thus, it shows no debuff icon on them either.



Notes:
- The damaging lines travel at a speed of 700, taking 1.43 seconds to reach the max distance.
- Shadow Fiend is phased while casting this ability.
- The damage is entirely based on the amount of souls gathered with Necromastery. Each 2 souls create 1 damaging line.
- If an odd number of souls are gathered, the number gets rounded down to the next even number.
- The area of every single damaging line is shaped like a cone.
- Damaging lines can hit units up to 1425 range away (1000 travel distance + 425 end width).
- The distance between the damaging lines is always even. One line is always released towards east and the others adapt accordingly.
- So the distance between the lines on each amount of lines is:
- 2 lines: 180₰, 3 lines: 120₰, 4 lines: 90₰, 5 lines: 72₰, 6 lines: 60₰, 7 lines: 51.43₰, 8 lines: 45₰, 9 lines: 40₰, 10 lines: 36₰,
- 11 lines: 32.73₰, 12 lines: 30₰, 13 lines: 27.69₰, 14 lines: 25.71₰, 15 lines: 24₰, 16 lines: 22.5₰, 17 lines: 21.18₰, 18 lines: 20₰
- (
19 lines: 18.95₰, 20 lines: 18₰, 21 lines: 17.14₰, 22 lines: 16.36₰, 23 lines: 15.65₰)
- Reduces movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
and attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
of all enemy units hit by the damaging lines of Requiem of Souls.
- Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
- Can deal up to 1440/2160/2880 (
1840/2760/3680) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
), if all lines hit.
- Upon death, Requiem of Souls is cast automatically and instantly, regardless of mana and cooldown.
- Shadow Fiend first loses 50% of his souls before this happens. So this passive requiem can only have 9 (
11) lines at max.
- If Shadow Fiend had 1 soul left upon death, it still releases 1 line, despite requiring at least 2 souls when normally cast.
- When dying while holding Aegis of the Immortal For the physical trophy awarded after The International, see Aegis of Champions. Item Old Abilities Changelogs Aegis of the Immortal The Immortal was said to own a shield that protected
no passive Requiem of Souls is released.
- Shadow Fiend first loses 50% of his souls before this happens. So this passive requiem can only have 9 (
- When having Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
, after reaching their max distance, each line starts moving back to Shadow Fiend.
- Despite the visual effects, the lines do not "respawn" around Shadow Fiend. They start moving back exactly where they stopped.
- The lines return to Shadow Fiend`s current location, not to the location he originally cast the spell from.
- The lines do not adapt to new locations if Shadow Fiend moves. Once they started to return, their path cannot be further altered.
- The max travel distance applies to the lines also upon returning, meaning they travel a total distance of 2000.
- The width of the lines is reversed upon returning: They start with maximum width and get thinner towards the end.
- Lines from the passive Requiem of Souls released on death do not return.
- The returning lines deal 40% damage. They hit all units regularly like the expanding lines and also apply the debuff.
- The returning lines can deal up to 736/1104/1472 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
), if all lines hit.
- Together with the expanding lines, Requiem of Souls can deal up to 2576/3864/5152 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- Together with the expanding lines, Requiem of Souls can deal up to 2576/3864/5152 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
- The heal is only based on the damage dealt by the returning lines, not by the initial expanding lines.
- Only heals from damage dealt to heroes, including illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
. The heal is applied as soon as the lines stop moving.
- Always heals for 32/48/64 health per hit, regardless of how much damage the lines actually did.
Videos
Info
Nevermore, the Shadow Fiend, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
possessing abilities that inflict superb burst damage from varying distances. Whether near or far, Shadow Fiend is able to releaseAnnounce incredible offensive power, both physical and magical. Shadow Fiend`s true power comes from the souls he takes, making him more dangerous every time he kills. With enough souls, he can release all of the captured souls in a devastating burst, dealing more damage to enemies that are closer to him. Shadow Fiend is a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
who is powerful at all stages of the game, a trait most carries don`t share. He can harass Harassment is the process of damaging enemy heroes during the laning phase to keep them from farming, to gain lane dominance or to drop their health to prepare for a kill. Strong harassment can force and conquer the early game, gank unsuspecting heroes during the mid-stages of the game, and has huge right-click potential in the late game thanks to his passives, although his active abilities scale off by the end-game.
Talents
Hero Talents | ||
+150 Shadowraze Damage | 25 | +150 Attack Range |
+2 Damage per Necromastery Soul | 20 | 15% Lifesteal |
+175 Health | 15 | +6% Spell Amplification |
+20 Attack Speed | 10 | +15 Movement Speed |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The lifesteal is not a unique attack modifier and fully stacks with other sources of lifesteal.
Recommended items
Starting Items:
- Tango provide the necessary health regeneration to help you staying in lane.
- Healing Salve can save Shadow Fiend when activated at the last moment.
- Slippers of Agility compensate for your low starting damage by allowing you to last hit easier in the laning phase. The more last hits you get, the stronger you become, so this is important.
- Clarity lets Shadow Fiend use Shadowraze more often in lane, helping him build up his Necromastery.
Early Game:
- Magic Stick will help supplement mana for casting Shadowraze.
- Bottle is crucial for surviving in lane, and capturing runes.
- Ring of Aquila will give you decent early stats, but more importantly, the mana regen means you can cast Shadowraze more often.
- Infused Raindrop will provide you with the mana regen to sustain Shadowrazes throughout the jungle, as well as provide a little bit of tankiness with the magic damage absorption.
Core Items:
- Magic Wand will save inventory space and provide a small attribute bonus.
- Power Treads increase your damage per second and can also be used for extra survivability.
- Black King Bar provides good @@@#@@@HP(hp.com)###@### and damage, but more importantly, can be used to ensure Requiem of Souls is not interrupted.
- Shadow Blade provides Shadow Fiend with an escape mechanism, and helps him position for Requiem of Souls. The invisibility fade time means you won`t be visible until you`re close to actually casting Requiem of Souls. Using this item and getting directly on top of an enemy and unleashing your ultimate will usually lead to a one-hit kill.
Situational Items:
- Dragon Lance gives additional attack range and stats and stacks with level 25 talent.
- Eye of Skadi grants a massive attribute bonus. In addition, its attack modifier`s slow pierces spell immunity, ensuring enemies cannot kite you too easily.
- Assault Cuirass increases your team`s DPS and survivability while reducing the other team`s DPS and survivability. The armor reduction aura also stacks with Presence of the Dark Lord.
- Daedalus increases damage output and scales well into the late game.
Nevermore, the Shadow Fiend
Recommended Roles |
Carry Nuker |
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there`s one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
Abilities
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Talent Tree
Talent Tree | ||
+125 Shadow Raze Damage | 25 | +150 Attack Range |
+2 Damage Per Soul | 20 | 15% Lifesteal |
+175 Health | 15 | +6% Spell Amplification |
+20 Attack Speed | 10 | +15 Movement Speed |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||