Ability
No Target
Self
Notes:
- Interrupts the user`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon cast.
- Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
- Does not gain charges from toggle Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
abilities, active attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For
and the abilities listed here.
- Passively triggered spells (e.g. Quill Spray, Borrowed Time, Multicast, Reincarnation) do not add charges.
- When an enemy casts a spell out of the invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
from the Invisibility Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Invisibility Play AbilityNo Target AffectsSelf Becomes invisible for 45 seconds. This invisibility is
, Shadow Walk, Sand Storm, Moonlight Shadow, Nature`s Guise or Spin Web, it does not give a charge.
- Can restore up to 150 health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
and mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
when having the maximum amount of charges.
- Shares cooldown with Magic Wand Item Changelogs Magic WandB A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost465 Bought FromCommon Active Energy Charge Charges 0 Bonus
.
- When having multiple Magic Sticks or Magic Wands in the inventory, the oldest one gains charges first. If it is full, the second oldest one starts to gain charges.
- Upon upgrading a Magic Stick into a Magic Wand, all its current charges are carried over.
Strategy
Gankers and supports especially will want this item due to the amount of charges obtained through ganks and skirmishes, allowing them to tower dive or gank farther with the restoration. For carry heroes, whether or not it is recommended depends on if the player thinks that their hero will be ganked often or will participate in frequent ganks or teamfights. With a gold price of 200 gold and final upgrade price of 500, it offers cheap survivability when you are low on health and need to escape and extra mana when you need to secure a kill.
It is also highly recommended against heroes that frequently use low cooldown spells, such as Zeus and Batrider, as the frequent spell usage will accumulate a lot of charges on the Magic Stick quickly. It is also recommended that you buy this as first item in a trilane against trilane situation.
Info
The Magic Stick is an item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be purchasable at the Main Shop, under Arcane Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be
, and at the Side Lane Shop The Side Lane Shops are two extra shops located on the Radiant side of the bottom lane and the Dire side of the top lane, near the river. The Side Lane Shop sells certain items .
Videos
Tips
- Magic Sticks allows the user to get a quick burst of healing, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Stick can still save lives or ensure kills.
- The Magic Stick makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate taken damage, or to cast more of own abilities. It is very versatile, and most of the time a good item to have.
Recommended heroes
- Fragile support heroes often purchase a Magic Stick in the early game as a means to save themselves during ganks, or gain enough mana to use one last ability.
- Crystal Maiden Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Crystal Maiden 16 + 2 16 + 1.6 16 + 2.9 Level
- Earthshaker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Earthshaker 22 + 3.2 12 + 1.4 16 +
- Lion Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lion 16 + 2 15 + 1.5 20 +
- Ogre Magi For the neutral ogre creeps, see Ogre Camp. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Ogre
- Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14
- Omniknight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Omniknight 22 + 3.1 15 + 1.75 17 +
- Treant Protector For Nature s Prophet s summons, see Treant. For the race in Dota 2 lore, see Treant Protectors. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities
- Vengeful Spirit Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Vengeful Spirit 18 + 2.9 27 + 3.3 13 + 1.5 Level
- Dazzle Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Dazzle 16 + 2.15 21 + 1.7 27 + 3.4 Level Base
- Shadow Shaman Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Shadow Shaman 21 + 2.1 16 + 1.6 21 + 3 Level
- Crystal Maiden Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Crystal Maiden 16 + 2 16 + 1.6 16 + 2.9 Level
Gallery
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General
Magic Stick is an early game item that gives heroes a burst of health and mana restoration. It is a cheap item purchasable from the Arcane section of the Home Shop and the Side Shop.
Ability
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Recommended Heroes
Version History
Patch Version | Balance Changes |
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6.69 | |
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6.60 | |
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6.56 | |
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6.55 | |
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WC3 DotA Version
- Warcraft III DotA - Magic Stick