Bio
Rylai, the Crystal Maiden | |
Play "When Hell freezes over, I`ll start calling it Heaven." | |
Role: | Support / Disabler / Nuker / Jungler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Rylai, the Crystal Maiden Born in a temperate realm, raised with her : | Born in a temperate realm, raised with her fiery older sister Lina Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Lina 18 + 1.8 16 + 1.5 27 + 3.2 Level Base , Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched. |
Voice: | Gin Hammond ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
General Strategy
Abilities
Target Area
Enemies
Magical
Notes:
- Provides 900 radius ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a at the target area for 6 seconds.
- Plays a sound effect during the cast time which is audible to everyone.
Target Unit
Enemies
Magical
Notes:
- Despite the visual effects, Frostbite applies its effects immediately and cannot be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by and disarms Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered the target, preventing it from moving, attacking and casting certain mobility spells.
- The root does not interrupt the target`s channeling spells. Be that as it may, the initial stun does interrupt them.
- Provides True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target.
- Deals 50 damage in 0.5 second intervals, starting immediately, resulting in 3/4/5/6 ( 6/7/8/9) (20 ( 23) against creeps) damage intervals.
- Can deal up to 150/200/250/300 ( 300/350/400/450) (1000 ( 1150) to creeps) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Treats illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They , creep-heroes and Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 as heroes.
Aura
Allies
Notes:
- The aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By `s buff lingers for 0.5 seconds.
- Restores in the form of regeneration, so it regenerates 0.1/0.15/0.2/0.3 mana in 0.1 second intervals, which is 1/1.5/2/3 mana per second.
- Regenerates 0.2/0.3/0.4/0.8 mana in 0.1 second intervals for Crystal Maiden, which is 2/3/4/8 mana per second.
- Stacks with all other sources of flat mana regeneration.
- The flat mana regen bonus is not considered by percentage mana regeneration increases.
- Regenerates up to 60/90/120/180 (120/180/240/480 on self) mana in one minute.
Enemies
Magical
Notes:
- The slow is applied to all enemies within the radius in 0.1 second intervals, regardless of the ice explosions.
- Every 0.1 second an explosion occurs, for a total of 100 explosions.
- Each ice explosion can spawn within a random distance of 195 to 785 away from Crystal Maiden.
- The explosion spawn radius is divided into four 90₰ segments (0₰–90₰, 90₰–180₰, 180₰–270₰, 270₰–360₰).
- The first explosion occurs within the north-east segment of the circle, following explosions proceed counterclockwise.
- Can damage units up to 1085 range away (max spawn radius + explosion radius).
- The average damage is roughly constant up to a radius of 485, falling off after that.
- It is slightly less than 50% at a radius of 785. The very center does slightly (5%) more damage.
- Deals about 2000/3300/4800 damage to enemies within 485 range over the full duration, ₱1.9 explosions.
- If all explosion could hit a single target, it would deal up to 10500/17000/25000 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- The radius is always centered on Crystal Maiden`s and follows her even when she gets moved (e.g. Force Staff).
- Despite the visual effects, the damage is dealt as the falling ice shards are spawned, not upon them reaching the ground.
- Aghanim`s Scepter adds an aura to Freezing Field, which tracks enemies within the area.
- If an enemy unit is affected by the tracker modifier for 2.5 seconds, it gets Frostbite applied based on its current level.
- A unit can only be frostbitten once per cast of Freezing Field. Even if they re-enter the area, they do not get hit a second time.
- If a unit is already frostbitten by a manual cast, it can still be frostbitten again by Freezing Field, refreshing the duration.
- The tracker resets whenever it gets re-applied on a unit. This means a unit must be affected by it for 2.5 seconds continuously in order to get frostbitten.
- The tracker does not affect invulnerable or hidden units.
- The tracker modifier lingers for 0.1 seconds.
Videos
Info
Rylai, the Crystal Maiden, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who uses the power of frost and ice to cope with her foes.
Renowned as a well-balanced hard support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , Crystal Maiden possesses strong nukes and disables that allow her to apply strong slows A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement to enemies. Crystal Nova is a powerful area-of-effect nuke that slows both attack and movement speeds of enemies within an area for several seconds, while Frostbite encases an enemy in a block of ice for several seconds, immobilizing them and dealing moderate damage per second. Combining these two abilities together along with a laning partner`s own spells is often enough to bring an enemy hero to their knees. Her Arcane Aura passive will also regenerate mana for Rylai and her allies, greatly boosting their ability to cast spells in the early game. Although her strong early game presence can be countered by her extreme frailty and poor mobility, she can still inflict a heavy amount of damage in teamfights later on if she is able to channel her deadly ultimate, Freezing Field. Her global mana aura, strong disabling and nuking prowess, simple spell layout, and almost complete lack of item dependence make Crystal Maiden a reliable support caster that can be a strong asset to any team, and judicious use of her ultimate allows her to lay waste to her enemies when used properly. With protection from her team and appropriate item selection, she can be the only support any team needs.
Talents
Hero Talents | ||
+300 Crystal Nova Damage | 25 | +1.5s Frostbite Duration |
+50 Freezing Field Damage | 20 | +120 Gold/Min |
+250 Health | 15 | +125 Cast Range |
+60 Damage | 10 | +15% Magic Resistance |
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Gold granted from the talent is unreliable gold.
- The Frostbite talent affects the hero and non-hero duration, although only the hero duration is displayed in the description.
Recommended items
Starting items:
- Tango and Healing Salve provides Crystal Maiden with enough basic regen to remain in-lane and support her teammates without being harassed away and being forced to return to base.
- Clarity is a useful purchase due to Crystal Maiden`s low base intelligence preventing her from casting too many spells in the laning stage. The additional mana replenishment can allow her to bring both of her disables to bear on an enemy, greatly increasing the odds of a kill during a gank.
- Gauntlets of Strength can give Crystal Maiden more HP, which can help extend her survivability.
- Animal Courier should always be purchased by Crystal Maiden.
- Observer Wards should be purchased regularly and placed at key areas around the map. As a support, giving your team map vision is critical to victory.
Early game:
- Magic Wand is very useful on Crystal Maiden as it is a cheap way to give her stats and more survivability, key requirements for hard support heroes. The increased charge storage also allows her to restore up to 255 @@@#@@@HP(hp.com)###@### and mana instantly, which can allow her to do more in fights.
- Boots of Speed are a crucial early purchase on Crystal Maiden due to her extremely low base movement speed. Increasing her mob
Rylai, the Crystal Maiden
Recommended Roles |
Support Disabler Nuker Jungler |
Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Wellsprings and mountain rivers froze in moments if she stopped to rest nearby; ripening crops were bitten by frost, and fruiting orchards turned to mazes of ice and came crashing down, spoiled. When their exasperated parents packed Lina off to the equator, Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier. After long study, the wizard pronounced her ready for solitary practice and left her to take his place, descending into the glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has only deepened since that time, and now her skills are unmatched.
Abilities
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Talent Tree
Talent Tree | ||
+300 Crystal Nova Damage | 25 | +1.5s Frostbite Duration |
-35s Respawn Time | 20 | +120 Gold/Min |
+250 Health | 15 | +125 Cast Range |
+60 Damage | 10 | +15% Magic Resistance |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||