Bio
Purist Thunderwrath, the Omniknight | |
Play "I have gazed into the Omniscience, and it has gazed into me." | |
Role: | Support / Durable / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Purist Thunderwrath, the Omniknight Purist Thunderwrath was a hard-fighting, : | Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows--the meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world`s creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt. |
Voice: | Bruce Miles ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Target Unit
Allies / Enemies

Pure


Notes:
- The targeting reticule must be centered over an allied unit.
- Despite the visual effects, the damage is applied instantly to all enemy units within range of the target.
Target Unit
Allies
Notes:
- Applies a basic dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
on the target upon cast, following the same rules as any other dispel.
- Repelled units cannot be affected by Ghost Scepter Item Changelogs Ghost ScepterB Imbues the wielder with a ghostly presence, allowing them to evade physical damage. Cost1500 Bought FromArcane Active Ghost Form Bonus +5 Strength+5 Agility+5 Intelligence Disassemble? No Alert
, by Ethereal Blade Item Changelogs Ethereal Blade A flickering blade of a ghastly nature, it is capable of dealing damage in both magical and physical planes. Cost4700 Bought FromWeapons Active Ether Blast Bonus +10
or by Ghost Shroud. The buffs get removed immediately.
Aura
Enemies
No Target
Allies
Notes:
- Affects all allied units, except for wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
, couriers Couriers may refer to: Animal Courier Flying Courier Custom Courier Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If an internal link led you here, , invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing and hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
Videos
Info
Purist Thunderwrath, the Omniknight, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
who is renowned for his ability to protect his allies, preventing the enemy from easily killing them. A holy and courageous hero, Purist Thunderwrath is an adept support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
whose powerful spells give his team strong early-game survivability. He possesses a strong healing ability in Purification, which can instantly heal the targeted ally and, if there are nearby enemy units, deal pure damage in the same amount, allowing it to be used as a nuke. He is also capable of providing spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier
to allies in the form of Repel, a basic ability that prevents himself or allies from being affected by most enemy spells. His passive ability, Degen Aura, can greatly slow the movement and attack speed of enemies, preventing them from easily using their physical attacks to deal damage. And at long last, his ultimate, Guardian Angel, can provide complete immunity against physical damage to all nearby allies, completely nullifying the damage output of most carries for a short time. Few can escape the mighty and heavenly power of the Omniknight and he is a powerful ally in team fights. He is a mighty tank, and a very difficult hero to kill.
Talents
Hero Talents | ||
-16% Degen Aura | 25 | +200 Purification Damage/Heal |
+6 Mana Regen | 20 | +100 Damage |
+8 ![]() | 15 | +75 Cast Range |
+20% XP Gain | 10 | +60 Gold/Min |
- Gold granted from the talent is unreliable gold.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The mana regen is added as a bonus and does not benefit illusions.
Recommended items
Starting items:
- Healing Salve and Tangoes are necessary for giving yourself flexibility when healing from enemy harass. Since Purification is so inefficient at low levels, you need a way to regenerate health without sacrificing your mana pool.
- Clarity potions greatly help you to maintain lane presence due to Omniknight`s small mana pool and costly, spammable spells.
- Iron Branches should be taken to fill out any remaining inventory slots. Purchasing two of them allows you to either build a Magic Wand, or complete the two Mekansm components more readily.
- Ring of Protection can be helpful in making Omniknight even more durable in-lane by giving him even more armor. It can also be used to complete a Ring of Basilius by purchasing a Sage`s Mask from the side shop.
Early game:
- Boots of Speed are important on Omniknight as he can use them to take advantage of Degen Aura to slow enemies down, whether while pursuing during a gank or body-blocking chasing enemies attempting to kill your carry. As all of Omniknight`s spells are very position-dependent, increasing his movement speed should be a major priority.
- Magic Stick is very useful on Omniknight due to his small mana pool. Having the ability to give yourself 150 mana can easily be the difference between being able to cast your spells or not.
- Ring of Basilius provides mana regeneration and armor to the lane, making things safer for Omniknight and his carry. The mana regen is especially useful as Omniknight`s mana pool is particularly small in the laning stage. It can also be disassembled later on and the Sage`s Mask recycled to build a Soul Ring.
- Enchanted Mango is a situationally useful laning item to purchase on Omniknight, as his mana pool is very limited before he can purchase items to allow him to cast his spells. The passive HPTechnology company regen gives him a measure of health sustain, and consuming it can give him enough mana to cast any of his spells at least one more time in a fight or gank if he runs out of mana.
- Orb of Venom is a useful early-game item to buy, as its slow stacks with that of Degen Aura, slowing a single target`s movement speed by up to 46%.
- Urn of Shadows is a powerful support item that enhances Omniknight`s ability to heal teammates and inflict pure damage. The item grants more strength, increasing Omniknight`s HPTechnology company and base damage, and some mana regen to help him manage his mana pool more efficiently. The active allows Omniknight to utilize yet another heal, or deal more pure damage in fights on top of Purification.
Core items:
- Soul Ring should be the first major item that Omniknight purchases, as its active ability is what allows him to cast Purification more than once every few minutes. By alleviating his mana dependencies, Omniknight can become much more active in teamfights and ganks.
- Arcane Boots is necessary to increase size of Omniknight`s small mana pool, allowing him more frequent use of his mana-costly abilities. As well, the active ability allows him to replenish his and his team`s mana pools, an essential duty for a support hero.
- Magic Wand gives Omniknight more stats for little gold, and allows him to replenish 255 health and mana instantly, enough to cast any his spells.
- Observer Wards are a general requirement on support heroes, as map vision is a basic key to victory.
- Town Portal Scrolls are necessary on Omniknight, as being able to teleport in to save a teammate from a gank with your spells is a major advantage that Omniknight can capitalize on greatly.
Situational items:
- Mekansm provides Omniknight with a second source of healing, one that affects allies around him, and through spell immunity as well. Its all-around stats and bonus armor also help to increase Omniknight`s tankiness, but make sure that your mana pool is large enough to support the use of Mekansm, as it is extremely costly in mana to use.
Purist Thunderwrath, the Omniknight
Recommended Roles |
Support Durable Nuker |
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that he never questioned it so long as he had the strength to fight and the impetuous valor that comes with youth. But over the long years of the crusade, as his elders passed away and were buried in sorry graves at the side of muddy tracks, as his bond-brothers fell in battle to uncouth creatures that refused to bow to the Omniscience, as his own squires were chewed away by ambush and plague and bad water, he began to question the meaning of his vows⃢₀ₔthe meaning of the whole crusade. After deep meditation, he parted ways with his army and commenced a long trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge to the priests of the Omniscience. No knight had ever questioned them before, and they tried to throw him into the pit of sacrifice, but Purist would not be moved. For as he faced them down, he began to glow with a holy light, and they saw that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant led him on a journey of weeks down into the deepest chamber, the holy of holies, where waited not some abstract concept of wisdom and insight, not some carved relic requiring an injection of imagination to believe in, but the old one itself. It had not merely dwelt in those rocks for billions of aeons; no, It had created them. The Omniscience had formed the immense mineral shell of the planet around itself, as a defense against the numerous terrors of space. Thus the All Seeing One claimed to have created the world, and given the other truths revealed to Purist on that day, the knight had no reason to refute the story. Perhaps the Omniscience is a liar, deep in its prison of stone, and not the world`s creator at all, but Omniknight never again questioned his faith. His campaign had meaning at last. And there can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.
Abilities
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Talent Tree
Talent Tree | ||
-16% Degen Aura | 25 | +200 Purification Damage/Heal |
+6 Mana Regen | 20 | +100 Damage |
+8 Strength | 15 | +75 Cast Range |
+20% XP Gain | 10 | +60 Gold/Min |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||