Bio
Lion, the Demon Witch | |
Play "All hell`s broken loose, and I hold the pieces." | |
Role: | Support / Disabler / Nuker / Initiator |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lion, the Demon Witch Once a Grandmaster of the : | Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion⃢₀ₙs rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. Be that as it may, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind. |
Voice: | Tom Chantler ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
General Strategy
Lion gives enemies little chance to retaliate. Stunning targets with a damaging row of spikes, or temporarily transforming them into a harmless critter, even if his powerful spells aren`t enough, he and his allies should still have all the time they need to slay their foes.
Abilities
Target Point / Target Unit
Enemies

Magical



Notes:
- The spikes travel at a speed of 1600.
- When targeting a unit, the spikes are released towards its current location upon cast. Spikes do not home, thus can be evaded.
- Hit units are knocked up 350 range Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected
for the initial 0.5 seconds of the stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells
.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- When Earth Spike hits invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units, the visual effects below the hit unit are still visible.

Target Unit
Enemies

Notes:
- Applies a Hex Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3
on the target, setting its base movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
to 140, silencing Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility
, muting Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility
and disarming Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered
it.
- Because hex changes base move speed and does not actually apply a slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement
, all speed effects are calculated using the 140 base speed.
- For example:
- a hexed unit with no speed bonuses has 140 move speed
- a hexed unit with +8% from Yasha For the cosmetic item equipped by Riki, see Yasha the Quickblade. Item Lore Changelogs YashaB Yasha is regarded as the swiftest weapon ever created. Cost1950 (500) Bought FromArtifacts Bonus +16
has 151 move speed
- a hexed unit with +45 from Boots of Speed has 185 move speed
- a hexed unit with both Boots of Speed and Yasha For the cosmetic item equipped by Riki, see Yasha the Quickblade. Item Lore Changelogs YashaB Yasha is regarded as the swiftest weapon ever created. Cost1950 (500) Bought FromArtifacts Bonus +16
has 200 move speed
- Hex Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3
instantly destroys illusions, but not summoned units.
- Lion`s hex transforms the target into a frog.
Target Unit / Channeled
Enemies / Self

(


Notes:
- Can only be cast on units which have a mana pool.
- The link breaks when the target gets out of vision, turns spell immune or invulnerable, exceeds the break distance, or runs out of mana.
- Drains 2/4/6/12 mana in 0.1 second intervals, starting 0.1 seconds after cast, resulting in 50 instances.
- Can drain up to 100/200/300/600 mana when fully channeled.
- Instantly destroys targeted illusions on the first interval.
- The left
talent on level 25 causes Mana Drain to automatically target 3 additional units within 400 radius around the primary target.
- Only targets units which have a mana pool. The targets are chosen randomly, there are no priorities.
- The secondary links do not break if the unit turns spell immune, invulnerable, hidden or runs out of mana. It does break when exceeding the link break distance.
- All links break as soon as the primary target cannot be affected anymore.
Target Unit
Enemies

Magical




Notes:
- Finger of Death`s damage is delayed by 0.25 seconds, so it can be avoided by turning spell immune, invulnerable or hidden after cast.
- Cannot be disjointed.
- Aghanim`s Scepter causes Finger of Death to be cast on all enemy units within 325 radius of the target.
- This includes invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
enemies and enemies in the Fog of War.
- An area indicator is added to the mouse pointer, to make easier to tell whether or not enemies are within range.
- This includes invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
Videos
Info
Lion the Demon Witch is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
who is adept at disabling Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access and nuking The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
his enemies, as well as being a strong lane support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
. Although his abilities do not scale into the lategame, his offensive power can destroy enemies during the early game and remain useful throughout the game, though more so to very fragile heroes than others.
Lion is famous for his outstanding ability combos, making him a solid and versatile choice in any team composition. He has the ability to drain mana from enemy heroes with his Mana Drain ability and his complement of disables makes him an effective team-fighter and support The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the in any stage of the game.
Talents
Hero Talents | ||
+3 Mana Drain Multi Target | 25 | +20 All Stats |
+8% Spell Amplification | 20 | +20% Magic Resistance |
+90 Gold/Min | 15 | +80 Earth Spike Damage |
+60 Damage | 10 | +75 Cast Range |
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Gold granted from the talent is unreliable gold.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
Lion, the Demon Witch
Recommended Roles |
Support Disabler Nuker Initiator |
Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion`s rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.
Abilities
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Talent Tree
Talent Tree | ||
+3 Mana Drain Multi Target | 25 | +20 All Stats |
+8% Spell Amplification | 20 | +20% Magic Resistance |
+90 Gold/Min | 15 | +80 Earth Spike Damage |
+60 Damage | 10 | -30s Respawn Time |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 |
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