Bio
Dazzle, the Shadow Priest | |
Play "Where my shadow falls, there falls my foe." | |
Role: | Support / Nuker / Disabler |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Dazzle, the Shadow Priest Each young acolyte to the Dezun order must : | Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders` intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to fight his enemies and help his friends. |
Voice: | David Scully ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
General Strategy
Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.
Abilities
Target Unit
Enemies

Physical



Notes:
- Poison Touch`s projectile travels at a speed of 1300 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
.
- Places a debuff on the target which lasts for 10.3 seconds. Depending on the skill level, different effects occur while the debuff is on:
- Level 1: 33% slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement
for 3 seconds, 14 damage per second for 7 seconds.
- Level 2: 33% slow for 2 seconds, 66% slow for 1 second, 20 damage per second for 7 seconds.
- Level 3: 33% slow for 1 second, 66% slow for 1 second, 100% slow for 1 second 26 damage per second for 7 seconds.
- Level 4: 33% slow for 1 second, 66% slow for 1 second, stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells
for 1 second, 36 damage per second for 7 seconds.
- There is a 0.3 second delay between before the stun is applied/damage starts ticking, so that the slow of the second instance lasts 0.3 seconds longer.
- Level 1: 33% slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement
- Deals damage in 1 second intervals, starting 3.3 seconds after the debuff is placed, resulting in 8 damage instances.
- This means that it starts dealing damage right as the 3rd instance of slow or stun expire.
- Can deal up to 112/160/208/288 (
312/360/408/488) damage to the target ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- Multiple instances of Poison Touch fully stack with each other. Only the stun debuff gets shared.
Notes:
- Prevents the target`s health from dropping below 1 for its duration. No damage can kill it for its duration, not even self-inflicted damage.
- The target is kept alive with the Pre-Heal mechanic, which prevents the heroes` health from dropping below 1 without directly reducing incoming damage.
- Be that as it may, it does not prevent Culling Blade from killing the target, as it ignores the Shallow Grave buff.
- It does not prevent the target from suiciding with Bloodstone See the in-game item. For the Beta memorial gems, see Bloodstone of the Ancestor, Bloodstone of the Precursor, and Bloodstone of the Founder. Item Changelogs Bloodstone The Bloodstone s
either.
- Protects from all damage types and from @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 . This means it can save a hero from dying to False Promise`s delayed damage.
- Shallow Grave prevents the shatter from Ice Blast to proc when below its threshold, saving the hero for its duration.
- Can be cast on illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
and creep-heroes.
- When upgraded, Shallow Grave turns into a ground-targeted ability, meaning it does not need to be centered on an ally to cast.
- Therefore, targeting an empty area is possible as well, wasting the mana and cooldown.
- Graves all heroes (including illusions and clones) and creep-heroes within the area.
- Does not grave invulnerable or hidden units within the area.
Target Unit
Allies / Enemies

Physical


Notes:
- Shadow Wave has no bounce delay, so all targets are healed at the same time.
- Priority order: Hurt allied heroes > hurt allied non-hero units (includes illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
) > allied heroes > non-hero units.
- Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing 4/5/6/7 units.
- The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.
- Can deal up to 320/500/720/980 (
560/800/1080/1400) damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
Target Area
Notes:
- Places a buff on allies and a debuff on enemies in the target area upon cast, so leaving or entering the area afterwards has no effect.
- Places the buff/debuff on invisible and invulnerable allies and enemies, but not on hidden ones.
- Increases allies` armor and decreases enemies` armor by 0.75/1.0/1.25 in 1 second intervals, starting 1 second after the buff or debuff is placed.
- Increases or decreases armor by up to 18/24/30.
- Successive casts of Weave fully stack. Each cast places its own buff or debuff on the units, working fully independently from each other.
- Fully affects illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
and creep-heroes.
- Provides 575 radius ground vision at the targeted point for 3 seconds.
Videos
Info
Dazzle the Shadow Priest is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
Hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
known for his ability to heal Heal may refer to: Increasing the current health of a unit. For more information, see the Health article. The Heal ability of the Hill Troll. Play “One divided against its Self cannot stand.” This disambiguation page and protect his teammates while preventing their deaths.
Unlike most other supports The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , his spells revolve around dealing physical damage, allowing his abilities to scale into the late game. His first ability, Poison Touch, is a spammable spell that greatly slows its target and then deals damage over time; out of all his abilities, Poison Touch is the only one that cannot pierce spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier
. Shallow Grave prevents the target ally from dying under almost any circumstances for the next five seconds, allowing his teammates to survive impossible situations. Though it only prevents fatal damage and not disables such as stuns, it cannot be purged Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
. Shadow Wave is a low-cooldown chain healing ability that deals damage to nearby enemies for each instance of healing, potentially allowing it to deal tremendous physical damage to enemies that are surrounded by Dazzle`s allies. His ultimate, Weave, is a large armor bending ability that not only increases his allies` armor, but also decreases his enemies`. Possessing the ability to warp light and dark with his spells, Dazzle is a potent support hero who can prevent his allies from falling to the Nothl Realm, while hastening his foes` demise.
Talents
Hero Talents | ||
+60 Shadow Wave Heal | 25 | -6s Poison Touch Cooldown |
+25 Poison Touch DPS | 20 | +25 Movement Speed |
+60 Damage | 15 | +100 Cast Range |
+125 Health | 10 | +10 ![]() |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The Shadow Wave talent also affects its area damage, not only its heal value.
Recommended items
Starting Items:
- Iron Branch are cheap and provide cost-effective stats. They can be used to build into other useful items, or can be dropped in-lane to boost the healing power of a Tango.
- Two Clarityes allow Dazzle to replenish his mana in-lane, which in turn sustain his spell-casting. It is particularly important for Dazzle since his ability to restore allies` HPTechnology company with Shadow Wave makes him a very powerful support in the laning stage.
- Healing Salve and Tango are important basic health regen items. They allow Dazzle to survive against enemy harass damage so that he is not forced to retreat out of lane and leave his lane partner vulnerable.
- Animal Courier should always be purchased at the beginning of the round by a support.
Early Game:
- Magic Stick gives Dazzle burst HPTechnology company and mana regen, both of which are very important on a casting support. Staying alive long enough to cast one more spell in a fight can make a significant difference.
- Boots of Speed is crucial to purchase as early as possible on all heroes. In Dazzle`s case, positioning is crucial for being able to cast his spells, and the additional movement speed allows him to chase down foes after inflicting them with Poison Touch.
Dazzle, the Shadow Priest
Recommended Roles |
Support Nuker Disabler |
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders` intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
Abilities
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Talent Tree
Talent Tree | ||
+60 Shadow Wave Heal | 25 | -6s Poison Touch Cooldown |
-30s Respawn Time | 20 | +25 Movement Speed |
+60 Damage | 15 | +100 Cast Range |
+125 Health | 10 | +10 Intelligence |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Spell |