Sentry Ward


Ability

Sentry Ward Sentry Ward Ward Level 0 Duration 240 Health 200 Health regeneration 0 Armor 0 Magic resistance 0% Collision size 8 Vision range 0 • 0 (G) Bounty 0 Experience 0 Model scale 1 Notes Phased100% dota2
Sentry Ward model.png
Ward
Level 0
Duration 240
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0⃂%
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 0 ⃢₀⋘ 0 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 0
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0
Model scale 1
Notes Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other
100% Accuracy Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it dota2
Abilities:
True Sight
Invisibility

Place Sentry Ward
Play
Ability
Target Area
Affects
Enemies
Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within its range. Lasts 4 minutes.
Hold Control to give one Sentry Ward to an allied hero.
Cast Range: 500
Duration: 240
Cooldown symbol.png 1

Notes:

  • Holding Control allows the owner to give an ally just one ward, instead of the whole stack.


Strategy

Commonly used to counter enemy Observer and Sentry Wards. Due to their unlimited stock, they are more commonly used to block neutral camps than observer wards.

Info

Item Changelogs   Item   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Changes 7.02 Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200)
Sentry Ward
B
A form of plant originally grown in the garden of a fearful king.
Cost
100
Bought From
Consumables Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2
Active Place Sentry Ward
Charges 1
Disassemble? No
Alert allies? No
Recipe

The Sentry Ward is an item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 purchasable at the Main Shop, under Consumables Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be dota2 .

Videos

Tips

  • Sentry Wards` detection radius is quite large, making them useful for keeping an eye out on invisible heroes in key areas, given one has vision over that area.
  • Sentry Wards are commonly used to de-ward enemy wards, as they are able to detect their wards.
    • When dewarding, the ward is best placed so that its true sight reaches multiple common ward spots, so that it is more likely to spot enemy wards.
    • If an enemy ward location is known, the sentry ward is best placed so that the enemy won`t find it when they try to de-ward the sentry wards, like between some trees, but still so that their ward is within true sight range.
  • Similar to Observer Wards, Sentry Wards can also be used to block neutral creep camps.

Additional information

Placed Sentry Ward

True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2
Pierces spell immunity.
Ability
Aura
Affects
Enemies
Adds the ability to see invisible units and wards to any allied vision within the Sentry Ward`s range.
Radius: 850
Modifiers
Debuff Truesight: Undispellable.

Notes:


Invisibility
Ability
Passive
Affects
Self
This unit is permanently invisible.
Fade Time: 0

Notes:

  • The ability and modifier are not displayed in-game.


Gallery

General

A Sentry Ward is a Basic item purchasable from the Consumables section in the Home Shop. Sentry Wards are purchased 1 at a time. They are unlimited in stock. Fully shareable.

Stacks with itself and Observer Wards in the inventory. When stacked with Observers, double clicking toggles the active ward type.

Ability

Plant Ward
Ability: Point Target
Plants a Sentry Ward, an invisible watcher that grants True Sight, the ability to see invisible enemy units and wards, to any existing allied vision within its range.

1
True Sight Range:
True Sight Duration:
Sight Range:
Sight Duration:
Cast Range:
₠850
₠4 minutes
₠150
₠12
₠500


Notes
  • Sentry Wards are permanently invisible and do not block paths.
  • Wards have ground vision and cannot see through trees or the high ground above them.
  • Cannot be placed within 1350 range of the fountain. Cannot be placed in the Roshan pit.
  • Holding down Control + the item hotkey transfers a ward to an ally by clicking on them.
  • Blocks neutral creep camps from spawning.

Stats

Sentry Ward h
Attributes
Attack Type
Armor Type

None

Basic
Stats
Unit Type:
Ward
Duration:
4 minutes
Hit Points:
200
Magic Resistance:
Immune
Notes:
Attacks against Sentry Wards cannot miss.

Recommended Heroes

Version History

Patch Version Balance Changes
7.02
  • Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200)
6.84
  • Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active.
  • Attacking a ward can no longer miss (same for Observer Wards)
6.82
  • True Sight area of effect increased from 800 to 850
6.81
  • Sharing wards with allies now requires a Control key override
  • Wards can no longer be placed in the fountain areas
6.80
  • Can be targeted on allies to transfer one charge
6.79
  • Duration increased from 3 to 4 minutes
  • No longer gives permanent vision around it
  • Gives ground vision in a 150 area around it for 12 seconds when placed
6.78
  • Sentry Wards AoE decreased from 950 to 800
6.68
  • Increased truesight vision from 800 to 950
  • Reduced natural vision to just around itself
6.58
  • True sight range increased by 100
6.55
  • Decreased Sentry Ward`s truesight range
6.50
  • Wards now require 5 mana to be placed

WC3 DotA Version

  • Warcraft III DotA - Sentry Ward