Ability
No Target
Self
Notes:
- Interrupts the user`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon cast.
- Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
- Does not gain charges from toggle Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
abilities, active attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For
and the abilities listed here.
- Passively triggered spells (e.g. Quill Spray, Borrowed Time, Multicast, Reincarnation) do not add charges.
- When an enemy casts a spell out of the invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
from the Invisibility Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Invisibility Play AbilityNo Target AffectsSelf Becomes invisible for 45 seconds. This invisibility is
, Shadow Walk, Sand Storm, Moonlight Shadow, Nature`s Guise or Spin Web, it does not give a charge.
- Can restore up to 255 health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
and mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
when having the maximum amount of charges.
- Shares cooldown with Magic Stick Item Changelogs Magic StickBL A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost200 Bought FromArcane Active Energy Charge Charges 0 Disassemble?
.
- When having multiple Magic Wands or Magic Sticks in the inventory, the oldest one gains charges first. If it is full, the second oldest one starts to gain charges.
- Upon upgrading a Magic Stick into a Magic Wand, all its current charges are carried over.
Info
The Magic Wand is an item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be purchasable at the Main Shop, under Common Not to be confused with an item s Quality. Rarity is a property of cosmetic items. It is represented in-game by the item s color theme. Rarity is a purely cosmetic property, and has no effect on .
Videos
Tips
- Magic Wand allows you to get a quick burst of healing in dire situations, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Wand can still save your life if you are in danger.
- The Magic Wand makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities. It is very versatile, and never a bad item to have.
- In addition, the Iron Branches needed to build the Magic Wand are common to buy early on in the game, giving a suitable route of making a cost effective build, and emptying up the inventory space without having to sell items.
Additional information
- One Magic Wand grants a total of health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
, health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
, 0.57 armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
, attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack
, mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
, mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
, 0.29% spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage
and 4 attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
.
Recommended heroes
- Fragile support heroes who purchased a Magic Stick Item Changelogs Magic StickBL A simple wand used to channel magic energies, it is favored by apprentice wizards and great warlocks alike. Cost200 Bought FromArcane Active Energy Charge Charges 0 Disassemble?
in the early game will usually upgrade it to a Magic Wand.
- Omniknight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Omniknight 22 + 3.1 15 + 1.75 17 +
- Crystal Maiden Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Crystal Maiden 16 + 2 16 + 1.6 16 + 2.9 Level
- Earthshaker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Earthshaker 22 + 3.2 12 + 1.4 16 +
- Lion Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lion 16 + 2 15 + 1.5 20 +
- Ogre Magi For the neutral ogre creeps, see Ogre Camp. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Ogre
- Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14
- Treant Protector For Nature s Prophet s summons, see Treant. For the race in Dota 2 lore, see Treant Protectors. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities
- Vengeful Spirit
- Dazzle
- Shadow Shaman
- Lina
- Omniknight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Omniknight 22 + 3.1 15 + 1.75 17 +
- Roaming gankers who provoke a lot of nearby spellcasting gain a lot of early charges, quickly filling up the Magic Wand.
- Heroes with a higher than average Armor or Magic Resistance benefit more than most from a reusable burst heal.
- Medusa is a notably strong Magic Wand user, as her mana can be used as effective HP, and if she runs out of mana, Magic Wand can be used to restore enough mana to cast Mystic Snake, gaining further mana.
Gallery
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General
Magic Wand (also known as Wand) is an Upgrade item listed in the Common section of the Home Shop, that can give heroes an instant burst of health and mana. It is built from Magic Stick, 2 Iron Branches, and a Circlet.
As an upgrade of Magic Stick, it provides provides the same functionality but adds 7 more maximum charges over its components. The Magic Wand is among the most cost efficient items in the game; it has an easy item build up and can offer more survivability than a Bracer with enough charges.
Charges are generally best saved and used at critical moments rather than used simply to sustain a hero. The exception to this advice is when laning against Batrider or Zeus, heroes rely on spamming certain abilities for lane control, making charges abundant for use in lane.
Ability
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Recommended Heroes
Most heroes, especially supports and gankers, benefit from this item. However, for carries and some junglers, it is only situational because they often spend much of the early game farming and not being the target of spells.
Version History
Patch Version | Balance Changes |
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6.84 | |
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6.83 | |
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6.73 | |
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6.69 | |
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6.63 | |
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6.60 | |
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WC3 DotA Version
- Warcraft III DotA - Magic Wand