Bio
Raigor Stonehoof, the Earthshaker | |
Play "There may be many earths, but there`s only one Earthshaker." | |
Role: | Support / Initiator / Disabler / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Raigor Stonehoof, the Earthshaker Like a golem or gargoyle, : | Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son. |
Voice: | John Patrick Lowrie ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities

Target Point
Enemies

Magical



Notes:
- Fissure`s effects are instantly applied within its whole area. There is no travel time.
- The Fissure consists of 24 (
31) segments, which are placed in a straight line in front of Earthshaker.
- The segments have a collision size of 24 and a distance of 8.25 between each other, with the first one being placed 8.25 range in front of Earthshaker.
- This means the Fissure`s effective blocking area is 1350 (
1743.75) range long and 24 range wide.
- Every unit (except wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
) which is within that area upon cast is pushed aside.
- The stun and damage are applied in a circular shape around each segment. This means the total damage/stun area consists of multiple overlapping circles, and not a smooth line.
- Flying units and units with free pathing ( Spectral Dagger, Charge of Darkness, Spin Web) are not blocked by Fissure.
- They still are fully affected by it otherwise when hit. They are pushed aside, stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells
and damaged.
- They still are fully affected by it otherwise when hit. They are pushed aside, stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells
- Units not controlled by any player do not try to path around the Fissure, but simply walk against it as if it is not there.
- This effectively causes them to get stuck, until they change directions (e.g. when aggro-ing them), or until the Fissure dissipates.



Notes:
- Only increases base damage and that given by the primary attribute of Earthshaker. Raw bonus damage is not increased.
- The Enchant Totem buff grants True Strike Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
, so the attack cannot miss Missing may refer to: Missing a physical attack due to Evasion. Missing a physical attack due to the Blind status effect. Missing a physical attack due to the 25% uphill miss chance. Missing (disjointing) a .
- When upgraded, the spell turns into an area targeted spell. It may only target the ground or self.
- Double-clicking the ability automatically targets self.
- When targeting self, the ability behaves like the unupgraded version, using the 0.69 + 0.57 second cast animation and not leaping.
- When targeting ground, it uses a 0 second cast time and a 0.2 second cast backswing, during which Earthshaker is disabled.
- The leap duration is always the same, so the speed adapts based on the targeted distance. The leap height is always 562 range.
- During the leap, Earthshaker is fully disabled, unable to move, turn, attack or cast spells or items.
- The spell counts as cast as soon as the leap starts. Be that as it may, Aftershock and the totem buff are applied upon landing.
- Aftershock and the totem buff are applied even when Earthshaker gets disabled Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access or dies during the leap.
- Getting hit by other sources of forced movement causes the leap`s trajectory to change, but it is not interrupted.
- Be that as it may, getting hit by forced movement causes the ability to not apply Aftershock or the totem buff upon landing.
- The spell is fully and immediately canceled when getting moved upwards or teleported Teleportation is a form of movement in Dota that instantly moves a target from one point to another. The most common teleports are Blink Dagger s Blink and Town Portal Scroll s Teleport. Teleports can be distinguishing
by other spells.
- While in the air, other units may pass below Earthshaker.
- The targeting reticule shows the radius of Aftershock, even when it hasn`t been learned yet.
Passive
Enemies

Magical


Notes:
- Aftershock does not trigger upon using items.
- Applies its effects (damage and stun) before the effects of the triggering spell are applied.
- The stun does not stack with the stun of Fissure. It follows the regular rule of stuns ⃢₀ₓ the longer stun overrides the shorter one.
No Target
Enemies

Magical

Notes:
- Echo Slam interrupts Earthshaker`s channeling spells upon cast.
- Applies the initial damage instantly to all units within the initial damage radius.
- The echo search radii are centered around each unit hit by the initial damage.
- Echo waves are sent out to every enemy unit within the search radius.
- This means the echo waves targets can be up to 1200 range away from Earthshaker upon cast.
- The echo waves travel at a speed of 600 and can be disjointed.
- Any unit killed by the Echo Slam`s initial damage still releases echo waves to units around it.
- Wards and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
are completely ignored, meaning they do not releaseAnnounce echo waves.
- Fully affects invisible units and units in the Fog of War.
Videos
Info
Raigor Stonehoof, the Earthshaker, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
with several area of effect (AoE) disables, commonly played as a ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
or initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
. Unlike most strength heroes, he is played more like an intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
caster hero and is almost entirely reliant on his spells to inflict heavy damage. His Fissure Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Earthshaker 22 + 3.2 12 + 1.4 16 +
is a versatile spell that affects enemies in a line, used to stun, inflict decent damage, and create an impassable wall of earth for a significant duration. Good usage of this can cut off chokepoints, leaving enemies with no escape routes or preventing them from chasing after endangered allies. Enchant Totem massively boosts his attack damage for one attack, and has a very short cooldown. Aftershock lets the Earthshaker deal additional damage and stun in a small area around him every time he uses one of his spells, and combos particularly well with Enchant Totem. Earthshaker`s heavy AoE-centric kit is most powerful when his enemies are in large numbers and in close proximity. With his Echo Slam, he can deal heavy damage to clusters of enemies. All of Earthshaker`s spells (with the exception of his ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
) have a long casting animation, but with proper positioning, an adept Earthshaker can wreak havoc with his AoE spells. Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane
is an essential item for Earthshaker to be able to properly land Echo Slam within a cluster of enemies. At the same time, because of the high mana costs of his spells, he needs some form of mana sustenance. With his tremendous seismic power, the Earthshaker is never one that should be taken lightly even when he is heavily outnumbered.
Talents
Hero Talents | ||
-2s Enchant Totem Cooldown | 25 | +600 Health |
+350 Fissure Range | 20 | +40 Echo Damage |
+50 Damage | 15 | +20 Movement Speed |
+250 Mana | 10 | +10 ![]() |
- Upgrading health and mana increases maximum health and mana capacity and keeps the current health and mana percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions, nor does it get increased by Enchant Totem.
Recommended items
Starting items:
- Tango provides health regeneration in lane.
- Iron Branch gives basic stats and can be built into Magic Wand, also allows more regeneration from Tango.
- Clarity potions allow him to cast Fissure`s more than once, since its mana cost is relatively high and Earthshaker`s mana pool is small.
- Animal Courier should be purchased if there are no other supports on the team. H
Raigor Stonehoof, the Earthshaker
Recommended Roles |
Support Initiator Disabler Nuker |
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.
Abilities
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Talent Tree
Talent Tree | ||
-2s Enchant Totem Cooldown | 25 | +600 Health |
-35s Respawn Time | 20 | +40 Echo Damage |
+50 Damage | 15 | +20 Movement Speed |
+250 Mana | 10 | +10 Strength |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||