Ability
Passive
Self
Notes:
- Reduces Tranquil Boots stats to +65 movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed and 0 health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life .
- Breaks upon successfully landing an attack on an enemy, or when an enemy successfully lands an attack on you.
- This means when your or an enemy`s attack misses Missing may refer to: Missing a physical attack due to Evasion. Missing a physical attack due to the Blind status effect. Missing a physical attack due to the 25% uphill miss chance. Missing (disjointing) a or is disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is , the boots do not break.
- The actual damage from the attack does not matter, even 0 damage attacks can break the boots.
- The secondary attacks of Flak Cannon and Split Shot count, too, but the bounces of Moon Glaive do not.
- Cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See , splash Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See and Psi Blades cannot break the boots of secondary targets either.
- The cooldown is affected by the Cooldown Reduction Play I m not ready! “ Play Initializing in... 3..2..1! Click to listen— Tinker ” A cooldown is a period of wait time before a spell, ability, or item power can be used again. Contents 1 Mechanics of Octarine Core Item Changelogs Octarine CoreS At the core of spellcraft are spectrums only the very gifted can sense. Cost5900 Bought FromCaster Passive Cooldown Reduction, Spell Lifesteal Bonus +25 Intelligence+425 Health+425 Mana Disassemble? , Arcane Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Arcane Play AbilityNo Target AffectsSelf Reduces cooldowns by 30% and mana costs by or talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between .
- However refreshing it with ( Refresher Orb Item Changelogs Refresher OrbB A powerful artifact created for wizards. Cost5200 (1800) Bought FromCaster Active Reset Cooldowns Bonus +12 Health regeneration+250% Mana regeneration+20 Attack damage Disassemble? No Alert allies? No Recipe or Rearm) does not skip the broken state. The cooldown timer vanishes, but the boots stay disabled for the remaining duration.
Strategy
Tranquil Boots is a useful item to use in conjunction with Soul Ring.
Tranquil Boots are mainly useful for roaming support heroes and a few spell casters who don`t break their boots as often because their abilities are used more than physical attacks. Tranquil Boots will break whenever your hero attacks or is attacked. Support heroes such as Crystal Maiden or Vengeful Spirit tend to roam the map to set up ganks, and can benefit from the regeneration during extended periods out of combat. Keeper of the Light is another type of hero who does most of its damage through spells, Illuminate in this case, and can take advantage of these boots.
Off lane heroes who can last hit by using spells are also good wearers of Tranquil Boots. Clockwerk can last hit efficiently with Rocket Flare by using Tranquil Boots and Soul Ring. Phoenix is another hero who can easily manage HP utilizing Tranquil Boots.
Info
Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be | Old Abilities Item Old Abilities Changelogs Rejuvenate Play AbilityNo Target AffectsSelf Restores health over time. If the user is attacked, the effect is lost. Total Health Restored: 250Duration: 20 60 Modifiers Rejuvenate: | Changelogs Item Old Abilities Changelogs Contents 1 Version history 2 Update history Version history edit] Version Changes 7.05 Now requires Wind Lace to build, instead of Ring of Protection (total cost |
Tranquil Boots B | |||||||||||||
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While they increase the longevity of the wearer, this boot is not particularly reliable. | |||||||||||||
Cost 975 Bought From Support Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be | |||||||||||||
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The Tranquil Boots are an Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be purchasable at the Main Shop, under Support Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be .
Videos
Tips
- Remember that the Tranquil Boot regen doesn`t stop or reset the cooldown if you are casting a spell. You can get a Soul Ring and spam long range abilities and keep the regen active.
- Right click attacks disable the regen, if you drop the boots you will keep it active or not reset their cooldown.
- If you have invisibility you can stay in XP range while you regen your health safely. Be careful that the enemy doesn`t have a Sentry or Dust.
- It is good for roamers, rapidly restoring a hero`s health while moving to another lane.
Additional information
- Movement speed Item Old Abilities Changelogs Tranquil BootsB While they increase the longevity of the wearer, this boot is not particularly reliable. Cost975 Bought FromSupport Passive Break Bonus +14 Health regeneration+90 Movement bonuses from multiple pairs of boots do not stack.
- Stacks with all other movement speed bonuses.
- The health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life of multiple Tranquil Boots fully stacks.
Recommended heroes
Pudge Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Pudge 25 + 3.5 14 + 1.5 14 + 1.5 Level Base- Tranquil Boots helps restore the health lost from Rot, and lets Pudge roam more quickly between lanes.
- Tranquil Boots add to Axe`s significant health regeneration, making him much harder to kill in lane.
- Tranquil Boots helps restore the health lost from Double Edge.
- Tranquil Boots helps restore the health lost from Phoenix`s abilities.
- Tranquil Boots helps restore the health lost from Mist Coil.
Others
- Support heroes who have their own means of mana generation can opt for Tranquil Boots instead of Arcane Boots Item Changelogs Arcane BootsL Magi equipped with these boots are valued in battle. Cost1300 Bought FromSupport Active Replenish Mana Bonus +250 Mana+50 Movement speed Disassemble? Yes Alert allies? Yes Recipe The .
General
Tranquil Boots (also known as Tranquils) is a support item purchasable with parts from the Home Shop and Side Shop. Movement speed bonuses from multiple boots do not stack.
Ability
| Notes
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Recommended Heroes
Version History
Patch Version | Balance Changes |
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6.86 | |
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6.80 | |
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6.79 | |
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6.77c | |
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6.76 | |
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6.75 | |
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6.74 | |
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6.73 | |
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WC3 DotA Version
- Warcraft III DotA - Tranquil Boots