Bio
Medusa, the Gorgon | |
Play "The only real beauty is power." | |
Role: | Carry / Disabler / Durable |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Medusa, the Gorgon Beauty is power. This thought comforted : | Beauty is power. This thought comforted Medusa--the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess--because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: `This one has the mortal stink upon her. We have no use for that which dies.` Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, `You denied me eternal life--therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!` After long thought, the goddess granted her daughter`s request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing--for only power can change the world. |
Voice: | Jen Taylor ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
General Strategy
Abilities
Toggle
Enemies
The extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers.

Notes:
- The toggling of Split Shot is not registered as a spell cast and thus does not proc any on-cast effects.
- Split Shot does not interrupt Medusa`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon toggling.
- Causes Medusa to perform instant attacks Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
on a certain number of enemies whenever she launches an attack projectile.
- This means all projectiles are released at the same time together with the main attack.
- Therefore, it does not matter whether the primary attack misses or not, the extra arrows are still released.
- The primary attack target is not affected by Split Shot. It is only hit by the primary attack.
- The extra arrows travel at the same speed as the primary arrow, and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
like regular attacks.
- Unlike most other instant attacks, the ones from Split Shot may not proc any attack modifier Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For
or on-hit effects.
- Be that as it may, they still count as regular attacks. Damage done by Split Shot does not count as spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage
.
- They are also affected by armor type Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
, and blocked by damage block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5
like regular attacks.
- If Medusa is blinded Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
, Split Shots can miss, unless she has True Strike Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
. They can also miss to evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
.
- Be that as it may, they still count as regular attacks. Damage done by Split Shot does not count as spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage
- Does not target wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
, buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
, invisible units, or units inside the Fog of War in range, but does target couriers.
- Be that as it may, attacking wards or buildings still causes secondary arrows to hit valid targets within the radius.
- When toggled on, Medusa`s main attack damage and bonus attack damage are reduced.
- Other sources of damage added to the primary attack are not reduced (e.g. bash from items).
- The reduction displayed in the HUD is inaccurate, as it is based on the main attack damage, instead of main and bonus damage.
- Split Shot persists through Medusa`s death. If Split Shot was active upon death, she respawns with it active.
Target Unit
Enemies / Self

Magical / Pure



Notes:
- Mystic Snake travels at a speed of 800 and cannot be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
.
- Deals pure damage to units petrified by Stone Gaze.
- When upgraded, the snake first applies the damage, and then petrifies the enemy, so it does not deal pure damage, unless the target already is petrified.
- Applies the mana loss first, and then the damage.
- The snake always bounces to the closest valid target around its current target. Cannot hit the same unit more than once per cast.
- Upon returning to Medusa, she receives exactly the amount of mana all targets lost to Mystic Snake.
- Each successful hit on an enemy increases the damage of the next bounce by 35% of the ability`s base damage.
- This means its damage does not grow exponentially, but statically, dealing 28/42/56/70 damage more per bounce.
- This is how much damage Mystic Snake deals (
and for how long it petrifies) per bounce when all bounces successfully hit (before reductions):
- Level 1: 80/108/136 damage, 324 total damage (1/1.3/1.6 seconds petrified)
- Level 2: 120/162/204/246 damage, 732 total damage (1/1.3/1.6/1.9 seconds petrified)
- Level 3: 160/216/272/328/384 damage, 1360 total damage (1/1.3/1.6/1.9/2.2 seconds petrified)
- Level 4: 200/270/340/410/480/550 damage, 2250 total damage (1/1.3/1.6/1.9/2.2/2.5 seconds petrified)
- The snake can bounce on units in the Fog of War, but not on invisible, invulnerable or hidden units.
- If the snake`s current target dies or turns invulnerable, hidden or invisible, the bounce neither counts, nor increases the damage.
- The snake continues bouncing to nearby valid targets in these cases.
- The snake provides 100 radius flying vision around itself. The vision does not last.
- The snake blocks neutral creep camps.
- The Aghanim`s Scepter upgrade requires Stone Gaze to be learned.
- It applies the same modifier as Stone Gaze does, so their effects do not stack. The debuff also always uses Stone Gaze`s icon.
- The Stone Gaze stun duration increasing talent does not affect Mystic Snake`s stun duration.
- This also means that it instantly kills illusions, since this effect is bound to the modifier.
Toggle
Self
Notes:
- The toggling of Mana Shield is not registered as a spell cast and thus does not proc any on-cast effects.
- Mana Shield does not interrupt Medusa`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon cast.
- Absorbs damage before any damage reduction takes place, including damage block or reduction from spells (e.g. Aphotic Shield).
- This also affects everything which works directly with damage dealt after reductions (e.g. Orchid Malevolence).
- Increases Medusa`s effective health by 150% when toggled on, assuming she has enough mana.
- Mana Shield persists through Medusa`s death. If Mana Shield was active upon death, she respawns with it active.
No Target
Enemies

Pure
(HP Removal)




Notes:
- Every enemy unit that faces Medusa within 85 degrees in front of them within a 1000 radius around Medusa gets the facing and the slow debuff applied.
- A unit can only receive the facing debuff once per cast. The debuff counts for how long the unit faces Medusa. If it accumulates 2 seconds of facing time, it petrifies the unit.
- The facing debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until accumulating 2 seconds of facing time.
- The 2 second facing counter does not reset when looking away once.
- Facing Medusa while invulnerable or hidden still counts towards the 2 second counter.
- This means a unit can only be petrified once per cast and can freely face Medusa afterwards without getting petrified again.
- Therefore it can be avoided by being invulnerable as the spell attempts to petrify.
- The slow debuff is also applied only once per cast. Its base duration is equal to Stone Gaze`s base duration (5/6/7 seconds).
- If a unit faces Medusa the first time a few seconds after cast, but avoids getting petrified, the slow debuff does not exceed Stone Gaze`s duration and disappears when the gaze ends,
- Be that as it may, if the unit does get petrified, the slow lasts its full duration, exceeding the gaze`s own duration.
- The petrification is a simple stun, which also freezes their animations, grants 100% magic resistance and amplifies incoming physical attack damage.
- Illusions are destroyed instead of petrified.
- Only increases physical damage dealt by attacks. Physical damage from spells is not increased.
- Stone Gaze ends when Medusa dies.
Videos
Info
Medusa the Gorgon is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
Hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
. Highly item-dependent, she acts as a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
who can potentially strike down entire teams at once while protected by tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
-like survivability. Split Shot allows her attacks to hit multiple targets, greatly increasing the potency of damage-granting items. Mystic Snake grants Medusa some presence in the lane and skirmishes, and its mana stealing refunds part of the cost to boot, making it an excellent farming and harassing tool. Mana Shield protects her from the opening damage of teamfights, and if supplemented with items makes killing Medusa a fatally time-consuming process. Stone Gaze acts as a fantastic defensive mechanism against ganks and initiations alike, with crippling effects on all who dare face the Gorgon.
Talents
Hero Talents | ||
+2s Stone Gaze Stun | 25 | 25% Lifesteal |
+600 Mana | 20 | +1 Split Shot Target |
15% Evasion | 15 | +20 Attack Speed |
+15 Damage | 10 | +12 ![]() |
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The evasion stacks multiplicatively with other sources of evasion.
- Upgrading mana increases maximum mana capacity and keeps the current mana percentage.
- The lifesteal is not a unique attack modifier and fully stacks with other sources of lifesteal.
Recommended items
Starting Items:
- Tangoes for recovering hit points especially when received significant damage early on.
- Healing Salve gives you a 400 HP heal, which a large amount of Medusa`s early game HP.
- Iron Branches provides early stats needed for last-hitting creeps and a small boost in your hit points and mana.
- Circlet gives you plenty of stats and lets you pick up a
Medusa, the Gorgon
Recommended Roles |
Carry Disabler Durable |
Beauty is power. This thought comforted Medusa—the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess—because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: `This one has the mortal stink upon her. We have no use for that which dies.` Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, `You denied me eternal life—therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!` After long thought, the goddess granted her daughter`s request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing—for only power can change the world.
Abilities
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Talent Tree
Talent Tree | ||
+1s Stone Gaze Stun | 25 | 25% Lifesteal |
+600 Mana | 20 | +1 Split Shot target |
15% Evasion | 15 | +20 Attack Speed |
+15 Damage | 10 | +12 Intelligence |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||