Bio
Aggron Stonebreak, the Ogre Magi | |
Play "Once is not enough!" "It`s just as high as we can count." | |
Role: | Support / Nuker / Disabler / Durable / Initiator |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Aggron Stonebreak, the Ogre Magi The ordinary ogre is : | The ordinary ogre is the creature for whom the phrase `As dumb as a bag of rock hammers` was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre`s low rate of reproduction). Be that as it may, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line`s history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It`s as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things. |
Voice: | Nolan North ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Target Unit
Enemies
Magical
Notes:
- When multicast, Fireblast hits the same target several times in 0.5 seconds intervals.
- This is how much damage a multicast Fireblast does ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ) and how long it stuns on each level:
- 2x Multicast: 110/220/330/440 damage, 2.0 seconds stun
- 3x Multicast: 165/330/495/660 damage, 2.5 seconds stun
- 4x Multicast: 220/440/660/880 damage, 3.0 seconds stun
- This is how much mana Fireblast costs and how long its cooldown is on each level with each level of Multicast:
- Multicast Level 1: 95/105/115/125 mana, 10 seconds cooldown
- Multicast Level 2: 115/125/135/145 mana, 8 seconds cooldown
- Multicast Level 3: 135/145/155/165 mana, 6 seconds cooldown
Target Unit
Enemies
Magical
Notes:
- The targeting reticule must be centered over an enemy unit.
- Ignite travels at a speed of 1000 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is .
- Disjointing it completely nullifies the effects, including the area slow and damage.
- Turning invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing , hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. or spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier does not prevent it from affecting the area around the target.
- When multicast, launches Ignite projectiles with 0.5 seconds intervals at random enemy or neutral units within 1400 range of Ogre Magi.
- They travel at the same speed as the original and are disjointable as well.
- Cannot target invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units or units inside the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Prioritizes units which do not have the Ignite debuff already.
- Can hit the same unit multiple times.
- The debuff from Ignite does not stack with itself. Successive casts on the same units refresh the debuff.
- Each level of Multicast increases the cast range by 150 and the area of effect of Ignite by 150.
- Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5/6/7/8 damage ticks.
- Can deal up to 130/204/294/400 damage to a single unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Target Unit / Autocast
Allies
Notes:
- Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
- When multicast, instantly applies the Bloodlust buff on random allies within the radius.
- Causes the target`s model size to increase by 25% for its duration. This has no impact on its collision size.
- Can be cast on any allied unit which is not a ward This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against . This includes buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire and invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing allies.
- Can be set on autocast.
- When on autocast, Ogre Magi automatically casts this spell on the closest allied hero that does not have the Bloodlust buff on.
- This includes hero clones, creep-heroes, but not illusions.
- Does not automatically target lane creeps, spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier creep-heroes and other allied or own summons.
- Interrupts Ogre Magi`s current order and makes him forget queued commands. This cannot occur while channeling a spell, though.
- Each level of Multicast reduces the cooldown by 5 seconds, resulting in a 15/10/5 seconds cooldown.
Passive
Self
Fireblast has its cooldown decreased and its mana cost increased.
Ignite hits enemies in an area, its range is increased, and it may be cast onto random nearby enemies when used.
Bloodlust has its cooldown reduced, and may be cast on random nearby allies when used.
Notes:
- The mana cost and cooldown changes of the spells are reflected in the spells` tooltips, be that as it may, the other effects are not.
- Once purchased, Ogre Magi cannot drop or sell his Aghanim`s Scepter.
Target Unit
Enemies
Magical
Notes:
- Requires Aghanim`s Scepter to be unlocked.
- Does not require Multicast to be leveled to be unlocked, once Aghanim`s Scepter is acquired.
- Ogre Magi can never be out of mana to cast this spell, since it always costs 60% of his current mana pool (rounded down).
- The tooltip shows the momentary mana cost and updates whenever the mouse cursor is moved over the ability icon.
- When multicast, Unrefined Fireblast hits the same target several times in 0.5 seconds intervals.
- This is how much damage a multicast Unrefined Fireblast does ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ) and how long it stuns on each level:
- 2x Multicast: 550 damage, 2.0 seconds stun
- 3x Multicast: 825 damage, 2.5 seconds stun
- 4x Multicast: 1100 damage, 3.0 seconds stun
Videos
Info
Aggron Stonebreak, the Ogre Magi, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During , famous for his random potential for extreme burst damage and his enormous health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life pool for an intelligence hero. He has good base attributes For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. These , and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the and disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the , slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry`s damage potential enormously. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.
Talents
Hero Talents | ||
+40 Bloodlust Attack Speed | 25 | +15% Spell Amplification |
+25 Movement Speed | |
Aggron Stonebreak, the Ogre Magi
Recommended Roles |
Support Nuker Disabler Durable Initiator |
The ordinary ogre is the creature for whom the phrase `As dumb as a bag of rock hammers` was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre`s low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line`s history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck⃢₀ₔa propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It`s as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Abilities
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Aghanim`s Scepter Abilities
This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Unrefined Fireblast ability.
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Talent Tree
Talent Tree | ||
+40 Bloodlust Attack Speed | 25 | +15% Spell Amplification |
+25 Movement Speed | 20 | +250 Health |
+8% Magic Resistance | 15 | +50 Damage |
+100 Cast Range | 10 | +60 Gold/Min |
Recommended Items
Suggested Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||