Ogre Magi


Bio

Aggron Stonebreak, the Ogre Magi
Play "Once is not enough!" "It`s just as high as we can count."
Role: Support / Nuker / Disabler / Durable / Initiator
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Aggron Stonebreak, the Ogre Magi The ordinary ogre is : The ordinary ogre is the creature for whom the phrase `As dumb as a bag of rock hammers` was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre`s low rate of reproduction). Be that as it may, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line`s history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It`s as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Voice: Nolan North ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Fireblast
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
F
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Animation: 0.45+0.53
Cast Range: 475 (Talent 575)
Multicast Interval: 0.5
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 55/110/165/220
Stun Duration: 1.5
Cooldown symbol.png 12
Mana symbol.png 75/85/95/105
Blocked by Linken`s Sphere. When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
Modifiers
Buff Fireblast Multicast: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
The Ogre Magi is easily amused, entertained for hours by playing with fire.

Notes:

  • When multicast, Fireblast hits the same target several times in 0.5 seconds intervals.
  • This is how much mana Fireblast costs and how long its cooldown is on each level with each level of Multicast:
    • Multicast Level 1: 95/105/115/125 mana, 10 seconds cooldown
    • Multicast Level 2: 115/125/135/145 mana, 8 seconds cooldown
    • Multicast Level 3: 135/145/155/165 mana, 6 seconds cooldown


Ignite
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
W
G
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Animation: 0.45+0.43
Cast Range: 700 (Talent 800)
Multicast Radius: 1400
Effect Radius: 0
Multicast Interval: 0.5
Damage per Second: 26/34/42/50
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Cooldown symbol.png 15
Mana symbol.png 90
Partially pierces spell immunity. Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius. Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken`s Sphere. Blocked fully only when primary or multicast target. Blocked upon impact. Does not end Multicast.
Modifiers
Buff Ignite Multicast: Undispellable.
Debuff Ignite: Dispellable with any dispel.
Batter up!

Notes:

  • The targeting reticule must be centered over an enemy unit.
  • Disjointing it completely nullifies the effects, including the area slow and damage.
  • The debuff from Ignite does not stack with itself. Successive casts on the same units refresh the debuff.
  • Each level of Multicast increases the cast range by 150 and the area of effect of Ignite by 150.
    • This results in a total cast range of 700/850/1000/1150 (Talent 800/950/1100/1250) cast range and radius of 0/150/300/450.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 5/6/7/8 damage ticks.


Bloodlust
Can be used by illusions. Pierces spell immunity. Play
E
B
Ability
Target Unit / Autocast
Affects
Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Can be cast on towers.
Cast Animation: 0.45+0.67
Cast Range: 600 (Talent 700)
Multicast Radius: 575
Move Speed Bonus: 10%/12%/14%/16%
Attack Speed Bonus: 30/40/50/60 (Talent 70/80/90/100)
Duration: 30
Cooldown symbol.png 20
Mana symbol.png 65
Modifiers
Buff Bloodlust: Dispellable with any dispel.
Buff Bloodlust Autocast: Undispellable.
`Running⃢₀ₙs not as fun as hitting⃢₀⅚ Not one bit fun.`

Notes:

  • Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
  • When multicast, instantly applies the Bloodlust buff on random allies within the radius.
  • Causes the target`s model size to increase by 25% for its duration. This has no impact on its collision size.
  • Each level of Multicast reduces the cooldown by 5 seconds, resulting in a 15/10/5 seconds cooldown.


Multicast
Partially disabled by Break. PlayPlayPlay
R
C
Ability
Passive
Affects
Self
Enables Ogre Magi to cast his spells multiple times with each use, while also granting his spells greater potency:
Fireblast has its cooldown decreased and its mana cost increased.
Ignite hits enemies in an area, its range is increased, and it may be cast onto random nearby enemies when used.
Bloodlust has its cooldown reduced, and may be cast on random nearby allies when used.
Fireblast Mana Increase: 20/40/60
Fireblast Cooldown Reduction: 2/4/6
Ignite Multicast Radius: 1400
Ignite Effect Radius Increase: 150/300/450
Ignite Cast Range Increase: 150/300/450
Bloodlust Multicast Radius: 575
Bloodlust Cooldown Reduction: 5/10/15
2x Multicast Chance: 40%/50%/60%
3x Multicast Chance: 0%/20%/25%
4x Multicast Chance: 0%/0%/12.5%
Upgradable by Aghanim`s Scepter. Grants the Unrefined Fireblast ability.
Partially disabled by Break. Only the multicast part is disabled. The mana, cooldown, range and radius changes are not disabled.
Despite being largely incapacitated by his IQ, the Ogre Magi`s success in battle is attributed to pure skill.

Notes:

  • The mana cost and cooldown changes of the spells are reflected in the spells` tooltips, be that as it may, the other effects are not.


Unrefined Fireblast
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
D
D
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 60% of the hero`s current mana.
Cast Animation: 0.45+0.53
Cast Range: 475 (Talent 575)
Multicast Interval: 0.5
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 275
Stun Duration: 1.5
Cooldown symbol.png 6
Mana symbol.png 60% of current mana
Blocked by Linken`s Sphere. When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
Modifiers
Buff Fireblast Multicast: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
The `who-casts-spell-first` argument between himself is solved simply by both casting at once.

Notes:

  • Does not require Multicast to be leveled to be unlocked, once Aghanim`s Scepter is acquired.
  • Ogre Magi can never be out of mana to cast this spell, since it always costs 60% of his current mana pool (rounded down).
  • The tooltip shows the momentary mana cost and updates whenever the mouse cursor is moved over the ability icon.
  • When multicast, Unrefined Fireblast hits the same target several times in 0.5 seconds intervals.


Videos

Info


Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 2.1 Generic/Lane support Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Ogre Magi Equipment (collapse sets)Sets Ancestral Luck Set Antipodean dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Aggron Stonebreak, the Ogre Magi The ordinary ogre is Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Lightning Shield WT AbilityTarget Unit AffectsEnemies / Allies DamageMagical dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Ignite edit] Multicast upgraded Ignite uses the wrong AoE
Ogre Magi
Strength attribute symbol.png
23 + 3.5
Agility attribute symbol.png
14 + 1.55
Intelligence primary attribute symbol.png
17 + 2
Level Base 1 15 25
Health 200 660 1640 2340
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 3.25 4.63 7.57 9.67
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 262 570 790
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.69 1.81 2.61
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 41‒47 58‒64 86‒92 106‒112
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 6 8 11.1 13.31
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.21% 3.21% 4.64%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.79 0.88
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 285
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Aggron Stonebreak, the Ogre Magi, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 , famous for his random potential for extreme burst damage and his enormous health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 pool for an intelligence hero. He has good base attributes For a list of heroes sorted by attributes, see Table of hero attributes.   Attributes   Old Abilities     Attributes are the main statistics of all heroes that independently determine most scaling statistics. These dota2 , and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 , slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry`s damage potential enormously. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.

Talents

Hero Talents
+40 Bloodlust Attack Speed 25 +15% Spell Amplification
+25 Movement Speed

Aggron Stonebreak, the Ogre Magi

Recommended Roles
Support Nuker Disabler Durable Initiator

The ordinary ogre is the creature for whom the phrase `As dumb as a bag of rock hammers` was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre`s low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line`s history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck⃢₀ₔa propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It`s as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

Abilities

Fireblast
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
QF
75 / 85 / 95 / 105
12
Damage:
Stun Duration:
Cast Range:
Multicast Mana Cost:
Multicast Cooldown:
₠55 / 110 / 165 / 220
₠1.5
₠475
₠20 / 40 / 60 added
₠10 / 8 / 6
Affected By:₠
The Ogre Magi is easily amused, entertained for hours by playing with fire.
Notes
  • When Multicast, Fireblast is reapplied in 0.5 second intervals.
  • With Multicast leveled, Fireblast`s damage and stun become:
    • Level 1 Multicast: 110 / 220 / 330 / 440 damage, 2 second stun.
    • Level 2 Multicast: 165 / 330 / 495 / 660 damage, 2.5 second stun.
    • Level 3 Multicast: 220 / 440 / 660 / 880 damage, 3 second stun.
  • Blocked by Spell Immunity and Linken`s Sphere.
Ignite
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
WG
90
15
Damage Per Second:
Movement Slow:
Duration:
Cast Range:
Multicast Cast Range:
Multicast Radius:
Multicast Search Radius:
₠26 / 34 / 42 / 50
₠20% / 22% / 24% / 26%
₠5 / 6 / 7 / 8
₠700
₠850 / 1000 / 1150
₠150 / 300 / 450
₠1400
Affected By:₠
Batter up!
Notes
  • Total damage: 130 / 204 / 294 / 400.
  • When Multicast, Ignite is reapplied to selected units in 0.4 second intervals.
  • When Multicast, nearby enemies will be selected randomly in a 1400 radius around Ogre Magi, prioritizing units that are not already affected by Ignite.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Bloodlust
Ability: Unit Target
Affects: Allied Units
Towers
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Can be cast on Towers.
EB
65
20
Bonus Movement Speed:
Bonus Attack Speed:

Duration:

Cast Range:
Multicast Search Radius:
Multicast Cooldown:
₠10% / 12% / 14% / 16%
₠30 / 40 / 50 / 60
100 with talent
₠30
₠600
₠575
₠15 / 10 / 5
Affected By:₠
‘Running’s not as fun as hitting… Not one bit fun.’
Notes
  • Can be set to Auto-Cast.
  • Can be purged.
Multicast
Ability: Passive
Affects: Self
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast`s mana cost and decreases its cooldown, adds an area of effect to Ignite, increases its cast range and gives a chance to cast at random enemy units, and reduces Bloodlust`s cooldown and gives it a chance to cast on random allies around Ogre Magi.
RC
2⃗ Chance:
3⃗ Chance:
4⃗ Chance:
₠40% / 50% / 60%
₠0% / 20% / 25%
₠0% / 0% / 12.5%
Affected By:₠
Despite being largely incapacitated by his IQ, the Ogre Magi`s success in battle is attributed to pure skill.
Notes
  • Disabled by Break.

Aghanim`s Scepter Abilities

This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Unrefined Fireblast ability.

Unrefined Fireblast
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
DD
60% of current mana
6
Damage:
Stun Duration:
Cast Range:
₠275
₠1.5
₠475
Affected By:₠
The `who-casts-spell-first` argument between himself is solved simply by both casting at once.
Notes
  • This ability is independent from Multicast and will be given even if the ultimate is not leveled.
  • Aghanim`s Scepter cannot be dropped or sold by Ogre Magi.
  • Ogre Magi always has enough mana to cast this spell, even at 0 mana.
  • With Multicast leveled, Unrefined Fireblast`s damage and stun become:
    • Level 1 Multicast: 550 damage, 1.9 second stun.
    • Level 2 Multicast: 825 damage, 2.3 second stun.
    • Level 3 Multicast: 1100 damage, 2.7 second stun.
  • Blocked by Spell Immunity and Linken`s Sphere.

Talent Tree

Talent Tree
+40 Bloodlust Attack Speed 25 +15% Spell Amplification
+25 Movement Speed 20 +250 Health
+8% Magic Resistance 15 +50 Damage
+100 Cast Range 10 +60 Gold/Min

Recommended Items

Suggested Build
Starting Items Early Game Core Items Situational Items