Info
“ | PlayLife becomes death becomes new life. As it should be. Click to listen — Treant Protector For Nature s Prophet s summons, see Treant. For the race in Dota 2 lore, see Treant Protectors. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities | ” |
Health (also known as HP, which can be short for: health pool or health points) represents the life force of a unit. When a unit`s current health reaches 0, it dies. Every hero has a base health pool of 200. This value is even for all heroes and cannot be altered. This means a hero`s maximum health cannot drop below that value. Be that as it may, a hero`s health pool gets bigger for every strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To point they have. Each point of strength increases a hero`s health by 20. Since every hero has some base strength and gain strength as they level up, their health pool gets bigger the higher their level is. A hero`s base strength cannot drop below 1, be that as it may, it is possible to reach 0 with the help of negative bonus strength.
Note: Although gaining/losing strength usually does not increase a hero`s current health, some abilities which grant/reduce strength are coded so that they also increase/reduce current health, instead of only maximum health.
Display
The health of a unit is displayed in the game world. It also is displayed again in the HUD Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be upon selecting a unit.
Videos
HUD health bar
Health of the selected allied unit is displayed in the HUD as a green bar at the bottom of the screen, and as a red bar for enemy (including neutral) units. Also, in spectator mode, neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps (including Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 ) have an ocre colored health bar. The left number is the unit`s current health points and the right number is its maximum health pool. Though not displayed in the HUD, a unit`s total health does use decimal numbers. The visible numbers in the HUD are always rounded up.
The health regeneration value is only visible on the hero, creep-hero and building health bars in the HUD. The regen from other units is not visible. Though the HUD shows only one decimal for health regeneration, it uses more decimals. The value in the HUD is rounded up.
Over-head health bar
The health bar in the game world are displayed right above every unit`s head. Just like the health bar in the HUD, the bar is green when it`s an allied unit and red when it`s an enemy unit (including neutral creeps). For spectators, neutral creeps` bar color is ocre. In colorblind mode, allied overhead healthbars are blue, and in "Differentiate Ally Healthbars" mode, allied overhead healthbars are ocre.
In addition to the healthbar, there are white brackets on each side. The brackets are used in-order to clarify the edges of the health bar to the user.
There are 4 different types of health bars: Hero, creep-hero, building and creep health bars. In the game map, all allied units display a green health bar above their head, while enemy units display a red health bar above their head. Heroes have larger health bars with lines in them to make it easier to determine their exact amount of health. By default, health bars for heroes display a thin line for every 250 health and a thick line for every 1000 health a hero has. There is an option to display a number above the health bar of a player`s own hero. This number turns yellow when the current health is lower than two fifths (40%) of maximum health, and red if current health is lower than one fifth (20%) of maximum health. Most of these health display options can be configured to personal preference by using Console Commands This is a list of console commands in Dota 2, based-on Dota 2 GC version 1366 (4338 total convars/concommands). Note: Commands with "Yes" in "Cheat?" column require sv_cheats 1 to be active before working. Contents .
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Modifying health
Some heroes, units ( neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps and summoned units This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against ) and items have abilities that can affect the health pool of a, or multiple units.
Current health increasing abilities
Increasing a unit`s current health is most commonly known as Healing a unit. Healing cannot increase the unit`s health beyond its maximum health pool. Spells may apply a burst of heal on a target, which restore an amount of health in an instance, or heal the target over time, where the amount is split up in multiple instances. The difference between a heal and regeneration is that a heal is independent from the regeneration ticks. Unlike regeneration, their heal intervals can vary. A heal is not reflected in the regeneration number on the health bar.
There are several other abilities which are able to increase a unit`s current health, but these effects do not count as healing. This means, similar to how damage flagged as @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 does not react on on-damage effects, these abilities fully ignore abilities which react on healing, like Ice Blast, False Promise, Tether, and Assimilate.
The following abilities are able to increase unit`s current health:
- Heals: Targeted friendly unit
Heal amount: 100/150/200/250 - Heal amount: 19%/21%/23%/25% of dying unit`s max health
Heals the buffed unit, or any unit who kills the buffed unit based on the dying unit`s max health. - Heals: Damaged building
Heal interval: 0.1
Heal amount per interval: 9
Heals the building equal to the amount of damage taken while under Backdoor Protection. - Heals: The caster
Heal amount: 50%/65%/80% of target max health - Death Prophet Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Death Prophet 17 + 2.6 14 + 1.4 23 + 3 Level - Spirit SiphonHeals: The caster
Base heal amount per second: 14
Target max health as heal amount per second: 1%/2.5%/4%/5.5%
Health restored is independent from actual damage dealt to targets. - Heals: The caster
Heal amount: 25% of damage dealt
Each spirit heals Death Prophet upon returning to her for 25% of the damage it dealt. - Heals: The target
Heal amount: 15 - Io - TetherHeals: The target
Whenever Io gets healed, the tethered ally gets healed by 150% of the amount. - Heals: The caster
Heal amount: The infested unit`s current health - Heals: The target
Heal amount: Equal to what Lifestealer heals. - Heals: All allied player-controlled units
Hero heal amount: 50/100/150/200
Non-hero heal amount: 25/50/75/100
Heals for twice as much during the night. - Morphling Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Morphling 19 + 2.3 24 + 3.7 17 + - Morph (Strength Gain)Heals: The caster
Heal amount: 20 per shifted strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
Strength gained through Morph increases current and max health. - Heals: All allied units within range
Heal amount per target: 70/90/110/130
Launches a projectile which heals upon impact. - Oracle Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Oracle 18 + 2.2 15 + 1.7 23 + - Purifying FlamesHeals: The target
Heal interval: 1
Heal amount per interval: 11/22/33/44
Heal duration: 9
Deals a burst of magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage first before it starts healing. - Oracle Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Oracle 18 + 2.2 15 + 1.7 23 + - False PromiseHeals: The target
Heal amount: 200% of previously blocked healing
Delays all healing effects the target received during it and applies them all at once doubled at the end of its duration. - Heals: All allied units standing within the ray
Heal interval: 0.2
Heal amount per second: 7/10/13/16 + 0.625%/1.25%/1.875%/2.5% of max health - Heals: The caster
Heal interval: 1
Base Heal amount: 60/90/120
Heal Amount per own Strength: 30%/45%/60%
Duration: 3 (heroes) / 6 (non-heroes) - Shadow Fiend Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Shadow Fiend 15 + 2.3 20 + 2.9 18 + 2 Level - Requiem of SoulsHeals: Shadow Fiend
Heal amount per hit enemy hero on return: 32/48/64
Only the returning lines heal, based on he number of enemy heroes they hit. Heal is applied upon having fully returned. - Heals: The caster or the target
Swaps the caster`s current health percentage with the target`s current health percange, so the value varies heavily. Does not count as healing. - Timbersaw Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Timbersaw 21 + 2.1 16 + 1.3 21 + 2.4 Level Base - Whirling DeathHeals: All hit strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To heroes
Heal amount: 20 per regained strength
Gaining strength back through Whirling Death increases current and maximum health. Does not count as healing. - Heals: All allied units within range around the target
Pulse interval: 0.75
Heal per Pulse: 15/30/45/60
Duration: 4.5
Launches projectiles at allies which heal upon impact.
Formula
To calculate a hero`s hit points, use the following formula:
- (Strength Growth ⃗ (Current Level - 1) → rounded down) + (Base Strength) + (Bonus Strength) ⃗ 20 = HP from Strength + 200 = Total HP
Hit Point Regeneration
Hit Point Regeneration, (also known as HP Regen and Health Regen), is a stat that determines the amount of health a hero regenerates per second. It is shown as a number with a + sign on the right side of the health bar.
Heroes regain health every second equal to their base rate (0.25 is the standard for most heroes), plus 0.03 for every point of Strength, plus any bonuses from items and skills. Hit Point Regeneration is not capped, however the HUD won`t show any HP Regen over +1000 HP per second.
Base Hit Point Regeneration
Heroes | Base Hit Point Regeneration |
---|---|
| 3.5 |
| 3 |
| 2 |
| 0.75 |
| 0.5 |