Bio
Rhasta, the Shadow Shaman | |
Play "I am the intermediary between life and death." | |
Role: | Support / Pusher / Disabler / Nuker / Initiator |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Rhasta, the Shadow Shaman Born in the Bleeding Hills, Rhasta was just : | Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he’d castrate your pig, for five, he’d circumcise your sons. For a good meal, he’d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part…something else, worked as assistant and lent an air of the exotic to the con-man’s trade. Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman’s reputation grew. Eventually, the pair’s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm. |
Voice: | Gary Schwartz ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Unit
Enemies

Magical


Notes:
- Can hit units up to 1000 range away (200 starting radius + 500 distance + 300 end radius).
- The complete area is shaped like a cone in front of Shadow Shaman.
- The area starts in front of Shadow Shaman, and not at the primary target`s position.
- Unlike other cone-shaped spells, this one starts traveling at the edge of the starting radius instead from the center.
- All strikes together can deal up to 140/600/1300/2240 (
490/1650/3050/4690) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).

Target Unit
Enemies

Notes:
- Applies a Hex Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3
on the target, setting its base movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
to 100, silencing Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility
, muting Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility
and disarming Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered
it.
- Because hex changes base move speed and does not actually apply a slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement
, all speed effects are calculated using the 100 base speed.
- For example:
- a hexed unit with no speed bonuses has 100 move speed
- a hexed unit with +8% from Yasha For the cosmetic item equipped by Riki, see Yasha the Quickblade. Item Lore Changelogs YashaB Yasha is regarded as the swiftest weapon ever created. Cost1950 (500) Bought FromArtifacts Bonus +16
has 108 move speed
- a hexed unit with +45 from Boots of Speed Item Changelogs Boots of SpeedBL Fleet footwear, increasing movement. Cost400 Bought FromArcane Bonus +45 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Speed are an item purchasable at
has 145 move speed
- a hexed unit with both Boots of Speed and Yasha has 157 move speed
- Hex instantly destroys illusions, but not summoned units.
- Shadow Shaman`s hex transforms the target into a chicken.
Target Unit / Channeled
Enemies

Magical

Notes:
- Provides True Sight over the target until the channeling ends.
- Deals 4.286/5.714/6.512/7.2 damage in 0.1 second intervals, starting immediately as the channeling begins, resulting in 28/35/43/50 (
58/65/73/80) damage ticks.
- Can deal up to 120.008/199.99/280.016/360 (
248.588/371.41/475.376/576) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
Target Point

Physical
Notes:
- The wards are always summoned in the same formation.
- 8 wards form a 3x3 square around the targeted point. The center of the square is empty. The square fits in a 64 radius circle.
- The last 2 wards are placed at the top left and right corner of the square, sticking out to the left and the right of it.
- The first 2 extra wards from the talent are placed at the bottom left and right corner of the square, sticking out tot he left and right of it.
- The remaining 2 extra wards are palced to the left and right of the 2 wards which stick out at the top to the left and right.
- All wards are placed with a 32 range distance from each other. Together with their collision size, the gap between the ward is 16.
- This means that any unit trapped within the center of the square cannot move out, unless it is phased.
- The wards` facing angle is set equal to Shadow Shaman`s facing angle upon cast.
- Serpent Wards automatically attack enemies within their attack range, using default auto-attack rules.
- It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
- It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
- Serpent Wards have a lower target priority than other units and heroes, so they are attacked by towers and creeps as last.
- The serpent wards attack damage is not reduced by Damage Block.
- Aghanim`s Scepter causes the wards to perform instant attacks on one enemy whenever they launch an attack projectile.
- This means the extra projectile is released at the same time together with the main attack.
- Therefore, it does not matter whether the primary attack misses or not, the extra projectile is still released.
- The extra projectile travels at the same speed as the primary projectile, and can be disjointed like regular attacks.
- Unlike most other instant attacks, the ones from the Serpent Wards do not proc any on-hit effects.
- Be that as it may, they are affected by armor type and evasion.
- The extra attack does not target wards, invisible units or units inside the Fog of War. They do target buildings.
- The secondary target is chosen randomly. There are no priorities.
Videos
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics ![]() | Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first. Hero Strategy Counters Equipment | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Shadow Shaman Equipment (collapse sets)Sets Dancer of the Spiteful Eye Eki Spiritual ![]() | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs This is a list of cosmetic items that reflects Shadow Shaman s design ![]() | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Rhasta, the Shadow Shaman Born in the Bleeding Hills, Rhasta was just | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs No records NewPP limit report Cached time: 20170623115653 Cache expiry: 86400 Dynamic | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Version history 2 Patch history Version history edit] Version Description ![]() |
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Rhasta, the Shadow Shaman, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
mostly used as a pusher The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
and disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, wielding abilities that make pushing lanes more efficient. When his abilities are used in intelligent combos, he has one of the longest disables in game. He is also capable of disabling multiple enemy heroes, allowing him to initiate encounters as well. Though very supportive in nature, until the late game Rhasta is capable of killing lone enemy heroes with the use of his entire skill set; meaning he is more difficult to gank than most other supports. Playing Rhasta well requires good knowledge of target priority and timing; and some minor micromanagement. His peak is mid-game, but he can continue to wreak havoc on enemies all throughout the match.
Talents
Hero Talents | ||
+350 Ether Shock Damage | 25 | +1 Mass Serpent Ward Attacks Health |
+3s Shackles Duration | 20 | +4 Wards Summoned |
+35% XP Gain | 15 | +100 Cast Range |
+25 Movement Speed | 10 | +200 Health |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items
Starting items:
- Healing Salve and Tangos are generally required when playing safe lane support. If playing mid, it is better to forgo the Healing Salve and aim for a fast Bottle.
- Clarity is essential in ensuring that you have mana to cast your disables in the laning stage. Being able to get off both of your disables in a gank go a long way towards ensuring successful kills.
- Iron Branches are good for cheap stats, and can be sold for inventory space or built into a Magic Wand.
- When playing as a support, ensure that the Animal Courier is purchased at the start of the match.
Early game:
- Magic Stick ensures that Rhasta has burst regen available when needed. 150 mana is enough to cast Hex if it is level 2 or lower, same for Shackles.
- Boots of Speed Item Changelogs Boots of SpeedBL Fleet footwear, increasing movement. Cost400 Bought FromArcane Bonus +45 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Speed are an item purchasable at
are important in allowing Shadow Shaman to close the gap with a target and disable them. Acquiring Boots before your opponents can often make the difference between getting a kill.
- Bracer gives Rhasta some more HP, which is something he needs badly as he is very squishy otherwise.
Core items:
- Magic Wand has all the benefits of Magic Stick, as well as more stats and a higher amount of burst regen. It is important no matter whether Shadow Shaman is played as a core or support.
- Arcane Boots increases the size of Shadow Shaman`s mana pool and gives him some burst mana regen; Rhasta often casts his spells as a combo, so he tends to run out very quickly if not furnished with a means of mana regen.
- Aghanim`s Scepter should generally be considered a core item on a farming Rhasta, but luxury for a support Rhasta. The upgrade it grants Mass Serpent Ward greatly increases the amount of damage they can do, allowing Rhasta to make short work of heroes that have been boxed in or obliterate towers alarmingly quickly.
- As a support, Shadow Shaman should regularly purchase Observer Wards in order to provide map vision for his team.
- Town Portal Scroll is extremely important on all heroes. In Shadow Shaman`s case, showing up to teamfights, ganks and counter-ganks to cast his disables can change the tide of battle.
Situational items:
- Refresher Orb allows for two instances of Mass Serpent Wards, which is hugely useful for siege damage and encounters.
- Bloodstone is a very powerful item on Shadow Shaman as it greatly alleviates his mana dependence and gives him more @@@#@@@HP(hp.com)###@### for increased survivability. This can allow him to do more in teamfights before running out of mana or dying.
- Shiva`s Guard gives Shadow Shaman a much larger mana pool, as well as armor for survivability. The active can be used to slow enemies down on top of his other disables, further contributing to his teamfight potential.
- Necronomicon is very powerful on Rhasta as he can use the warriors either to help his Mass Serpent Wards during pushes, add more firepower to a teamfight, or focus down a Shackle victim while Rhasta channels.
- If playing as a support, try to purchase the Flying Courier as soon as possible so that your team can benefit from faster item deliveries during the laning stage.
- Bottle is very important to purchase early on as a mid Shadow Shaman. It provides him with HPTechnology company and mana replenishment, allowing him to profligately cast Ether Shock to farm, push and harass the enemy.
- Soul Ring is a situational purchase but can help a support Shadow Shaman to maintain his mana pool more efficiently. Having an extra 150 mana on demand can go a long way towards having enough to cast a full round of disables.
- Urn of Shadows can be useful on a ganking Shadow Shaman over a Bracer. It gives him the same amount of strength, making him less squishy, and the mana regen helps to maintain his mana pool. As he is a very strong ganker, Shadow Shaman can roam and get charges easily, using them for additional Pure damage in later ganks or to keep himself and his teammates at full HPTechnology company for more pushing potential.
- Tranquil Boots are a situational alternative to Arcane Boots as a support Shadow Shaman. Not only are they cheaper, but they provide additional armor for survivability and increased movement speed for positioning for casting disables on the enemy. The passive HP regen also helps ensure that Shadow Shaman is at full health at the beginning of fights.
- Medallion of Courage is a very useful item, as Mass Serpent Wards deal physical damage. Placing the armor debuff on an enemy after boxing them in with the wards will make short work out of almost any hero. As well, the active can be used on teammates to give them more armor, or on Roshan to make taking the Aegis easier. It can also be upgraded into a
Rhasta, the Shadow Shaman
Recommended Roles |
Support Pusher Disabler Nuker Initiator |
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he`d castrate your pig, for five, he`d circumcise your sons. For a good meal, he`d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part... something else, worked as assistant and lent an air of the exotic to the con-man`s trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift⃢₀ₔa gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman`s reputation grew. Eventually, the pair`s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
Abilities
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Talent Tree
Talent Tree | ||
+3s Shackles Duration | 25 | +1 Serpent Wards Health |
+20% Magic Resistance | 20 | -30s Respawn Time |
+30% XP Gain | 15 | +100 Cast Range |
+20 Movement Speed | 10 | +175 Health |
Summon Stats
Pierce
Basic
Summoned
3 with talent
825
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||