Shadow Fiend Old Abilities


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Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Shadow Fiend 15 + 2.3 20 + 2.9 18 + 2 Level dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Shadow Fiend Equipment (collapse sets)Sets Diabolical Fiend Eternal HarvestHead Demon Eater Horns of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Shadow Fiend s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nevermore, the Shadow Fiend It is said that Nevermore the Shadow Fiend dota2 Old Abilities Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2

Dark Flames
Can be used by illusions. Does not pierce spell immunity.
R
D
Ability
Toggle
Affects
Enemies
Damage
Magical
Creates a group of six orbiting flames that deal damage to all who approach. Their distance can be adjusted, dealing less damage the further they are.
Cast Animation: 0+0
Minimum Distance: 100
Maximum Distance: 700
Collision Radius: 100
Hero Damage Interval: 0.4
Non-Hero Damage Interval: 0.2
Damage per Interval: 4/10/17
Cooldown symbol.png 0
Modifiers
Buff Dark Flames: Undispellable.

Notes:

  • This ability was replaced by Requiem of Souls in the 6.09 gameplay patch.
  • Upon learning, 6 fire balls are summoned instantly around Shadow Fiend, forming a 100 radius circle. The distances between the balls are even.
  • The balls spin around Shadow Fiend counter-clock wise and complete a revolution every 2 seconds regardless of their distance to Shadow Fiend.
  • This means their angular velocity is constant, meaning that the balls move faster when further away from Shadow Fiend.
  • When toggling on, the balls start moving away from Shadow Fiend, up to 700 range away, and then start returning to him to a minimum of 100 range.
  • This repeats until the ability is toggled off, or when Shadow Fiend dies.
  • The balls move at a constant speed of 140, away and towards Shadow Fiend. It takes 5 seconds for them to reach max/min distance.
  • Every enemy unit who comes within 100 range of a ball gets damaged. The damage intervals are twice as long on heroes as they are on non-heroes.
  • Be that as it may, the damage per instance is same. This means it effectively deals twice as much damage to non-heroes.
  • The damage radius of every orb fully stack, meaning if a unit is within range of for example 3 orbs, it will take damage from 3 orbs.


Presence of the Dark Lord (pre 6.06)
Can be used by illusions. Pierces spell immunity.
F
P
Radius: 500
Attack Speed Reduction: 5/10/15/20
Modifiers
Debuff Presence Of The Dark Lord Aura: Undispellable.
Even being near Nevermore eats away at one`s soul.

Notes:

  • This ability got reworked into the current Presence of the Dark Lord in the 6.06 gameplay patch.
  • The debuff lingers for 2-4 seconds.