Info
Ability
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Affects
Enemies
Enemies
Damage
Magical
Magical
Creates a group of six orbiting flames that deal damage to all who approach. Their distance can be adjusted, dealing less damage the further they are.
Notes:
- This ability was replaced by Requiem of Souls in the 6.09 gameplay patch.
- Upon learning, 6 fire balls are summoned instantly around Shadow Fiend, forming a 100 radius circle. The distances between the balls are even.
- The balls spin around Shadow Fiend counter-clock wise and complete a revolution every 2 seconds regardless of their distance to Shadow Fiend.
- This means their angular velocity is constant, meaning that the balls move faster when further away from Shadow Fiend.
- Does not interrupt Shadow Fiend`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon toggling.
- When toggling on, the balls start moving away from Shadow Fiend, up to 700 range away, and then start returning to him to a minimum of 100 range.
- This repeats until the ability is toggled off, or when Shadow Fiend dies.
- The balls move at a constant speed of 140, away and towards Shadow Fiend. It takes 5 seconds for them to reach max/min distance.
- Every enemy unit who comes within 100 range of a ball gets damaged. The damage intervals are twice as long on heroes as they are on non-heroes.
- Be that as it may, the damage per instance is same. This means it effectively deals twice as much damage to non-heroes.
- The damage radius of every orb fully stack, meaning if a unit is within range of for example 3 orbs, it will take damage from 3 orbs.
- Upon death, the balls disappear until respawning. Be that as it may, they do not disappear when being revived by an Aegis of the Immortal For the physical trophy awarded after The International, see Aegis of Champions. Item Old Abilities Changelogs Aegis of the Immortal The Immortal was said to own a shield that protected .
- Though illusions have fully functional Dark Flames, Shadow Fiend was disallowed to own a Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15 (the Illusion Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Illusion Play AbilityNo Target AffectsSelf Conjures 2 illusions of your hero which deal 35% damage. did not exist back then).
Affects
Enemies
Enemies
The presence of such a horrible creature terrifies nearby enemies, slowing their attacks.
Radius: 500
Attack Speed Reduction: 5/10/15/20
Modifiers
Presence Of The Dark Lord Aura: Undispellable.
Even being near Nevermore eats away at one`s soul.
Notes:
- This ability got reworked into the current Presence of the Dark Lord in the 6.06 gameplay patch.
- The debuff lingers for 2-4 seconds.