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Attack range is the range at which a hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by certain abilities Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
.
Melee and ranged
The attack range itself is not what decides if a unit is classified as ranged or melee. This characteristic is set for each unit individually, regardless of their actual attack range. This means that it is possible for a melee unit to have a higher attack range than a ranged unit. These are the differences between melee and ranged units:
- Melee heroes attacks hit instantly upon reaching their attack point.
- Melee heroes receive different values from certain items, such as Stout Shield Item Changelogs Stout ShieldBL One man s wine barrel bottom is another man s shield. Cost200 Bought FromArmaments Passive Damage Block Disassemble? No Alert allies? No Recipe The Stout Shield is an item
or Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert
.
- Melee attacks miss if the target moves more than 350 range out of the hero`s attack range, unless they have True Strike Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
.
- Melee heroes can attack up cliffs when an enemy stands at the edge of a cliff.
- Some abilities work exclusively for or against melee heroes (such as Ogre Frostmage`s Ice Armor).
- Melee heroes receive different values from certain items, such as Stout Shield Item Changelogs Stout ShieldBL One man s wine barrel bottom is another man s shield. Cost200 Bought FromArmaments Passive Damage Block Disassemble? No Alert allies? No Recipe The Stout Shield is an item
- Ranged heroes fire a projectile when they attack.
- The time it takes for a ranged projectile to land is determined by the hero`s missile speed and their distance from the target.
- Projectile attacks can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
, and can miss when attacking a target on higher terrain.
- Some abilities work exclusively for or against ranged heroes, such as Precision Aura.
- Dragon Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Dragon Knight 19 + 3.1 19 + 2.2 15 + 1.7 Level
, Lone Druid Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lone Druid 17 + 2.4 24 + 2.7 13
, Terrorblade Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Terrorblade 15 + 1.7 22 + 3.2 19 + 1.75 Level Base
and Troll Warlord Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Troll Warlord 20 + 2.5 21 + 2.5 13 + 1 Level
(and Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14
) have abilities that allow them to switch between melee and ranged.
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Acquisition range
In order to prevent units from automatically attacking any visible enemy unit, they have a certain acquisition range. This range determines how close an enemy has to get in order for the unit to automatically attack it. Since this only goes for auto-attacks, this range has no influence on units which have auto-attack disabled in the game options.
The default acquisition range for melee heroes is 600, and 800 for ranged heroes. There are some exceptions to this mainly due to abilities. The exceptions are:
- Sniper Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base
: 950
- Dragon Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Dragon Knight 19 + 3.1 19 + 2.2 15 + 1.7 Level
in Elder Dragon Form: 600
- Lone Druid Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lone Druid 17 + 2.4 24 + 2.7 13
in Druid Form: 600
- Troll Warlord Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Troll Warlord 20 + 2.5 21 + 2.5 13 + 1 Level
in Berserker`s Rage: 800
- Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14
in True Form or Berserker`s Rage: 800
- Terrorblade Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Terrorblade 15 + 1.7 22 + 3.2 19 + 1.75 Level Base
in Metamorphosis: 600
Attack range table
M Melee
R Ranged
1 Attack range can be modified by abilities; see below.
2 These heroes use a different range when their active attack modifier is used manually, rather than used with autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or .
3 All stealable spells which alter attack range also fully affect Rubick`s attack range for their duration when stolen and used. See Spell Steal interaction for details. The same applies to every hero in the Ability Draft “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 mode.
Heroes | Base Attack Range | Modified Attack Range | Bonus Talent Range |
---|---|---|---|
700R | |||
675R | |||
670R | 150R lvl20 | ||
640R | 125R lvl25 | ||
630R | |||
625R | 100R lvl20 | ||
625R | |||
620R | |||
600R | 200R lvl25 | ||
600R | 150R lvl25 | ||
600R | |||
575R | 600R | 75R lvl20 | |
575R | |||
550R | 740R | ||
550R | 650/750/850/950R | 100R lvl25 | |
550R | 100R lvl20 | ||
550R | |||
550R | 150M | 175R lvl10 | |
500R | 150R lvl25 | ||
500R | |||
500R | 150M | ||
480R | |||
475R | 175R lvl25 | ||
450R | |||
425R | 700/800/900/1000R | ||
425R | |||
400R | 600R | 400R lvl20 | |
400R | 450R | 100R lvl25 | |
400R | |||
375R | |||
365R | |||
350R | |||
330R | |||
140R | 200/260/320/380R | ||
300M | |||
150M | 550R | ||
150M | 500R | ||
| 150M | 235M | |
Melee
The standard attack range for melee units is 150. If the target is farther than 350 range more than the melee unit`s attack range, the attack will always miss. This is called buffer range, and true strike does not guarantee hits on units outside of the buffer range. For most melee heroes attack buffer range is 500.
Melee heroes receive a greater benefit from certain items such as Stout Shield, Quelling Blade, Skull Basher, and Manta Style.
Only melee units can use Cleave, ranged units cannot.
Ranged
Ranged attack projectiles follow the target and can be disjointed. Ranged units also have a 25% chance to miss their attack when firing uphill.
Hero Attack Ranges
Heroes | Base Attack Range |
---|---|
| 140 |
| 150 Melee |
| 300 Melee |
| 330 |
| 350 |
| 365 |
| 375 |
| 400 |
| 425 |
| 450 |
| 475 |
| 480 |
| 500 |
| 550 |
| 575 |
| 600 |
| 620 |
| 625 |
| 630 |
| 640 |
| 670 |
| 700 |
Abilities that change Attack Range
Hero Abilities | ||
---|---|---|
Hero | Ability | Attack Range Change |
Dragon Knight | Elder Dragon Form | From 150 melee to 500 ranged |
Enchantress | Impetus | From 550 ranged to 740 ranged |
Lone Druid | True Form | From 550 ranged to 150 melee |
Druid Form | From 150 melee to 550 ranged | |
Sniper | Take Aim | From 550 ranged to 650 / 750 / 850 / 950 ranged |
Templar Assassin | Psi Blades | From 140 ranged to 200 / 260 / 320 / 380 ranged |
Terrorblade | Metamorphosis | From 150 melee to 550 ranged |
Tiny | Grow | From 150 melee to 235 melee |
Troll Warlord | Berserker`s Rage | From 150 melee to 500 ranged |
Berserker`s Rage | From 500 ranged to 150 melee | |
Winter Wyvern | Arctic Burn | From 425 ranged to 700 / 800 / 900 / 1000 ranged |
Item Abilities | ||
Hero | Ability | Attack Range Change |
Dragon Lance | Reach | +140 to ranged heroes |
Hurricane Pike | Reach | +140 to ranged heroes |
Attack Range with Talents
Talents Adding Attack Range | |||
---|---|---|---|
Hero | Range | Amount Gained | Total |
Arc Warden | 625 | 100 | 725 |
Clinkz | 640 | 125 | 765 |
Huskar | 400 | 100 | 500 |
Jakiro | 400 | 400 | 800 |
Lina | 670 | 150 | 820 |
Lone Druid | 550 | 200 | 750 |
Queen of Pain | 550 | 100 | 650 |
Razor | 475 | 175 | 650 |
Shadow Fiend | 500 | 150 | 650 |
Silencer | 600 | 200 | 800 |
Sniper | 950 | 100 | 1050 |
Viper | 575 | 75 | 650 |
Windranger | 600 | 100 | 700 |
Unit Attack Ranges
Summons | Attack Range |
---|---|
Lycan Wolf, The Swarm | 90 Melee |
Spiderling, Spiderite, Treant, Greater Treant, Necronomicon Warrior | 100 Melee |
Spirit Bear, Zombie | 128 Melee |
Earth, Fire | 150 Melee |
Familiar | 160 |
Warlock Golem | 225 Melee |
Eidolon | 450 |
Storm | 500 |
Boar | 550 |
Plague Ward, Mass Serpent Ward | 600 |
Death Ward | 700 |
Lane Creeps | Attack Range |
Melee Creep | 100 Melee |
Ranged Creep | 500 |
Siege Creep | 690 |
Neutrals | Attack Range |
Skeleton Warrior | 90 Melee |
Kobold, Kobold Soldier, Kobold Foreman, Fell Spirit, Centaur Courser, Centaur Conqueror, |