Info
Magic resistance is an attribute of heroes, similar to armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor . Instead of reducing physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage, it reduces magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. All heroes, except for Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 +
and Visage Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base
, possess 25% magic resistance from their armor type. This percentage is completely independent of their amount of armor. Certain hero summons, such as Enigma Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Enigma 17 + 2.4 14 + 1 20 + 3.4 Level Base
`s Eidolons Eidolon Summon Level 1 Duration 35 Health 180/200/220/240 Health regeneration 0.25 Armor 2/3/4/5 Magic resistance 50% Attack damage 16/24/34/43‒24/32/42/51 Acquisition range 800 Attack range 450 Base attack time 1.5 Attack animation 0.4+0.77 Projectile speed 900
, also possess intrinsic magic resistance.
Magical damage
Magical damage is a type of damage caused mostly by abilities. Unlike physical damage, it is not affected by armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor . Be that as it may, it is affected by magic resistance dealing more or less damage, depending on the unit`s current magic resistance. Besides magic resistance, magical damage, just like physical and pure damage, is also affected by damage manipulation There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
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Mechanics
All heroes Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During have a basic 25% magic resistance, except for Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 +
and his clones, who have 35%, and Visage Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base
, who has 10%. This means that, by default, for most heroes, all magical damage is reduced by 25%, or only 75% of the ability`s damage is dealt. Most non-hero units have a 0% base magic resistance.
Stacking
There are many abilities and items which can increase or decrease a unit`s magic resistance. All sources of magic resistance bonuses and reductions stack diminishingly. This means a unit`s magic resistance value changes less, the higher its magic resistance is, and more, the lower it is.
Formula
For total magic resistance of a unit (multiply the result by 100 to get the percentage value):
- Total magic resistance = 1 − ((1 − natural resistance) ⃗ (1 − first resistance bonus) ⃗ (1 − second resistance bonus) ⃗ (1 + first resistance reduction) ⃗ (1 + second resistance reduction))
For magical damage after magic resistance:
- Actual damage = magical damage ⃗ (1 − natural resistance) ⃗ (1 − first resistance bonus) ⃗ (1 − second resistance bonus) ⃗ (1 + first resistance reduction) ⃗ (1 + second resistance reduction)
Example:
- Anti-Mage with level 4 Spell Shield and a Cloak has a magic resistance of:
- 1 - (1 - 0.25) ⃗ (1 - 0.5) ⃗ (1 - 0.15) = 68.125%
- Visage Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Visage 22 + 2.7 11 + 1.3 24 + 2.5 Level Base
under the effect of Veil of Discord Item Changelogs CloakBL A cloak made of a magical material that works to dispel any magic cast on it. Cost550 Bought FromArcane Bonus +15% Magic resistance Disassemble? No Alert allies? No
and a level 4 Decrepify cast by an enemy has a magic resistance of:
- 1 - (1 - 0.1) ⃗ (1 + 0.25) ⃗ (1 + 0.6) = -80%
As one can conclude, it is not possible to reach 100% magic resistance, no matter how many sources are stacked or how much the sources grant or reduce. Be that as it may, there are several abilities which grant 100% magic resistance. Because of the stacking rules, these abilities prevent a unit`s magic resistance to be reduced or increased, as the formula will always result in 100%, no matter how big the magic resistance bonus or reduction.
Effective HP
Despite each source of magic resistance increasing the magic resistance value less the higher it is and making them seem less effective, each sources increases the unit`s effective @@@#@@@HP(hp.com)###@### against magical damage by their base value. Effective HPTechnology company means, how much damage can a unit take before dying, after reductions. In this case, magic resistance increases a unit`s effective HPTechnology company against magical damage. A unit with 0% magic resistance has 100% effective HP against magical damage, means magical damage equaling 100% of its health is required to kill it. Most heroes have 25% magic resistance by default, making their effective HP against magical damage 133.33%.
Formula:
- Effective HP = Total HP / (1 - magic resistance ⃗ 0.01)
Example:
- Anti-Mage has 1360 health at max level. With his basic magic resistance, max level Spell Shield and a Cloak, he has an effective HP of:
- 1360 / (1 - 68.125 ⃗ 0.01) = 4266.67 effective HP
- Visage has 1920 health at max level. With his basic magic resistance, while under the effect of Veil of Discord and an enemy level 4 Decrepify, he has an effective HP of:
- 1920 / (1 - -80 ⃗ 0.01) = 1066.67 effective HP
Magic resistance on units
Sources of magic resistance bonus
- Anti-Mage - Spell ShieldMagic Resistance Bonus: 26%/34%/42%/50%
Passive. - Centaur Courser, Hellbear - Cloak AuraRadius: 900
Hero Magic Resistance Bonus: 5%
Non-Hero Magic Resistance Bonus: 20%
Multiple sources of Cloak Aura stack. - Magic Resistance Bonus: 15%
Passive. - Magic Resistance Bonus: 15%
Passive. - Glimmer Cape - GlimmerMagic Resistance Bonus: 45%
Duration: 5
Glimmer provides the magic resistance bonus only while invisible. Has a 0.6 seconds fade time and re-applies itself for the duration. - Magic Resistance Bonus: 25%
Passive. - Huskar Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Huskar 21 + 2.7 15 + 1.4 18 + 1.5 Level Base
- Berserker`s Blood
Max Magic Resistance Bonus: 20%/30%/40%/50%
Passive. Grants magic resistance for each point of health missing, reaching the cap at 10% health. - Magic Resistance Bonus: 30%
Passive. - Pipe of Insight - Insight AuraRadius: 900
Magic Resistance Bonus: 10% - Magic Resistance Bonus: 6%/8%/10%/12%
Passive. - Radius: 900
Magic Resistance Bonus: 10%/14%/18%/22%
Aura. - Magic Resistance Bonus: 33%
Passive. Only available on level 4. - Viper Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Viper 20 + 2.4 21 + 2.9 15 + 1.8 Level Base
- Corrosive Skin
Magic Resistance Bonus: 10%/15%/20%/25%
Passive.
Sources of magic resistance reduction
- Ancient Apparition - Ice VortexRadius: 275
Magic Resistance Reduction: 15%/20%/25%/30%
Vortex Duration: 16
The effect lingers for 0.5 seconds. - Elder Titan - Natural OrderRadius: 350
Base Magic Resistance Reduction: 40%/60%/80%/100%
Only reduces base magic resistance, ignoring magic resistance bonuses. The aura`s debuff lingers for 1 second. - Ethereal Blade - Ether BlastMagic Resistance Reduction: 40%
Enemy Duration: 3
Ally Duration: 4
Does not stack with the reductions of other ethereal effects, the one with higher value takes priority. - Ghost Scepter - Ghost FormMagic Resistance Reduction: 40%
Duration: 4
Does not stack with the reductions of other ethereal effects, the one with higher value takes priority. - Necrophos - Ghost ShroudMagic Resistance Reduction: 20%
Duration: 3/3.5/4/4.5
Does not stack with the reductions of other ethereal effects, the one with higher value takes priority. - Pugna - DecrepifyEnemy Magic Resistance Reduction: 30%/40%/50%/60%
Ally Magic Resistance Reduction: 25%
Duration: 3.5
Does not stack with the reductions of other ethereal effects, the one with higher value takes priority. - Skywrath Mage - Ancient SealMagic Resistance Reduction: 30%/35%/40%/45%
Duration: 3/4/5/6 - Magic Resistance Reduction: 25%
Duration: 16
Sources of 100% magic resistance
These abilities grant 100% magic resistance to the affected units, reducing every magical damage they take to 0, and ceasing the effects of magic resistance reductions.
- Black King Bar - AvatarDuration: 10/9/8/7/6/5
Duration decreases with each use, capped at 5. - Earth - Spell ImmunityDuration: Permanent
- Duration: Whole leap duration or up to 5 seconds, whichever is shorter.
- Juggernaut - Blade FuryDuration: 5
- Juggernaut - Omnislash
- Lifestealer - Rage
Magic Damage Formula
The magic damage taken is calculated using the following formula:
- magical damage ⃗ (1 + magic amplification) ⃗ (1 - innate resistance) ⃗ (1 - magic resistance of item) ⃗ (1 - magic resistance of first ability) ⃗ (1 - magic resistance of second ability) = actual damage
Resistance
As seen in the formula above, magic resistance is calculated multiplicatively. For example, an Anti-Mage with maxed Spell Shield and Hood of Defiance will have 73.75% magic resistance. Magic resistance items may also stack with each other the same way.
Because of the way it is calculated, it is impossible to reach 100% magic resistance without it being specifically given by an ability. It also means that 100% magic resistance buffs cannot be reduced.
Amplification
Magic damage can be amplified, and is also multiplicative. For example, if a target is both Ethereal and under the effect of Veil of Discord`s Magic Weakness, the total amplification will be 31.25%.
Magic Resistance Abilities
Hero Abilities | ||
---|---|---|
Hero | Ability | Magic Resistance |
Anti-Mage | Spell Shield | 26% / 34% / 42% / 50% |
Huskar | Berserker`s Blood | 20% / 30% / 40% / 50% maximum |
Medusa | Stone Gaze | 100% (Petrified enemies only) |
Oracle | Fate`s Edict | 100% |
Pudge | Flesh Heap | 6% / 8% / 10% / 12% |
Rubick | Null Field | 10% / 14% / 18% / 22% |
Viper | Corrosive Skin | 10% / 15% / 20% / 25% |
Visage | Gravekeeper`s Cloak | 3% / 6% / 12% / 16% per layer Maximum Layers: 4 |
Unit Abilities | ||
Unit | Ability | Magic Resistance |
Spirit Bear | Demolish | 33% |
Centaur Courser | Cloak Aura | 20% for units 5% for heroes |
Hellbear | Cloak Aura | 20% for units 5% for heroes |
Item Abilities | ||
Item | Ability | Magic Resistance |
Cloak | Passive | 15% |
Glimmer Cape | Passive | 15% |
Glimmer | 45% | |
Hood of Defiance | Passive | 25% |
Pipe of Insight | Passive | 30% |
Insight Aura | 10% |
Magic Amplification Abilities
Hero Abilities | ||
---|---|---|
Hero | Ability | Magic Amplification |
Ancient Apparition | Ice Vortex | 15% / 20% / 25% / 30% |
Elder Titan | Natural Order | 12% / 19% / 26% / 33% |
Necrophos | Ghost Shroud | 20% |
Pugna | Decrepify | 30% / 40% / 50% / 60% for enemies 25% for allies |
Skywrath Mage | Ancient Seal | 30% / 35% / 40% / 45% |
Item Abilities | ||
Item | Ability | Magic Amplification |
Veil of Discord | Magic Weakness | 25% |
Ghost Scepter | Ghost Form | 40% |
Ethereal Blade | Ether Blast | 40% |
Magic Shield
A magic shield absorbs a set amount of magical damage. This mechanic works independently from magic resistance, and the damage absorption occurs before reductions. Does not absorb physical or pure damage. If the unit is spell immune, it will not absorb any damage.
Multiple magic shields do not stack. They are all used up by the same damage instance. This means it is the most effective to use only a single magic shield at a time.
Hero Abilities | ||
---|---|---|
Hero | Ability | Magical Damage Absorbed |
Ember Spirit | Flame Guard | 50 / 200 / 350 / 500 |
Item Abilities | ||
Item | Ability | Magical Damage Absorbed |
Hood of Defiance | Defiance | 325 |
Pipe of Insight | Barrier | 400 |