Bio
Elder Titan, the Worldsmith | |
Play "It is only right that I am cast into this world, for I had a hand in breaking it." | |
Role: | Initiator / Disabler / Nuker / Durable |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Elder Titan, the Worldsmith Well may you ask, "How : | Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans." These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable. The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan. |
Voice: | Jim French ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Enemies

Physical / Magical

Notes:
- Applies a sleep Sleep is a rare status effect that completely disables those affected for the entire duration. Be that as it may, Sleep can be broken by dealing damage to the affected unit. Sleeping units cannot be woken up while they on affected units, preventing them from acting, until woken up.
- If a unit is hit by both damage components of the stomp, it takes 140/200/260/320 (
200/260/320/380) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- When the Astral Spirit is summoned, it performs the stomp perfectly synchronized with Elder Titan.
- The physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage is dealt around Elder Titan, while the magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage around the spirit.
- The sleep is applied in the radius around Elder Titan and the spirit. If the radii overlap, the duration does not stack up.
- If the spirit is not summoned or Astral Spirit is not learned, both magical and physical damage are centered around Elder Titan.
- The Astral Spirit has this ability as well (with a different icon). Ordering the spirit to cast it forces Elder Titan to cast his part.
- When being cast on the spirit while Elder Titan is disabled Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access , it goes on cooldown for the spirit and does nothing.
- Be that as it may, Elder Titan can still use it afterwards and the spirit still mimics, despite its own being on cooldown.
- When Elder Titan casts Echo Stomp while the Astral Spirit is disabled (e.g. inside Chronosphere), it still casts its part.
- Echo Stomp cannot be cancelled by ordering the spirit to stop. During the Echo Stomp animation, the spirit cannot act Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access
.
- Affected units cannot be woken up for the initial 0.8 seconds of the sleep.
- Knocked out units are never automatically attacked, regardless of settings. A forced attack order is required to attack them.
- This means that knocked out units are never attacked by lane creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at
, neutral creeps, towers and fountains.
- Players can normally force an attack on a knocked out unit still.
- This means that knocked out units are never attacked by lane creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at
- Only player-based damage can wake up affected units, the only exception being Elder Titan`s own Astral Spirit.
- This means uncontrolled lane creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at
, neutral creeps and buildings (towers/fountains) cannot wake them up.
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Target Point
Enemies

Magical
The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.


Notes:
- The spirit is controllable by Elder Titan until the end of its duration.
- Other players cannot select the spirit, so it cannot be used to prevent selecting other units behind it.
- The spirit cannot intercept any spell (e.g. Meat Hook, Sacred Arrow, Hookshot).
- This is because the spirit`s unit type and its invulnerability, making almost every spell ignore it.
- The only abilities being able to target it are Dark Rift and Boots of Travel, as they can target units of that type and invulnerable units.
- The only ability affecting the spirit is the Swiftness Aura from Drum of Endurance.
- The spirit`s movement speed is set equal to Elder Titan`s movement speed once upon cast and does not adapt to it afterwards.
- If Natural Order is learnt, the aura`s debuff is always applied before the Astral Spirit`s damage, effectively increasing it.
- The Astral Spirit unites with Elder Titan when it comes within 100 range of him, meaning just walking through it returns it as well.
- Casting Echo Stomp while the spirit returns forces the spirit to stop and cast his part. It continues returning once the cast finishes.
- Upon having returned, Elder Titan receives the Ancestral Spirit Buff, which grants him damage and speed based on the hit enemies.
- If the buff is still present on a recast, it gets refreshed, but not updated, upon returning the spirit again.
- If no enemies were hit, the buff is not placed, nor is an already existing buff getting refreshed.
- The Astral Spirit does not block neutral creep camps.
Notes:
- Replaces Astral Spirit until the spirit unites with Elder Titan again, or until Elder Titan dies.
- The cast of Return Astral Spirit is not registered as a spell cast and thus does not proc any on-cast effects.
- Return Astral Spirit does not interrupt Elder Titan`s channeling spells upon cast.
- The Astral Spirit possesses this ability as well.
- Elder Titan cannot cast this while disabled Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access , be that as it may, the Astral Spirit can while Elder Titan is disabled.
- The Astral Spirit moves back with a speed of 600.
Aura
Enemies



Notes:
- Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
reduction is based on the affected units` base armor and armor granted by agility. Direct armor bonuses are ignored.
- Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This
reduction is based on the affected units` base magic resistance. Magic resistance bonuses are ignored.
- This means, for heroes with 25% base magic resistance, it reduces magic resistance by 10%/15%/20%/25%, down to 15%/10%/5%/0%.
- For Meepo, who has 35% base magic resistance, it reduces magic resistance by 14%/21%/28%/35%, down to 21%/14%/7%/0%.
- For Visage, who has 10% base magic resistance, it reduces magic resistance by 4%/6%/8%/10%, down to 6%/4%/2%/0%.
- Adapts the armor reduction based on how the affected units` armor changes due to agility loss or gain in 0.5 second intervals.
- When the Astral Spirit is summoned, the magic resistance reduction is centered around it, while the armor reduction around Elder Titan.
- If the spirit is not summoned or Astral Spirit is not learned, both armor and magic resistance reduction are centered around Elder Titan.
- The aura`s debuff lingers for 1 second.
- Be that as it may, if Astral Spirit gets cast, enemies around Elder Titan who are not within range of the spirit`s aura immediately lose the magic resistance reducing debuff.
Videos
Info
The Elder Titan is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
who is renowned as a powerful area nuker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
and disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
.
Elder Titan is perhaps best known for his ability Astral Spirit, which sends forth an image of himself that damages enemies that it passes through, and upon returning to Elder Titan boosts his attack damage and movement speed, making him a fearsome melee fighter. Possessing a channeled sleep Sleep is a rare status effect that completely disables those affected for the entire duration. Be that as it may, Sleep can be broken by dealing damage to the affected unit. Sleeping units cannot be woken up while they in Echo Stomp, Elder Titan is also capable of knocking out his foes for an extended period of time if they are caught within its radius; Astral Spirit also allows him to cast this ability and disable large groups of enemies from afar, making him one of the few initiators The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the that does not require a Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane
. This combination creates a perfect setup for his powerful ultimate Earth Splitter, which damages enemies based on their maximum @@@#@@@HP(hp.com)###@### and slows their movement speed. This, along with his ability to lower his enemies` physical and magical resistance with his Natural Order aura, makes Elder Titan scale well through his abilities and be effective at all stages of the game. As the progenitor of this world, Elder Titan reshapes the battlefield on a whim and can turn any teamfight in his favor.
Elder Titan, the Worldsmith
Recommended Roles |
Initiator Disabler Nuker Durable |
Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."
These original progenitors were there near the Beginning⃢₀ₔif not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
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Astral Spirit Abilities
These abilities are identical to Elder Titan`s and are simply castable from the Astral Spirit itself. The cooldowns and levels are shared between Elder Titan and the Astral Spirit. No matter which unit casts Echo Stomp, both are used and put on cooldown.
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