Abilities
Echo Stomp
PlayQ
T
Affects
Enemies
Damage
Magical
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.
Cast Animation: 0.4+0
Channel Time: 1.3
Radius: 500
Physical Damage:
70/100/130/160 ( 100/130/160/190) Magical Damage:
70/100/130/160 ( 100/130/160/190) Sleep Duration: 2/3/4/5
14/13/12/11
100
Modifiers
Echo Stomp: Dispellable with strong dispels. The force of creation still echoes in the stomp of the Titan.
Notes:
- Same notes as Elder Titan`s Echo Stomp apply.
Ability
No Target
Affects
Self
Returns the Astral Spirit to Elder Titan.
Cast Animation: 0+0
0
Notes:
- Same notes as Elder Titan`s Return Astral Spirit apply.
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Radius: 350
Base Armor Reduction: 40%/60%/80%/100%
Base Magic Resistance Reduction: 40%/60%/80%/100%
Since Elder Titan only carries the armor reduction aura, only the armor reduction gets disabled. The magic resistance reduction still works.
Illusions apply both parts of the aura as well, regardless of the Astral Spirit.
Modifiers
Natural Order Armor: Undispellable. Natural Order Magic Resistance: Undispellable. As it was at the beginning, Elder Titan makes it so again.
Notes:
- Same notes as Elder Titan`s Natural Order apply.
Info
Astral Spirit Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike |
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Ancient Creep-Hero |
Level | 1 | Health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life | 100 | Health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life | 0 | Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor | 0 | Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This | 0% | Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed | 315 | Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed | 100 | Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack | 0.5 | Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their | 8 | Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a | 400 ⃢₀⋘ 400 (G) | Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents | 0 | Experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned | 0 | Model scale | 1 | Notes | Invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing Movement speed is set equal to caster`s movement speed Abilities: Echo Stomp Return Astral Spirit Natural Order | |
See more: Elder Titan
Elder Titan, the Worldsmith
Recommended Roles |
Initiator Disabler Nuker Durable |
Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."
These original progenitors were there near the Beginning⃢₀ₔif not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
Abilities
Echo Stomp | | Ability: No Target Channeled Affects: Enemy Units Damage: Physical Magical Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking out nearby enemy units. Elder Titan`s stomp deals physical damage, while the Astral Spirit`s stomp deals magical damage. Sleeping enemies will wake if they take hero damage. | Q T 100 14 / 13 / 12 / 11 - Sleep Duration:
- Physical Damage:
Magical Damage:
Radius:
- Channel Time:
- Total Cast Time:
- ₠2 / 3 / 4 / 5
- ₠70 / 100 / 130 / 160
₠100 / 130 / 160 / 190 ₠with level 15 talent
- ₠70 / 100 / 130 / 160
₠100 / 130 / 160 / 190 ₠with level 15 talent
- ₠500
- ₠1.3
- ₠1.7
₠Affected By:₠₠ The force of creation still echoes in the stomp of the Titan. | | Notes - The first 0.8 seconds of the sleep cannot be interrupted.
- If the Astral Spirit is active, it will also Echo Stomp at its current location to deal the magical portion of the damage.
- If the Astral Spirit is not currently active, a temporary one appears at Elder Titan`s location to deal the magical portion of the damage. This temporary Astral Spirit has no other interaction with units and immediately disappears after stomping.
- Blocked by Spell Immunity.
- Can be strong dispelled.
- Echo Stomped units will not be targeted by towers or creeps.
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Astral Spirit | | Ability: Point Target Affects: Enemy Units Damage: Magical Elder Titan sends forth his Astral Spirit, a spiritual projection of himself. The Spirit can be controlled freely, damaging any units it phases through. When it rejoins Elder Titan, he is granted bonus damage and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Astral Spirit, and Natural Order abilities. | W C 80 / 90 / 100 / 110 16 - Damage:
- Bonus Movement Speed:
Bonus Damage:
Bonus Duration:
- Astral Spirit Duration:
- Damage Radius:
- Cast Range:
- ₠60 / 90 / 120 / 150
- ₠5% per hero
₠+ 1% per creep
- ₠12 / 24 / 36 / 48 per hero
₠148 with talent ₠6 / 9 / 12 / 15 per creep
- ₠9
- ₠8
- ₠275
- ₠1200
₠Affected By:₠₠ Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need. | | Notes - The Astral Spirit has 400 ground vision and can freely walk through any terrain.
- The Astral Spirit`s movement speed is equal to Elder Titan`s. During return, the movement speed is 600.
- Casting Echo Stomp always causes both the Astral Spirit and Elder Titan to Echo Stomp at the same time.
- Damage blocked by Spell Immunity, the return bonus stacks are not.
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Return Astral Spirit | | Ability: No Target Affects: Astral Spirit Returns the Astral Spirit to Elder Titan. | D N | | |
Natural Order | | Ability: Aura Affects: Enemy Units Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units. The armor reduction aura is centered around Elder Titan, while the magic resistance reduction aura is centered around the astral spirit. | E N - Base Armor Reduction:
- Magic Resistance
Reduction:
- Radius:
- ₠40% / 60% / 80% / 100%
- ₠
₠40% / 60% / 80% / 100%
- ₠350
₠Affected By:₠₠ As it was at the beginning, Elder Titan makes it so again. | | Notes - Elder Titan carries both parts of the aura if the Astral Spirit is in Elder Titan or Astral Spirit has not been levelled.
- Illusions get both parts of this aura, even if the Astral Spirit was in with Elder Titan when the illusion is made.
- Does not affect ancient units.
- Armor reduction only applies to base armor and armor gained from Agility.
- Magic Resistance reduction only applies to base hero magic resistance.
- Enemies remain affected for 1 second after leaving the aura.
- Disabled by Break.
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Earth Splitter | | Ability: Point Target Affects: Enemy Units Damage: Physical Magical Sends forth a jagged crack in front of Elder Titan. After a short delay, the crack implodes, slowing enemies while dealing damage based on the maximum health of enemy units caught in the area. Upgradeable by Aghanim`s Scepter to increase the slow duration and disarm opponents. | R E 125 / 175 / 225 100 - Implosion Delay:
- Movement Slow:
- Slow Duration:
Physical Damage:
Magical Damage:
Radius:
- Distance:
- Cast Range:
- Scepter Ability:
- Disarm Duration:
- ₠3.14
- ₠30% / 40% / 50%
- ₠3 / 4 / 5
₠4 / 5 / 6
- ₠15% / 20% / 25%
₠of maximum enemy HP
- ₠15% / 20% / 25%
₠of maximum enemy HP
- ₠300
- ₠2400
- ₠1600
- ₠Enemies are disarmed
- ₠4 / 5 / 6
₠Affected By:₠₠ That which he created, the titan tears asunder. | | Notes - Destroys trees in its area.
- Does not affect ancient creeps or Roshan.
- The crack extends with a speed of 900 to a maximum distance of 2400.
- Magical damage blocked by Spell Immunity. The slow, disarm, pull, and physical damage are not.
- Can be purged.
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Astral Spirit Abilities
These abilities are identical to Elder Titan`s and are simply castable from the Astral Spirit itself. The cooldowns and levels are shared between Elder Titan and the Astral Spirit. No matter which unit casts Echo Stomp, both are used and put on cooldown.
Echo Stomp | | Ability: No Target Channeled Affects: Enemy Units Damage: Physical Magical Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking out nearby enemy units. Elder Titan`s stomp deals physical damage, while the Astral Spirit`s stomp deals magical damage. Sleeping enemies will wake if they take hero damage. | Q T 100 14 / 13 / 12 / 11 - Sleep Duration:
- Physical Damage:
Magical Damage:
Radius:
- Channel Time:
- Total Cast Time:
- ₠2 / 3 / 4 / 5
- ₠70 / 100 / 130 / 160
₠100 / 130 / 160 / 190 ₠with level 15 talent
- ₠70 / 100 / 130 / 160
₠100 / 130 / 160 / 190 ₠with level 15 talent
- ₠500
- ₠1.3
- ₠1.7
₠Affected By:₠₠ | |