Info
Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access to some form of disable. Sometimes "disabled" or "fully disabled" refer to stun.
Interactions
1 Does not prevent disassembling.
2 Does not prevent turning.
3 Prevents using of certain abilities.
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Stun
Stuns are the most common and most dependable kind of disable. A Hero under the effect of a stun is unable to move, attack, use items, or use abilities until it wears off. Stuns will also interrupt any channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another abilities, such as using a Town Portal Scroll Item Changelogs Town Portal ScrollBL What a hero truly needs. Cost50 Bought FromConsumables Active Teleport Charges 1 Disassemble? No Alert allies? No Recipe The Town Portal Scroll is an item purchasable . Mini-stuns are a shorter version of a regular stun, usually lasting a fraction of a second, that are most useful in interrupting enemy spells or preventing enemies from moving effectively. General stuns have distinctive animation on the head of stunned heroes.
- Examples of stuns include Wraithfire Blast, Split Earth, and Slithereen Crush.
- Examples of mini-stuns include Battery Assault and Lightning Bolt.
Shackle
Shackle abilities, much like regular stuns, fully disable the target, rendering them unable to move, attack, use abilities or items and interrupt channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells. The difference to regular stuns is that the caster has to channel Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another the effect, or apply other negative effects to it (e.g. slowing the caster)
- Sources of shackles are Black Hole, Dismember, Fiend`s Grip, Shackles, Flaming Lasso ( disarms Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered the caster) and Electric Vortex (slows the caster).
Sleep
A sleep works just like a stun, with the only difference being that the effect gets dispelled once the affected units is damaged or attacked. Sleeps also may turn the affected unit invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing for a while.
- Sources of sleep are Nightmare (1 second of invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing ), Echo Stomp (no invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing , but affected units don`t wake up from damage within the first 0.8 seconds) and Song of the Siren ( invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing for the full duration).
Cyclone
A cyclone also works just like a stun, but on top of fully disabling the target, it also whirls it up into the air, so that other units can path below it, and turns it invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing for the duration.
- Sources of cyclones are Tornado, Cyclone and Eul`s Scepter of Divinity For the cosmetic item equipped by Crystal Maiden, see Eul s Scepter of Divinity (Equipment) Item Changelogs Known Bugs Eul s Scepter of DivinityB A mysterious scepter passed down through the ages, .
Slow
A slow reduces the affected unit`s movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed or attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack (or both).
Movement speed slow
Movement speed slows reduce a unit`s movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed by a percentage of its speed. Currently, there are no sources of movement speed slow which reduce a unit`s movement speed by a fixed value. A unit affected by a haste DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed is immune to movement speed slowing effects.
- Examples of Movement Speed Slow are Thunder Clap, Gush and Poison Sting.
Attack speed slow
Attack speed Slows reduce a unit`s attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack by a fixed value. Currently, there are no sources of attack speed slow which reduce a unit`s attack speed by a percentage value. There is no effect which grants a unit immunity to attack speed slows either.
- Examples of Attack Speed Slow are Untouchable, Fire Spirits, and Liquid Fire.
Silence
A silence prevents the affected unit from casting their spells for its duration. It does not affect anything else, the affected unit is still free to move, attack and use items. Passive abilities are not disabled.
- Examples of silence are Global Silence, Gust, and Crippling Fear.
Mute
A mute works just like a regular silence, except that it disables active items instead of the unit`s spells. Mutes usually come together with a regular silence.
- Examples of mute are Doom and an Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Static Storm.
Break
A Break disables the affected hero`s passive abililties. Most passives are disabled, but not all. Generally, on-death passives (Reincarnation, Requiem of Souls Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Shadow Fiend 15 + 2.3 20 + 2.9 18 + 2 Level passive activation) are not disabled. It also tends to not disable passive abilities which have a direct synergy with the hero`s other abilities, like Grow which affects Toss` damage. Break does not disable any passive item abilities either.
- Sources of Break are Silver Edge, Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Doom and Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Demonic Purge
Forced Movement
Some spells forcefully move the affected units, preventing it from freely moving. Some of these also fully disable it for the duration, but some allow the unit to still turn, attack or cast spells and items.
- Examples of fully disabling forced movements are Meat Hook (when hooking enemies), Vacuum and Skewer
- Examples of non-disabling forced movements are Meat Hook (when hooking allies), Gust and Force Staff
Root
A root (formerly known as Ensnare) is a form of disable which prevents a unit from moving and disables certain abilities (e.g. Teleportation and blink from Blink Dagger, Anti-Mage and Queen of Pain), be that as it may, it does not prevent the affected units from turning, casting other spells or using items. Some roots also disarm the affected units (disarming roots were formerly known as Entangle).
- Examples of roots are Earthbind, Entangling Claws and Rod of Atos.
- Sources of roots which also disarm are Frostbite and Overgrowth.
Hex
Hex turns the target Hero or unit into a critter, a weak unit that is incapable of attacking or using abilities and items. Hex silences, mutes, disarms Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered and sets the target`s base movement speed to a certain value, usually low value. It does not affect any other aspect of the unit (like turn rate, vision, collision size, etc), nor does it prevent it from gaining experience and gold.
- Sources of hex are Hex, Hex, and Scythe of Vyse.
Trap
A trap is technically not a disable, since it doesn`t really prevent a unit from anything. A trap hinders a unit from moving, similar to how cliffs hinder a unit from moving. Trapping spells either create an unpathable obstacle, or create a barrier or a leash which prevent units from pathing by heavily slowing the unit if it tries to path through.
- Sources of traps in the form of obstacles are Sprout (creates regular trees at a target point), Power Cogs (creates destructible units around the caster), Fissure (creates an indestructable ridge in a straight line in front of the caster) and Ice Shards (creates indestructable shards in an arc at the target location).
- Source of other forms of traps are Kinetic Field (creates a thin barrier at the target location which heavily slows units when walking against it) and Pounce (leashes a hero, heavily slowing it when it tries to move away from the leash point).
Taunt
A taunt forces the target to attack another unit. The target is unable to issue any other commands until the taunt wears off. The forced attacks caused by taunts will interrupt any ongoing order the affected unit has, including channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells. If the taunting unit cannot be attacked or the taunted unit cannot attack, the taunted unit will follow the taunting unit until attacks are possible again or the taunt wears off.
- Sources of taunts are Berserker`s Call, Duel and Winter`s Curse.
Hide
Hiding (also referred as banishing) a unit causes it to temporarily disappear. While hidden, a unit cannot be affected by any spell (with a very few exceptions) and is fully disabled. It is unable to move, attack, cast spells or items. Usually hiding spells also turn the affected unit invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HP Removal. Most friendly effects, such as healing .
- Examples of hiding spells are Astral Imprisonment, Phase Shift and Snowball.
Ethereal
Ethereal is a status effect which prevents a unit from attacking, but also prevents it from getting attacked. It turns the unit immune to physical damage, but usually reduces magic resistance, making it take more magical damage. Ethereal effects apply a slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement when targeted to enemies.
- Sources of ethereal are Decrepify, Ghost Shroud, Ghost Scepter and
Blind
Blind is a type of status effect that debuffs an enemy unit, giving them a chance to miss attacks.
Cyclone
Cyclone is a status effect that causes the afflicted units to be sent to the air for a short time, completely disabling the unit and rendering it invulnerable to most sources of damage. Some cyclones remove debuffs from allies and buffs from enemies.
Disarm
Disarm is a status effect that prevents the affected unit from attacking. Disarmed units can still cast spells.
Root
A status effect that prevents affected units from moving and casting blink abilities.
Ethereal
Ethereal is a status effect that causes a unit to be completely immune to physical damage abilities, but is unable to attack and takes bonus magical damage. Ethereal units can still cast spells and move.
Hex
Hex is a status effect that transforms the affected unit into a harmless animal. Hex will silence, mute, and disarm the target while reducing its base movement speed to a minimal amount.
Banish
Banish hides the unit from the map, preventing other units from interacting with it.
Dispel
Any spell that removes buffs or debuffs.
- Strong Dispel
- Can also remove stuns.
- Purge
- Purge is a type of status effect that causes a 100% movement and attack speed slow, with a gradual speed recovery over the duration of the effect. Purges remove most buffs and debuffs.
Silence
Silence prevents the affected unit from casting spells. Silence will also stop any channeling spells the enemy is currently using.
Mute
Mute prevents the affected unit from casting items. It will also stop any channeling spells from items.
Break
Break will disable passive abilities. It does not affect items.
Sleep
Sleep is a rare status effect that completely disables the affected unit for the entire duration. However, sleep can be broken by dealing Hero damage to the affected unit.
Slow
Slows reduce enemy movement and/or attack speed. Slows can disable either one or both, depending on the ability. Slows always reduce by a percentage of speed, rather than fixed values.
- Maim
- Same as slow but unreliable occurs on chance.
- Decaying Slow
- Same as slow but the affected unit gradually recovers speed over the duration of the effect.
- Turn Rate Slow
- Slows turning rate rather than movement speed.
Stun
Stuns are the most common and most dependable kind of disable. A Hero under the effect of a stun is unable to move, attack, use items, or use abilities until it wears off. Stuns will also interrupt any channeling abilities, such as using a Town Portal Scroll. May also include knockback, including all of its variants listed below.
- Mini-Stun
- Mini-stuns are a shorter version of a regular stun, usually lasting a fraction of a second, that are most useful in interrupting enemy spells or preventing enemies from moving effectively.
- Shackle
- Shackle abilities are stuns that attach the target to the caster, forcing them to move with them. In some situations they may also disable the caster, by being channeled or by slowing the casting hero.
- Bash
- A stun that occurs by chance. Usually accompanied by bonus damage when it procs.
- Mini-Bash
- Like a bash, but lasting a fraction of a second.
Trap
A Trap is a type of disable that completely or partially surrounds a unit with immobile objects or restricts their movement in such a way that they cannot escape.
Taunt
Taunt is a status effect that forces the enemy to attack the taunting unit. They will be unable to control their hero or use any abilities during the taunt duration. Will interrupt channeling spells.