Info
Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage, while also disarming them. It also reduces their magic resistance, causing them to take additional magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. Afflicted units are able to control every other aspect of their character.
Ethereal units cannot be directly attacked, not even with manually cast active attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For like Burning Spear. If attack projectiles of ranged heroes are already flying, their effects get completely blocked when the target is ethereal on contact. This includes any attack modifier effect like damage and debuffs.
Ethereal units are normally and fully affected by spells. Be that as it may, physical damage is blocked. For instance, Slithereen Crush cannot damage ethereal units, but still stuns and slows them. Ethereal state does not dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as anything.
The magic resistance reduction Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This of multiple ethereal effects does not stack, the one with higher value takes priority.
Strategy
Sources of ethereal
- Magic Resistance Reduction: 40%
Enemy Duration: 3
Ally/Self Duration: 4 - Magic Resistance Reduction: 40%
Duration: 4 - Magic Resistance Reduction: 20%
Duration: 3/3.5/4/4.5 - Enemy Magic Resistance Reduction: 30%/40%/50%/60%
Ally Magic Resistance Reduction: 25%
Duration: 3.5
Videos
Changelog
- Ethereal now blocks in-flight attack projectiles fully, including any attack modifier. ?
- Dueling units no longer ignore disarms Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered and ethereal state.
Gallery
Ethereal Abilities
Hero Abilities | ||||
---|---|---|---|---|
Hero | Ability | Duration | Magic Amplification | Movement Slow |
Necrophos | Ghost Shroud | 3 / 3.5 / 4 / 4.5 | 20% | 12% / 20% / 28% / 36% |
Pugna | Decrepify | 3.5 | 30% / 40% / 50% / 60% (Enemies) 25% (Allies) | 30% / 40% / 50% / 60% (Enemies) |
Item Abilities | ||||
Item | Ability | Duration | Magic Amplification | Movement Slow |
Ethereal Blade | Ether Blast | 3 (Enemies) 4 (Allies) | 40% | 80% (Enemies) |
Ghost Scepter | Ghost Form | 4 | 40% | None |
Offense
One use is to make an enemy target ethereal so that it becomes susceptible to magic damage and cannot attack. This is a technique often applied to enemy carries that rely on their basic auto attacks to deal damage, particularly agility carries who do not possess spell immunity. Due to high agility stats, these carries are often hard to kill with physical attacks and abilities. Turning them ethereal makes them easier to kill with magic damage nukes, ignoring their physical armor completely.
Defense
The second use is for the user to turn themselves ethereal. Ghost Scepter can only affect the caster, and is used to avoid being killed or damaged by physical damage effects. Ghost Scepter is useful in this defensive manner because it does not slow the user. Ethereal Blade (the upgrade to Ghost Scepter) can be cast on either yourself or the enemy, allowing the user to choose which option to take. Pugna`s Decrepify can also be used in this fashion, although a slow is applied to allies making the defensive use riskier.