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Taunt is a disable that forces one or more units to attack another unit.
While taunted, players are unable to issue conflicting orders to afflicted units, except some abilities which can be cast while disabled. As such, being taunted usually interrupts attacks Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a , cast animations Cast Animation Cast Point Cast Backswing Every unit has unique cast animations for each of their spells. The cast animation of a spell is enacted as soon as a target , channeled Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells, and breaks most sources of invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
.
Taunted units behave as if they have been issued a normal attack order, and attempt to move within attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by of their target. They do not use blinks See more: Teleport Blink may refer to: Anti-Mage s Blink Queen of Pain s Blink The item Blink Dagger The player bLink Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar or other spells to close the distance between them and their target. When the duration of the taunt is over, they continue to attack their target until they are issued another order, with the exception of Winter`s Curse.
Sources of taunt
- Axe Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Axe 25 + 2.8 20 + 2.2 18 +
- Berserker`s Call
Duration: 2.0/2.4/2.8/3.2
Radius: 300
Forces all nearby enemy units to attack the caster. - Lone Druid (& Spirit Bear) - Savage RoarDuration: 1.2/1.6/2/2.4
Radius: 325
Forces nearby enemy units to run towards their fountain. Unlike other sources of taunt, this ability prevents acting Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access.
- Winter Wyvern Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Winter Wyvern 24 + 2.4 16 + 1.9 25
- Winter`s Curse
Duration: 3.25/4/4.75
Radius: 500
Forces nearby enemy units to attack one of their allies.
Abilities
Hero Abilities | ||||
---|---|---|---|---|
Hero | Ability | Duration | Forced Action | Priority |
Axe | Berserker`s Call | 2 / 2.4 / 2.8 / 3.2 | Attack | Low |
Legion Commander | Duel | 4 / 4.75 / 5.5 6 / 7 / 8 | Attack | High |
Lone Druid | Savage Roar | 1.2 / 1.6 / 2 / 2.4 | Run to Fountain | Medium |
Winter Wyvern | Winter`s Curse | 3.25 / 4 / 4.75 | Attack | Low |