Sleep is a rare status effect that completely disables those affected for the entire duration. Be that as it may, Sleep can be broken by dealing damage to the affected unit.Sleeping units cannot be woken up while they are invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing . Some of the sources of Sleep turn the affected units invulnerable, making it impossible to wake them up. Sleeping units are also never automatically attacked by any unit, regardless of auto-attack settings The small icon of a gear at the top left corner opens the settings menu. The game settings allow the player to customize many aspects of the game. The settings are divided into three main . This means, since lane creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at , neutral creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire are always using auto-attack, they never attack sleeping units automatically. Be that as it may, taunts "Taunt" redirects here. For the cosmetic item, see Taunt (Equipment). Taunt is a disable that forces one or more units to attack another unit. While taunted, players are unable to issue conflicting orders to afflicted can still force them to attack them. Player-controlled units do not automatically attack sleeping units either. The player can force their units to attack by selecting them as an attack target.
Sources of Sleep
- Bane Not to be confused with Banehallow. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Bane 22 + - NightmareSleep Duration: 4/5/6/7
Invulnerability Duration: 1
Can be cast on enemies and allies.
- Elder Titan Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Elder Titan 24 + 2.6 14 + 1.8 23 - Echo StompRadius: 500
Sleep Duration: 2/3/4/5
Does not apply invulnerability, be that as it may, affected units cannot wake up for the initial 0.8 seconds. Only player-based damage can wake up affected units.
- Naga Siren For the race in Dota 2 lore, see Naga. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs - Song of the SirenRadius: 1250
Sleep Duration: 7
Invulnerability Duration: 7
Aura-based. The aura`s debuff lingers for 0.5 seconds.
|Bane||Nightmare||4 / 5 / 6 / 7|
|Elder Titan||Echo Stomp||2 / 3 / 4 / 5|
|Naga Siren||Song of the Siren||7|