Disarm


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Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells.

If a disarmed unit is ordered to attack, they will attempt to stay within attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by of their target but will be unable to act. After the disarm`s duration is over, they will resume attacking normally.

Sources of disarm

Visual effect that appears over disarmed units

Besides the listed abilities, all sources of ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to dota2 and hex Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3 dota2 disarm affected units.

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Description

Disarming Abilities

Hero Abilities
Hero Ability Disarm Duration
Elder Titan Earth Splitter 4 / 5 / 6 (Aghanim`s Scepter)
Invoker Deafening Blast 1.25 / 2 / 2.75 / 3.5 / 4.25 / 5 / 5.75 / 6.5
Oracle Fate`s Edict 3 / 3.5 / 4 / 4.5
Item Abilities
Item Ability Disarm Duration
Heaven`s Halberd Disarm 5.5 on ranged enemies
3 on melee enemies