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Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells.
If a disarmed unit is ordered to attack, they will attempt to stay within attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by of their target but will be unable to act. After the disarm`s duration is over, they will resume attacking normally.
Sources of disarm
Besides the listed abilities, all sources of ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to and hex Hex (also referred to as Sheep or Polymorph) is a status effect which turns the affected unit into a harmless critter, disabling many of its fighting capabilities. Contents 1 Mechanics 2 Sources of Hex 3
disarm affected units.
- Duration: 2
Disarms the attacked target. - Batrider Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Batrider 23 + 2.7 15 + 1.5 24 +
- Flaming Lasso
Duration: 3/3.5/4
Disarms the caster until the lasso ends or breaks. - Duration: Pull duration, maximum 0.5
Disarms the caster until the pull ends or is interrupted. - Earth Spirit Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Earth Spirit 21 + 3.2 17 + 1.5 18
- Rolling Boulder
Duration: 1.6
Disarms the caster until the rolling ends or is interrupted. - Elder Titan Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Elder Titan 24 + 2.6 14 + 1.8 23
- Earth Splitter
Duration: 0 (4/5/6)
Disarms all hit enemies. Requires Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175to disarm.
- Duration on Ranged Targets: 5.5
Duration on Melee Targets: 3
Disarms the target for a duration based on whether it is a melee or ranged unit. - Max Duration: 5
Disarms the caster until the leap ends or is interrupted, or for up to 5 seconds, whichever is shorter. - Duration: 1.4
Disarms the caster while the ability is on cooldown while on a tree. - Duration: Until unburrowing or using Vendetta
Disarms the caster until unborrowed. - Oracle Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Oracle 18 + 2.2 15 + 1.7 23 +
- Fate`s Edict
Duration: 3/3.5/4/4.5
Disarms the target. Can target allies and enemies. - Max Duration: 6
Disarms the caster until the ray ends or is interrupted. - Max Duration: 0.75
Disarms the caster until the leap ends or is interrupted. - Duration: Until Chakram returns
Disarms the caster until the Chakram fully returns to the caster. - Timbersaw Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Timbersaw 21 + 2.1 16 + 1.3 21 + 2.4 Level Base
- Chakram (Aghanim`s Scepter)
Duration: Until Chakram returns
Disarms the caster until the Chakram fully returns to the caster. - Duration: Until pull ends or disabled
Disarms the caster until the pull ends or is interrupted. - Duration: 0.4/1/1.6/2.2
Disarms the attacked target. - Duration: 3/3.75/4.5
Disarms all hit units. - Max Stationary Time: 3
Max Chase Duration: 3
Disarms the caster until getting out of the snowball.
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Disarming Abilities
Hero Abilities | ||
---|---|---|
Hero | Ability | Disarm Duration |
Elder Titan | Earth Splitter | 4 / 5 / 6 (Aghanim`s Scepter) |
Invoker | Deafening Blast | 1.25 / 2 / 2.75 / 3.5 / 4.25 / 5 / 5.75 / 6.5 |
Oracle | Fate`s Edict | 3 / 3.5 / 4 / 4.5 |
Item Abilities | ||
Item | Ability | Disarm Duration |
Heaven`s Halberd | Disarm | 5.5 on ranged enemies 3 on melee enemies |