Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells.


Attempting to blink while rooted.

Root does not prevent a unit from moving by setting its movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 to 0. It instead impairs movement in the same way as stuns do. They do not interrupt the move order either, so that the unit resumes moving towards its destination as soon as the root expires.

Root does not interrupt a unit`s attack or spell cast orders either. If a unit is attacking or midst a cast animation, getting rooted neither stops it from attacking, nor cancels the cast of the spell. The unit continues executing those orders normally. If the unit`s attack target or spell target gets out of range while the unit is rooted, it starts moving towards the target to attack it or cast the spell on it as soon as the root expires, similar to how the unit resumes its move command.

There are a few sources of roots which fully stop any of the unit orders, so that it does not resume moving, and does initially get its attack or spell cast canceled. Be that as it may, this is caused by the source ability, and not by the root mechanic. The source ability orders the target to stop any actions it is currently taking. After the initial stop order, the unit can again be ordered to move, attack, or cast a spell, so that it executes them as soon as possible, either while still rooted if it is an attack or spell cast command, or once the root expires if it is a move command, or the target is out of range.

Similarly, some sources of root prevent a unit from attacking while rooted. This is again not a mechanic of root. In these cases, the source abilities also apply a disarm along with the root.

Roots may or may not interrupt the target`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another dota2 spells. This trait varies from spell to spell and is not consistent throughout. The same applies to root`s interaction with invisibility Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 . Some sources of root apply true sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 over the affected units, while others do not.

A consistent trait of roots is their ability to disable numerous mobility spells. Since a root is not a hard disable, several blink See more: Teleport Blink may refer to: Anti-Mage s Blink Queen of Pain s Blink The item Blink Dagger The player bLink Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar , pseudo-blink and teleport Teleportation is a form of movement in Dota that instantly moves a target from one point to another. The most common teleports are Blink Dagger s Blink and Town Portal Scroll s Teleport. Teleports can be distinguishing dota2 spells are disabled while rooted, to prevent an easy escape. Be that as it may, although it prevents casting those spells, it does not cancel them when getting rooted while the spell is already cast. In such cases, the unit remains rooted at its new location. A list of disabled spells can be found below.


Rooting abilities

The following abilities root enemy units:

Self-rooting abilities

Some abilities root the caster to prevent them from performing certain orders like moving or attacking.

Disabled by roots

The following abilities are disabled by root:

Version history

  • Activate Fire Remnant can no longer be cast while rooted.
  • Root now disables the following movement spells:
    • Blinks: Reality Rift, Poof, Phantom Strike, Blink Strike and Burrowstrike.
    • Pseudo-blinks: Rolling Boulder, Time Walk, Skewer, Leap, Tree Dance, Primal Spring, Icarus Dive, Waveform, Pounce, Ball Lightning and Timber Chain. ?.

Root Abilities

Hero Abilities
Hero Ability Duration Notes
Crystal Maiden Frostbite 1.5 / 2 / 2.5 / 3
10 on creeps
Disarms the target
Ember Spirit Searing Chains 1 / 2 / 2 / 3
Meepo Earthbind 2 Does not interrupt channeling
Naga Siren Ensnare 2 / 3 / 4 / 5
Treant Protector Overgrowth 3 / 3.75 / 4.5 Disarms the target
Underlord Pit of Malice 0.9 / 1.2 / 1.5 / 1.8 Does not interrupt channeling
Unit Abilities
Unit Ability Duration Notes
Spirit Bear Entangling Claws 3 on heroes
9 on creeps
Neutral Abilities
Neutral Ability Duration Notes
Dark Troll Summoner Ensnare 1.75 Does not reveal invisible units
Item Abilities
Item Ability Duration Notes
Rod of Atos Cripple 2 Does not interrupt channeling

Abilities disabled by Root

Hero Abilities
Hero Ability
Anti-Mage Blink
Chaos Knight Reality Rift
Earth Spirit Rolling Boulder
Faceless Void Time Walk
Magnus Skewer
Meepo Poof
Mirana Leap
Monkey King Tree Dance
Primal Spring
Morphling Waveform
Nature`s Prophet Teleportation
Phantom Assassin Phantom Strike
Phoenix Icarus Dive
Puck Phase Shift
Queen of Pain Blink
Riki Blink Strike
Sand King Burrowstrike
Slark Pounce
Spirit Breaker Charge of Darkness
Storm Spirit Ball Lightning
Timbersaw Timber Chain
Item Abilities
Item Ability
Blink Dagger Blink

Stop Abilities

Some purge effects will also stop an enemy in place. This only stops enemy movement and does not provide any root effects.
Hero Abilities
Hero Ability Duration
Oracle Fortune`s End 2.5 (maximum)
0.5 (minimum)
Item Abilities
Item Ability Duration
Diffusal Blade Purge 3 (creeps only)