For Templar Assassin`s sub-ability, see Trap.
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Trap is a type of disable Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access that completely or partially surrounds a unit with immobile objects or restricts their movement in such a way that they cannot escape. Traps do not prevent any actions, such as attacking or using abilities and items, from being performed. Spell interactions might be different for each traps with any escape skills.

Types of traps

The following abilities are traps:


Version history

Trap Abilities

Hero Abilities
Hero Ability Duration
Clockwerk Power Cogs 5 / 6 / 7 / 8
Disruptor Kinetic Field 2.6 / 3.2 / 3.8 / 4.4
Earthshaker Fissure 8
Nature`s Prophet Sprout 3 / 4 / 5 / 6
Shadow Shaman Mass Serpent Ward 45
Tusk Ice Shards 7
Slark Pounce 3.5