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Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During a match, two opposing teams select five out of 113 heroes that accumulate experience Main Changelogs “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned and gold “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents
to grow stronger and gain new abilities in order to destroy the opponent`s Ancient Ancient Building Level 1 Health 4250 Health regeneration 3 Armor 15 Magic resistance 0% Collision size 298 Vision range 2600 • 2600 (G) Bounty 0 Experience 0 Notes Abilities: Backdoor Protection True Sight This article
. Most heroes have a distinct role The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
that defines how they affect the battlefield, though many heroes can perform multiple roles. A hero`s appearance can be modified with equipment Equipment are cosmetic items that modify heroes clothing, appearances, or summoned units. Equipment comes with two properties: Rarity and Quality. Rarer equipment tend to come with extra customizations, such as particle effects, model animations, and
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For a table of heroes sorted by attributes and mechanics, see table of hero attributes Main Mechanics Attributes Table Release Dates Grid Layout Click on the arrows in each column to sort heroes by that attribute. Cast point and cast backswing are unique .
Heroes
Hero
All heroes in Dota are hero units. Heroes can gain experience, earn gold, and level up their abilities.
Creep
Creep units are all creatures that inhabit the map. They are automatically spawned at regular time intervals within the game.
List of Creep units:
- Lane Creeps
- Neutral Creeps
- Ancient Creeps
- Roshan
Ancient
Ancient units are resistant to specific spells. They are treated as a hero unit or a creep unit depending on the spell. For example, hero units are always affected by spells as a hero, creep units are always affected by spells as a creep, but ancient units can receive either effect or none at all. What determines which effect can be used is unique to each spell.
List of units with the Ancient unit type:
- Ancient Creeps
- Roshan
- Tombstone
- The Swarm
- Courier
Ancients with Resistant Skin:
- Spirit Bear
- Earth, Storm, and Fire
- Familiar
- Warlock Golem
Summoned
List of units with the Summoned unit type:
- Eidolons
- Treants
- Mass Serpent Ward
- Hawk
- Boar
- Healing Ward
- Plague Ward
- Nether Ward
- Stasis Trap
- Remote Mine
- Psionic Trap
- Frozen Sigil
- The Swarm
- Lycan Wolf
- Spiderling
- Spiderite
- Death Ward
- Tombstone
- Warlock Golem
- Forged Spirit
- Necronomicon Warrior
- Necronomicon Archer
- Tornado
- Skeleton Warrior
Ward
A ward type unit is a structure summoned by a hero. It cannot be targeted or affected by most abilities, and can usually only be taken down by physical attacks unless it is invulnerable. Like always, not all wards have the ward unit type.
List of units with the Ward unit type:
- Mass Serpent Ward
- Healing Ward
- Plague Ward
- Death Ward
- Proximity Mines
- Stasis Trap
- Frozen Sigil
- Observer Ward
- Sentry Ward