Spirit Bear


Abilities

Return
Play
Q
R
Ability
No Target
Affects
Self
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds.
Cast Animation: 0+0
Cooldown symbol.png 5

Notes:

  • Return requires Summon Spirit Bear level 2 to be unlocked.
  • Can be cast from anywhere on the map.
  • Issues a stop order to the Spirit Bear after teleporting.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid`s death location.


Entangling Claws
Not a Unique Attack Modifier. Disabled by Break. Pierces spell immunity. Play
Ability
Passive
Affects
Enemies
Damage
Physical
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 20%
Damage per Second: 60
Hero Duration: 3 (Talent 4.5)
Creep Duration: 9
Cooldown symbol.png 5
Modifiers
Debuff Spirit Bear Entangle Effect: Dispellable with any dispel.

Notes:

  • Entangling Claws requires Summon Spirit Bear level 3 to be unlocked.
  • Forces a stop command onto the target upon cast, so that its current move, attack and spell cast orders get canceled.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 3 (Talent 5) damage instances against heroes and 9 against non-heroes.


Savage Roar
Does not pierce spell immunity. Play
E
E
Ability
No Target
Affects
Enemies
Spirit Bear roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Cast Animation: 0.1+0.64
Radius: 325
Enemy Move Speed Bonus: 20%
Duration: 1.2/1.6/2/2.4
Cooldown symbol.png 38/32/26/20 (Talent 28/22/16/10)
Mana symbol.png 50
Does not pierce spell immunity. Effect persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Savage Roar: Dispellable with any dispel.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

Notes:

  • Same notes as Lone Druid`s Savage Roar apply.
  • The Spirit Bear acquires this spell as soon as Lone Druid learns it.
  • It is always in the third ability slot, regardless of the bear`s level.
  • Shares cooldown with Lone Druid`s Savage Roar.


Demolish
Not a Unique Attack Modifier. Disabled by Break.
Ability
Passive
Affects
Self / Enemies
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 40%

Notes:

  • Demolish requires Summon Spirit Bear level 4 to be unlocked.
  • Increases Spirit Bear`s total base magic resistance to 33% (Talent 66.5%).

Info

Spirit Bear Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Lone Druid Spirit Bear model.png
Creep-Hero
Level 7
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1400/1800/2300/2700
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 2/3/4/5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 300
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 3/4/5/6 (Talent 15/16/17/18)
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0% (Talent 50%)
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 35/45/55/65 (Talent 85/95/105/115)
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 128
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.65/1.55/1.45/1.35
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.43+0.67
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320/330/340/350
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1400 ⃢₀⋘ 800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 300
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 300
Model scale 0.65/0.72/0.78/0.85
Notes 6-slot inventory
Abilities:
Return
Entangling Claws
Savage Roar
Demolish


See more: Lone Druid

Sylla, the Lone Druid

Recommended Roles
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Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: `When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.` As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan`s wake. For millennia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.

Abilities

Summon Spirit Bear
Ability: No Target
Summons a powerful Spirit Bear companion that can equip items. When the Spirit Bear moves too far from Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers damage as backlash. As the bear increases in levels, it can learn the abilities Return, Entangling Claws, and Demolish. Spirit Bear does not benefit from attributes.
Upgradeable by Aghanim`s Scepter to remove the leash range and prevent it from dying with Lone Druid.
QB
75
120
Leash Range:
Backlash Damage:
Scepter Ability:
₠1100
₠10% of maximum HP
Removes Spirit Bear leash range and no longer dies when Lone Druid dies
Sylla`s lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.
Notes
  • Spirit Bear cannot be Returned if it has taken damage from a hero within the last 3 seconds.
  • Backlash damage is dealt as Pure damage, with the unit that killed the Spirit Bear as the source.
  • If the Spirit Bear is denied, Lone Druid will not take backlash damage.
  • When the Spirit Bear uses Hand of Midas, Lone Druid receives the Midas experience.
Rabid
Ability: No Target
Affects: Self
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
WR
50
45
Bonus Movement Speed:
Bonus Attack Speed:
Duration:
₠10% / 15% / 20% / 25%
₠10 / 20 / 30 / 40
₠18 / 22 / 26 / 30
Affected By:₠
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged.
Notes
  • Can be dispelled.
Savage Roar
Ability: No Target
Affects: Enemy Units
Lone Druid roars fiercely causing nearby enemies to flee towards their base in terror.
EY
50
38 / 32 / 26 / 20
Enemy Speed Bonus:
Duration:
Radius:
Talent Cooldown:
₠20%
₠1.2 / 1.6 / 2 / 2.4
₠325
10
Affected By:₠
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.
Notes
  • The Spirit Bear can also cast this ability, but the cooldown is shared with your hero.
  • Blocked by Spell Immunity.
  • Can be dispelled.
True Form
Ability: No Target
Affects: Self
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
RF
25
Base Attack Time:
Bonus Armor:
Bonus HP:
Base Movement Speed:
Transformation Time:
Attack Range:
True Form Bonus HP:
₠1.5
₠4 / 6 / 8
₠250 / 400 / 600
₠280
₠2
₠150 (Melee)
₠300 / 600 / 900
Affected By:₠
The mighty bear is the king of the forest, possessing the throne through raw power.
Notes
  • Illusions created while Lone Druid is in True Form will receive all the bonuses except the armor bonus.
  • Can disjoint projectiles when activated.
Druid Form
Ability: No Target
Affects: Self
Return to Druid form.
RF
25
Transformation Time:
₠0.8


Notes
  • Can disjoint projectiles when activated.
Battle Cry
Ability: No Target
Affects: Self
Adds damage and armor to the Lone Druid and his Spirit Bear.
FC
50
60
Bonus Damage:
Bonus Armor:
Duration:
Radius:
₠70 / 100 / 130
₠10 / 15 / 20
₠6
₠1000
Affected By:₠
When Syllabear cries in the forest, the reverberations are felt for a great distance.
Notes
  • Illusions gain the armor bonus but not the damage.
  • Can be dispelled.

Talent Tree

Talent Tree
-10s Savage Roar Cooldown 25 +1.5s Entangle Duration
-40s Respawn Time 20 +12 Spirit Bear Armor
+30 Spirit Bear Damage 15 +50 Damage
+175 Attack Range 10 +250 Health

Spirit Bear

Return
Ability: