Abilities
No Target
Self
Notes:
- Return requires Summon Spirit Bear level 2 to be unlocked.
- Return interrupts the Spirit Bear`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- Can be cast from anywhere on the map.
- Issues a stop order to the Spirit Bear after teleporting.
- Taking player based damage puts Return on a 3 second cooldown. Has no minimum damage threshold.
- Damage is checked before any sort of reduction There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic , so fully blocked damage also triggers the cooldown.
- If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid`s death location.
Passive
Enemies
Physical
Notes:
- Entangling Claws requires Summon Spirit Bear level 3 to be unlocked.
- Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by the target, preventing it from moving and casting certain mobility spells.
- Interrupts the target`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells, but does not prevent it from starting to channel during it.
- Does not provide True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target.
- Forces a stop command onto the target upon cast, so that its current move, attack and spell cast orders get canceled.
- Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 3 ( 5) damage instances against heroes and 9 against non-heroes.
- Deals a total of 180 ( 300) physical damage Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to heroes and 540 to creeps.
- Does not affect ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps or Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 .
- Entangling Claws uses pseudo-random distribution.
No Target
Enemies
Notes:
- Same notes as Lone Druid`s Savage Roar apply.
- The Spirit Bear acquires this spell as soon as Lone Druid learns it.
- It is always in the third ability slot, regardless of the bear`s level.
- Shares cooldown with Lone Druid`s Savage Roar.
Passive
Self / Enemies
Info
Sylla, the Lone Druid
Recommended Roles |
Carry Pusher Jungler Durable |
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: `When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.` As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan`s wake. For millennia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.
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Talent Tree
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-10s Savage Roar Cooldown | 25 | +1.5s Entangle Duration |
-40s Respawn Time | 20 | +12 Spirit Bear Armor |
+30 Spirit Bear Damage | 15 | +50 Damage |
+175 Attack Range | 10 | +250 Health |