Shadow Fiend Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Shadow Fiend 15 + 2.3 20 + 2.9 18 + 2 Level dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Shadow Fiend Equipment (collapse sets)Sets Diabolical Fiend Eternal HarvestHead Demon Eater Horns of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Shadow Fiend s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Nevermore, the Shadow Fiend It is said that Nevermore the Shadow Fiend dota2 Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Dark Flames RD AbilityToggle AffectsEnemies DamageMagical Creates a group of six orbiting dota2 Changelogs

Version history

Version
Description
  • Level 25 left talent: Replaced 7s Shadowraze cooldown reduction with +125 Shadowraze damage.
  • Level 20 right talent: Replaced 15% evasion bonus with 15% lifesteal bonus.
  • Increased movement speed from 310 to 315.
  • Increased movement speed from 305 to 310.
  • Increased Necromastery max souls from 15/22/29/36 to 18/24/30/36.
  • Increased Shadowraze damage from 75/150/225/300 to 100/175/250/325.
  • Increased Necromastery max souls cap from 12/20/28/36 to 15/22/29/36.
  • Requiem of Souls
    • Movement speed and attack damage reduction debuff is now applied to every unit damaged by the lines, instead of independently to units within a 700 radius.
    • Increased movement speed slow from 20% to 25%.
  • Requiem of Souls
    • Rescaled movement speed slow from 15%/20%/25% to 20% on each level.
    • Increased attack damage reduction from 15%/20%/25% to 50% on each level.
  • Increased Necromastery soul count gain upon killing heroes from 6 to 12.
  • Increased Presence of the Dark Lord armor reduction from 2/3/4/5 to 3/4/5/6.
  • Added a passive component to Requiem of Souls
Upon dying, half of Shadow Fiend`s souls (the amount lost on death) will be released as if Requiem of Souls is cast with those souls. This passive cast happens instantly, does not put the spell on cooldown and works also when the spell is on cooldown.
  • Necromastery
    • Now grants 6 souls at once upon killing heroes, instead of 1.
    • Increased max souls cap from 8/16/24/32 to 12/20/28/36.
  • Increased Presence of the Dark Lord armor reduction from 1/2/3/4 to 2/3/4/5.
  • Increased movement speed from 295 to 300.
  • Increased Presence of the Dark Lord radius from 500 to 900.
  • Shadowraze
    • Increased radius from unknown to 300.
    • Reduced mana cost from 95/105/115/125 to 75 on each level.
  • Increased attack range from 450 to 500.
  • Reduced attack range from 500 to 450.
  • Increased Requiem of Souls speed of lines from unknown to 700.
  • Reduced Necromastery level requirement from 3/6/9/12 to 1/3/5/7.
  • Requiem of Souls
    • Reduced cast time from 2.67 to 1.67.
    • Reduced number of lines from 1 per soul to 1 per 2 souls.
    • No longer releases one extra line regardless of souls count.
    • Increased damage per line from 40/80/120 to 80/120/160.
    • Reduced mana cost from 150/200/250 to 150/175/200.
    • Reduced cooldown from 120 on each level to 120/110/100.
    • Now reduces movement speed and attack damage of enemies within a 700 radius upon cast by 15%/20%/25%.
Requiem of Souls:
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and movement/attack damage reduction is related to the distance from the Shadow Fiend.
Cast time: 2.67 seconds
Number of spirits: Equal to number of gathered souls with Necromastery + 1
Spirits travel distance: 975/1000/1025
Damage per spirit: 40/80/120
Mana cost: 150/200/250
Cooldown: 120
Notes: The spirits spawn around Shadow Fiend, evenly aligned depending on the number of souls he has, and then travel away from him, damaging any enemy they hit. This ability does nothing if Necromastery isn`t leveled.
  • Reworked Presence of the Dark Lord
Old Presence of the Dark Lord:
The presence of such horrible creature terrifies nearby enemies, slowing their attacks.
Radius: 500
Attack speed reduction: 5/10/15/20
New Presence of the Dark Lord:
The presence of such horrible creature terrifies nearby enemies, reducing their armor.
Radius: 500
Armor reduction: 1/2/3/4
  • Casting Shadowraze no longer causes Shadow Fiend to forget his previous orders.
  • Fixed Necromastery`s souls cap being at 30 on each level, instead of 8/15/23/30.
  • Created.