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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2 to 2.3.
- Reduced base health regeneration from 0.5 to 0.25.
- Level 25 left talent: Shadowraze damage bonus from 125 to 150.
- Level 25 left talent: Replaced 7s Shadowraze cooldown reduction with +125 Shadowraze damage.
- Level 20 right talent: Replaced 15% evasion bonus with 15% lifesteal bonus.
- Reduced Shadowraze cast time from 0.67 to 0.55.
- Added talents:
- Level 10: +15 movement speed or +20 attack speed
- Level 15: +6% spell damage amplification or +175 health
- Level 20: 15% evasion or +2 damage per soul Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Shadow Fiend 15 + 2.3 20 + 2.9 18 + 2 Level
- Level 25: +150 attack range or -7s Shadowraze cooldown
- Increased movement speed from 310 to 315.
- Increased movement speed from 305 to 310.
- Increased Necromastery max souls from 15/22/29/36 to 18/24/30/36.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46.
- Requiem of Souls
- Rescaled damage lines travel distance 975/1000/1025 to 1000 on each level.
- Increased damage lines starting width 75/100/125 to 125 on each level.
- Rescaled damage lines end width from 400/425/450 to 425 on each level.
- Reduced base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from -1 to -2 (total armor is now 0.8).
- Increased Shadowraze mana cost from 75 to 90.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Shadow Fiend: Causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
- Increased Shadowraze damage from 75/150/225/300 to 100/175/250/325.
- Increased Necromastery max souls cap from 12/20/28/36 to 15/22/29/36.
- Requiem of Souls
- Movement speed and attack damage reduction debuff is now applied to every unit damaged by the lines, instead of independently to units within a 700 radius.
- Increased movement speed slow from 20% to 25%.
- Requiem of Souls movement speed and attack damage reduction debuff now pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Requiem of Souls
- Rescaled movement speed slow from 15%/20%/25% to 20% on each level.
- Increased attack damage reduction from 15%/20%/25% to 50% on each level.
- Increased Necromastery soul count gain upon killing heroes from 6 to 12.
- Increased Presence of the Dark Lord armor reduction from 2/3/4/5 to 3/4/5/6.
- Added a passive component to Requiem of Souls
- Upon dying, half of Shadow Fiend`s souls (the amount lost on death) will be released as if Requiem of Souls is cast with those souls. This passive cast happens instantly, does not put the spell on cooldown and works also when the spell is on cooldown.
- Necromastery
- Now grants 6 souls at once upon killing heroes, instead of 1.
- Increased max souls cap from 8/16/24/32 to 12/20/28/36.
- Increased movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 300 to 305.
- Increased agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.4 to 2.9.
- Increased Necromastery max souls cap from 8/15/23/30 to 8/16/24/32.
- Increased Presence of the Dark Lord armor reduction from 1/2/3/4 to 2/3/4/5.
- Shadowraze
- Reduced radius from 300 to 250.
- Fixed razes damaging wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against .
- Increased movement speed from 295 to 300.
- Increased Presence of the Dark Lord radius from 500 to 900.
- Shadowraze
- Increased radius from unknown to 300.
- Reduced mana cost from 95/105/115/125 to 75 on each level.
- Increased attack range from 450 to 500.
- Reduced attack range from 500 to 450.
- Increased Requiem of Souls speed of lines from unknown to 700.
- Reduced Necromastery level requirement from 3/6/9/12 to 1/3/5/7.
- Requiem of Souls
- Reduced cast time from 2.67 to 1.67.
- Reduced number of lines from 1 per soul to 1 per 2 souls.
- No longer releases one extra line regardless of souls count.
- Increased damage per line from 40/80/120 to 80/120/160.
- Reduced mana cost from 150/200/250 to 150/175/200.
- Reduced cooldown from 120 on each level to 120/110/100.
- Now reduces movement speed and attack damage of enemies within a 700 radius upon cast by 15%/20%/25%.
- Shadow Fiend is now allowed to build Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15 .
- Replaced Dark Flames with Requiem of Souls
- Requiem of Souls:
- Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and movement/attack damage reduction is related to the distance from the Shadow Fiend.
- Cast time: 2.67 seconds
- Number of spirits: Equal to number of gathered souls with Necromastery + 1
- Spirits travel distance: 975/1000/1025
- Damage per spirit: 40/80/120
- Mana cost: 150/200/250
- Cooldown: 120
- Notes: The spirits spawn around Shadow Fiend, evenly aligned depending on the number of souls he has, and then travel away from him, damaging any enemy they hit. This ability does nothing if Necromastery isn`t leveled.
- Increased agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.2 to 2.4.
- Necromastery now loses 50% of the stored souls upon death, instead of 100%.
- Old Presence of the Dark Lord:
- The presence of such horrible creature terrifies nearby enemies, slowing their attacks.
- Radius: 500
- Attack speed reduction: 5/10/15/20
- New Presence of the Dark Lord:
- The presence of such horrible creature terrifies nearby enemies, reducing their armor.
- Radius: 500
- Armor reduction: 1/2/3/4
- Casting Shadowraze no longer causes Shadow Fiend to forget his previous orders.
- Reduced attack range from 550 to 500.
- Shadow Fiend is no longer allowed to build a Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15 .
- Increased Necromastery level requirement from 1/3/5/7 to 3/6/9/12.
- Reduced Dark Flames damage per interval from 6/12/21 to 4/10/17.
- Fixed Necromastery`s souls cap being at 30 on each level, instead of 8/15/23/30.
- Created.