Version 6.03


Info

Version 6.03
(Full list) See game build updates. For a list of all updates, see Patches. Versions are successive Dota 2 builds that bring new content and balance changes to the game. Most major versions are
Release Date
DotA:
Date Needed
← 6.02 Version 6.02(Full list) Balance changes. Release Date DotA:Date Needed  ← 6.016.03 →  Creep upgrade system reverted to 5.84b -Fixed 1.18 cooldown bugs on Jugg, Venge, Weaver, and I think one other (?) -Fixed invulnerable creep 6.03b → Version 6.03b(Full list) Balance changes. Release Date DotA:Date Needed  ← 6.036.04 →  -Tiny no longer has armor bug -Mekansm sell cost 1250 now. -Tiny Toss fixed. -Tinker march fixed -Poison Nova no longer allows for


 -Mega creeps restored (killing all rax) -Techies ultimate -Fixed Fury Swipes -Ursa Warrior now properly melee hero -Epicenter tweaked -Removed God of Wind -Removed Shadow Priest -Changed DK to 5.84b with minor change. -Sniper attack animation (skadi issue) fixed -Dark Flame`s damage reduced from 6/12/21 every .2 seconds (.4 on heroes) to 4/10/17 -Necromastry now requires levels 3/6/9/12 to research -Axe changed to str. -Phantom Lancer image cap now 6 (down from 8) -Restored the new scattershot with a nerf on max dmg per pellet -Shadow fiend changed from 550 to 475 attack range. -Tiny cost of wood to revive removed. -Increased Divine Intervention cooldowns -Smoke Screen slow down from 10/20/30/40% to 15/20/25/30% (tooltips incorrectly said 5/10/15/20% slow) -Mar. of the Machines no longer channeling -Increased missile speed on Mar. of the Machines from 300 to 400 -Track restored to Bounty Hunter -Buffed enigma str and str/lvl slightly -Restored 5.84b Diabloic Edict. -Watcher now has a limit of 1/2/3/4 Watchers, all with infinite duration. Cooldown increased to 90 seconds. -Medusa mana shield leveling fixed -New zeus lightning bolt icon. -Restored the old run animation of Magnus/Rooftrellen/Lucy -fixed poison arrows range -Impetus now has 6/5/4/0 second cooldown -Remote mines have range 425/435/450 -Battle Hunger cast range from 650 to 900 -Bleed reduced from 10/20/30/40% slow to 10/15/20/25% -Fixed Earthshaker hotkeys -Boots of Travel recipe now costs 1500, down from 2900 (Fixed +speed typo) -Eaglehorn price change to 3450 -Reduced Maim slow from 50% to 30% -Helm of the Dominator now gives 15% lifesteal -Removed cost of recipe from Helm -Helm of Dominator (Dominate) cooldown increased to 120. -Satanic now has Death Pact again and grants 23% lifesteal -Mask of Madness Berserk now only makes you take 25% extra damage (down from 35%) -Crysalis recipe now costs 600, down from 1300 -Burize now gives +67 damage (down from +96) -Tinker cannot use Hand of Midas -Tinker cannot use manta -changed hyperstone to 55% -Replaced Observer Wards with Courier -Manta Style now takes Diffusal Blade and Vituality Booster to make. It gives +10 Agi, +6 Int, +250 HP, Feedback that burns 36 mana, and the ability to generate 2 mirror images that deal 40% damage and take 300% (20 second duration, 70 second cooldown, 165 mana). -Headdress now takes RoR, GG branch, and recipe. Gives AoE +2 @@@#@@@HP(hp.com)###@### heal aura, +2 to all stats, and the ability to heal the area -Nerzheim Buckler now takes Chainmail, GG branch, and recipe. Gives +5 armor, +2 to all stats, and the ability to give +3 armor to the area -Mekansm now takes Headdress, Buckler, and recipe. Gives +5 armor, +5 to all stats, +2 HP/second aura, and the ability to heal and give armor to the area -Reloacted consumable shops -Healing consumables now share cooldowns -Mana consumables now share cooldowns -Made consumables have hotkeys -Sent consumable shop now also vulnerable after tower gone. -Made Scourge center lane towers further apart -Added "channeling" notice to Freezing Field, Dismember, Gaze, Bleed, Shackles, Fiend`s Grip, Soul Steal, Life Drain, and Black Hole -First Blood only if hero is the killer -Properly hid Attack_to_Left, Attack_to_Right, etc -Increased range on fountain attack, decreased rate of fire to .15 -Misc Typos  Manta Style: I`m trying to make this item useful on a wider variety of heroes. The same goes for Diffusal. So I tried to get two birds with one stone. I`m hoping that Manta`s images will entice more heroes to get Diffusal along the way, meanwhile some of the heroes already using Diffusal may consider getting Manta. Just bear with us as it`s a new item so its balance will be under heavy review.  Boots of Travel: with S&Y I haven`t seen anybody get these things. Teleporting is good, but not 2900 gold good, especially with the TP consumable. And with no other benefits it`s suffering. It might have been wiser to nerf S&Y`s move speed, but we`ll see for next version.  Filler Heroes: we decided to remove them. We`re not sure if this is permanent or temporary.  Burize: Why did I do what I did? Very simple. MKB could not compete at all, but I felt that as an item MKB was pretty well balanced. So I knocked Burize down a little to try and make it fit the slow/hard attack (vs. the fast/light attackers for MKB). Then I tried to reduce its cost somewhat because I wanted it to still compete fairly with Stygian.  Impetus: I`m trying to take the edge off of it early in the game, and I was hoping that adding a moderate cooldown might make it harder to repeatedly cast. But I wanted it more readily usable at Level 7, so I left it with no cooldown. This might be too much still, but I`m trying to take it in gradual steps.  Due to time constraints, we didn`t get around to fixing some bugs like mana leak, roshan toss, gamber+roshan and the animation glitches with bane/pudge. Rest assured they will be fixed.