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Spell immunity (formerly known as magic immunity) is a modifier which prevents most spells to target the affected unit. This includes single-targeted spells, area spells, passive and active abilities.
Spell immunity may be the main part of a spell, but it also is used as an extra layer of protection by some abilities (usually combined with invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing ).
Mechanics
Spell immunity is a status effect (also known as modifier). Most spells in the game first check whether or not the unit has the spell immunity modifier on. If the modifier is present, single target spells cannot target the unit at all, while area of effect spells ignore the unit and already ongoing effects may stop affecting it. Be that as it may, some spells (and most ultimates) pierce spell immunity and can fully target and affect spell immune units.
Usually, a spell either fully pierces spell immunity, or it is fully blocked. Be that as it may, there are a few exceptions to this rule. Whether or not a spell pierces spell immunity is noted down in the description boxes of each ability, right below the ability name.
When a unit turns spell immune while a projectile from an ability is already flying towards it, the projectile has no effect upon impact if the spell it originates from does not pierce spell immunity. The same applies to most, but not all delayed effects.
Spell immunity does not prevent regular attacks of any units. Be that as it may, some attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For do get blocked, but not all of them. Generally, all critical strikes Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike
, cleaves Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See
and most bashes Bash is a passive ability that gives a unit a chance to stun its target on attack. Most bashes also include some extra damage upon proc. This damage is usually directly added to the attacking
pierce spell immunity.
Videos
Damage interaction
All sources of spell immunity also set the affected unit`s magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This to 100%. This leads to the affected unit taking no magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage at all, not even from spells which pierce spell immunity. Their damage technically still hits the unit, but gets reduced to 0. This means they may still proc on-damage effects, since some of them do react on 0 damage instances as well. It also means that abilities which ignore damage reduction (e.g. Blade Mail Item Old Abilities Changelogs Blade MailBL A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Cost2200 Bought FromArmor Active Damage Return Bonus +10 Intelligence+6 Armor+22
) still react on it as well and apply their full effect.
Since magic resistance only affects magical damage, the unit is still fully affected by physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 and pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage. If a piercing ability uses one of those damage types, it does damage the unit.
If an ability does not pierce spell immunity, it does not attempt to damage spell immune units either, regardless of the damage type. In order for a spell to damage spell immune units, it must be set to pierce spell immunity, or it must be already affecting it in case of buffs/debuffs.
Dispelling
Most sources of spell immunity also dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as the target upon getting applied, removing all buffs or debuffs a basic dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
can remove. The dispel applied by spell immunities is usually a basic dispel. Be that as it may, not all of them apply a dispel, and some apply a strong dispel. A list of dispellable effects can be found here Dispel Removable buffs Removable debuffs Hero buffs Source Basic dispel Death Abaddon - Aphotic Shield Yes Yes Abaddon - Curse of Avernus (speed bonus) Yes Yes Abaddon - Borrowed Time No Yes Alchemist - .
Since dispels only remove buffs from enemies and debuffs from allies, it is possible for units to turn spell immune without losing any buffs or debuffs, be that as it may, since spell immunity cannot be applied to enemies, it cannot be done in a regular match. In this case, most buffs/debuffs still apply their effects normally. Only a few of them are inactive while the unit is spell immune. This means that a damage-over time spell may still damage the unit. If it is magical damage, it gets reduced to 0, which is enough to proc some on-damage effects.
Sources of spell immunity
These abilities grant spell immunity as a main part of the spell. They all apply a special form of dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as upon cast which removes a few more status effects than a regular dispel.
- Duration: 10/9/8/7/6/5
Duration decreases with each use, capped at 5. - Duration: Permanent
Passive. - Duration: Whole leap duration or up to 5 seconds, whichever is shorter.
- Duration: 5
- Duration: 4/5/6/7
These abilities also apply spell immunity. Be that as it may, they only grant spell immunity as an extra layer of protection on top of the invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing they grant. This means their spell immunity only matters for spells which can affect invulnerable units (e.g. Diffusal Blade Item Changelogs Diffusal BladeB An enchanted blade that allows the user to cut straight into the enemy s soul. Cost3150 (700) Bought FromArtifacts Active Purge Charges 8 Passive Manabreak Bonus +25/35 Agility+10/15 can target invulnerable units, but not spell immune units). These abilities do not apply the special spell immunity dispel like the above sources. Be that as it may, some of them still do dispel, independent from the spell immunity.
- Duration: 0.5
Grants spell immunity and invulnerability during the split. Applies basic dispel at end of split. - Grants spell immunity and invulnerability for its entire duration. Applies no dispel.
- Grants spell immunity and invulnerability for its entire duration. Applies strong dispel on target upon cast.
- Grants spell immunity and invulnerability for its entire duration. Applies basic dispel on caster upon cast.
- Duration: 0.1
Grants spell immunity and invulnerability during the split. Applies basic dispel at end of split. - Duration: 0.3
Grants spell immunity and invulnerability during the split. Applies basic dispel at end of split. - Grants spell immunity and invulnerability for its entire duration. Applies strong dispel on caster (and target) upon cast.
- Grants spell immunity and invulnerability for its entire duration. Applies no dispel.
Some non-hero units gain permanent spell immunity by other means.
- Gains permanent spell immunity by a status buff.
- Gains permanent spell immunity by a status buff.
- Gains permanent spell immunity by a status buff.
- Gains permanent spell immunity by a status buff. The passive ability is disabled.
- Gains permanent spell immunity by a status buff. The passive ability is disabled.
- Warlock`s Golem - Spell ImmunityGains permanent spell immunity by Spell Immunity for Chaotic Offering Golems Warlock s Golem Ancient Creep-Hero Level 1 Duration 60 Health 1000/1500/2000 ( 750/1125/1500) Health regeneration 25/50/75 Armor 6/9/12 ( 21/24/27) Magic resistance 33% Attack damage 75/100/125 ( 56/75/94) Acquisition range 500 Attack range 225 Base attack
⃢₀₋ and results in a visual effect. A status buff is missing.
Spell immunity on allies
Every not-targeted spell, be it an area spell or a spell which affects self upon cast, pierces spell immunity for allies and self, with a very few exceptions listed below. All runes apply their effect on spell immune units.
Spell immunity on enemies
Spells interact very differently when facing spell immune enemies. Most of them cannot affect spell immune units, some of them can only affect them partially, and some fully pierce spell immunity.
Abilities that fully pierce Spell Immunity
Note that any magical damage is still blocked. All the effects (such as disables) will pierce Spell Immunity.
Hero Abilities | |
---|---|
Hero | Ability |
Abaddon | Curse of Avernus |
Alchemist | Acid Spray |
Ancient Apparition | Ice Blast |
Anti-Mage | Mana Void |
Arc Warden | Flux |
Axe | Berserker`s Call |
Counter Helix | |
Culling Blade | |
Bane | Fiend`s Grip |
Batrider | Flaming Lasso |
Beastmaster | Wild Axes |
Bloodseeker | Bloodrage |
Thirst | |
Rupture | |
Bounty Hunter | Jinada |
Shadow Walk | |
Track | |
Bristleback | Quill Spray |
Centaur Warrunner | Return |
Chaos Knight | Chaos Strike |
Chen | Holy Persuasion |
Clinkz | Searing Arrows |
Death Pact | |
Dark Seer | Wall of Replica |
Dazzle | Shadow Wave |
Weave | |
Doom | Doom |
Earth Spirit | Rolling Boulder |
Earthshaker | Echo Slam |
Elder Titan | Natural Order |
Earth Splitter | |
Ember Spirit | Sleight of Fist |
Enchantress | Impetus |
Enigma | Midnight Pulse |
Black Hole | |
Faceless Void | Time Lock |
Chronosphere | |
Huskar | Life Break |
Invoker | Sun Strike |
Juggernaut | Omnislash |
Kunkka | Tidebringer |
Leshrac | Diabolic Edict |
Legion Commander | Overwhelming Odds |
Duel | |
Lifestealer | Feast |
Infest | |
Luna | Moon Glaive |
Magnus | Empower |
Reverse Polarity | |
Medusa | Stone Gaze |
Meepo |