Info
General
- Added Arcane Rune For the runes that come with cosmetic items, see Inscribed Gem. Main Changelogs Runes are special boosters that spawn on the game map. They come in two categories. Bounty Runes can
- Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%. Lasts for 50 seconds.
- Creep bounty increases by 1 gold per normal upgrade cycle
- I.e. every 7 minutes 30 seconds
- Siege damage against heroes increased from 75% to 85%
- E.g. Level 1 towers` damage against heroes effectively increased from 82.5 to 93.5
- Hero base HP increased from 150 to 180
- Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
- Random Draft hero pool increased from 24 to 50
- Added Random Draft to Ranked Matchmaking
- Random Draft now uses the same picking mechanics as Ranked All Pick
- Centaur Courser now has a stacking magic resistance aura, Cloak Aura
- This is the small neutral from the Centaur Camp.
- Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
- This is the small neutral from the Hellbear Camp.
- Dragonhide Aura`s stackable armor increased from 2 to 3
- Ancient Dragons armor reduced by 1
- Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
- Added a new ability to Ancient Black Dragon, Fireball:
- Fireball: Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
- Cooldown: 10
- Mana cost: 100
- Cast Range: 1000.
- Ancient Thunderhide`s Frenzy is now unit targetable
- Hill Troll Priest`s Mana Aura increased from 2 to 3
- Satyr Banisher`s Purge cooldown reduced from 5 to 3 seconds
- Satyr Tormenter`s Unholy Aura @@@#@@@HP(hp.com)###@### regen increased from 4 to 6
- Satyr Tormenter`s Shockwave distance increased from 800 to 1200
- Satyr Tormenter`s Shockwave speed reduced from 1050 to 900
- Satyr Tormenter`s Shockwave damage increased 125 to 160
- Dark Troll Summoner`s and Hill Troll`s attack range reduced from 500 to 400
- Dark Troll Summoner`s attack damage increased by 6
- Roshan`s base armor increased by 1
- Roshan`s Base Attack Time increased from 1.0 to 2.0
- Roshan now has +100 Attack Speed
- He still attacks at the same rate, but is affected less by negative attack speed.
- Added a Patrol command
- You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
- Single Target with AoE effects now have a new targeting UI
- Abilities like Crystal Nova, Storm Hammer, etc.
- Ranked All Pick initial pre-picking time reduced from 15 to 5
- Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)
- Simplified some minor damage and armor types
- Removed the Light attack type and moved the following units to the Standard attack type (effectively 40->50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwing Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forge Spirits, Spiderlings, and Warlock`s Golems.
- Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): Beastmaster`s Hawk
- Combined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Beastmaster`s Boar, Undying Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Undying 22 + 2.4 10 + 0.8 27 +
`s Tombstone, Pugna`s Nether Ward, Templar Assassin`s Psionic Trap, Techies` Land Mine, Stasis Trap, and Remote Mine.
Videos
Heroes
- Due to hero redesigns, the following heroes have been removed from Captains Mode for a short period: Death Prophet, Doom, Faceless Void, Lone Druid, Riki and Winter Wyvern Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Winter Wyvern 24 + 2.4 16 + 1.9 25
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- Most of these will return to Captain`s Mode in a subsequent 6.86b/c patch.
- Greevil`s Greed Bounty Rune multiplier rescaled from 5x to 3/4/5/6x
- Fixed Greevil`s Greed granting full gold during Buyback gold penalty phase
- Flux:
- The slow now updates in the same intervals as the damage ticks happen, instead of immediately.
- Can no longer be dispelled with spell immunity.
- No longer ignores creep-heroes as nearby allies to mute the effect.
- Magnetic Field:
- Evasion now affects illusions.
- Spark Wraith:
- Added aoe targeting cursor.
- No longer ignores ancient creeps and creep-heroes.
- Tempest Double:
- The double now also copies Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
synth buff (granted by Alchemist) and the Moon Shard buff.
- The double now also copies Refresher Orb (but cannot use it), instead of it being not copied at all.
- The double no longer copies Animal Courier and Flying Courier.
- The double now gets a full Bottle when cast while having a bottled rune, instead of an empty one.
- The double now also copies Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
- Movement speed reduced from 315 to 310
- Base HPTechnology company regeneration increased from 0.25 to 2.0
- Flamebreak mana cost reduced from 140 to 110/120/130/140
- Wild Axes no longer has unit targeting
- Call of the Wild cooldown rescaled from 40 to 42/38/34/30
- Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
- Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%
- Drunken Haze cooldown reduced from 8 to 8/7/6/5
- Primal Split`s Dispel Magic damage to summons increased from 200 to 500
- Primal Split`s Dispel Magic cooldown reduced from 6 to 4
- Primal Split`s Wind Walk cooldown reduced from 7 to 5

- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
to Bristleback:
- Viscous Nasal Goo is no longer targeted, instead it applies Goo to all enemies around you in 600 AoE when cast
- Viscous Nasal Goo mana cost reduced from 30 to 25
- Quill Spray max damage increased from 400 to 450

- Spawn Spiderlings damage reduced from 75/150/225/300 to 70/140/210/280
Runes
- Added Arcane Rune
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Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%. |
Game Modes
- Random Draft hero pool increased from 24 to 50
- Added Random Draft to Ranked Matchmaking
- Random Draft now uses the same picking mechanics as Ranked All Pick
- Ranked All Pick initial pre-picking time reduced from 15 to 5
Lane Creeps
- Creep bounty increases by 1 gold per normal upgrade cycle
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I.e. every 7 minutes 30 seconds |
- Creeps now arrive slightly closer to the top Dire tower and bottom Radiant tower
Neutral Creeps
- Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)
- Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
- Dragonhide Aura`s stackable armor increased from 2 to 3
- Ancient Dragons armor reduced by 1
- Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
- Added a new ability to Ancient Black Dragon, Fireball
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Fireball |
- Ancient Thunderhide`s Frenzy is now unit targetable
- Hill Troll Priest`s Mana Aura increased from 2 to 3
- Satyr Banisher`s Purge cooldown reduced from 5 to 3 seconds
- Satyr Tormenter`s Unholy Aura HP regen increased from 4 to 6
- Satyr Tormenter`s Shockwave distance increased from 800 to 1200
- Satyr Tormenter`s Shockwave speed reduced from 1050 to 900
- Satyr Tormenter`s Shockwave damage increased 125 to 160
- Dark Troll Summoner`s and Hill Troll`s attack range reduced from 500 to 400
- Dark Troll Summoner`s attack damage increased by 6
Roshan
- Roshan`s base armor increased by 1
- Roshan`s Base Attack Time increased from 1.0 to 2.0
- Roshan now has +100 Attack Speed
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He still attacks at the same rate, but is affected less by negative attack speed. |
Controls
- Added a Patrol command
- You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
- Single Target spells with AoE effects now have a new targeting UI
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Abilities like Frost Nova, Storm Bolt, etc. |
Gameplay Mechanics
- Siege damage against heroes increased from 75% to 85%
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Towers and Siege units do approximately 13% more damage to heroes. |
- Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)
- Hero base HP increased from 150 to 180
- Simplified some minor damage and armor types
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Removed the Light attack type and moved the following units to the Standard attack type (effectively 40%⃢₆ₒ50% vs structures): Centaur Conqueror, Hellbear, Hellbear Smasher, Wildwing Ripper, Satyr Tormenter, Ancient Granite Golem, Ancient Black Dragon, Forged Spirits, Spiderlings, and Warlock`s Golems. Removed the Weak armor type and moved the following unit to the Soft armor type (same as creeps): Beastmaster`s Hawk Combined the Basic and Strong Armor types (like various other neutrals use): Kobold Soldier, Vhoul Assassin, Ghost, Hill Troll Berserker, Hill Troll Priest, Harpy Scout, Harpy Stormcrafter, Beastmaster`s Boar, Undying`s Tombstone, Pugna`s Nether Ward, Templar Assassin`s Psionic Trap, Techies` Land Mine, Techies` Stasis Trap, and Techies` Remote Mine. |
Terrain
- Added a new neutral hard camp for each team, near their respective Secret Shops
- Added a small ramp from the Radiant Secret Shop to the ward spot right above it
- Moved the Radiant hard camp closer to the Dire offlane
- Swapped Medium and Hard camp in Radiant Jungle
- Added a new pathway from Radiant mid to Radiant jungle
- Added a ramp connecting the Radiant jungle to the area near Roshan
- Created a walkable pathway to the Radiant rune ward
- Created a new juke spot behind the Dire Secret Shop
- Expanded Terrain around the top Tier 2 Radiant tower
- Moved the bottom rune up a little bit
- Radiant middle tier 1 tower has been moved back
- Adjusted Radiant small camp spawn box
- Added a new ward spot near the Radiant ancients (does not reveal top rune)
- Created a new pathway leading to the wardspot below the Radiant Secret Shop
- Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
- Moved the Dire ramp leading to the top rune closer up
- Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
- Improved jukability in the terrain around the Dire side shop
- Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
- Added a new ward spot to the right of the top tier 1 Radiant tower
- Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
- Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
- Added a new pathway above the top Dire side shop
- Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
- Added a walkable path to the ward spot near bottom rune
- Reduced the size of the pull camp box on the Dire safelane hard camp
- Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
- Added a new pathway to the south of the bottom side shop
- Added a couple of trees in the Dire base between the mid and top towers along the ledge
- Adjusted juke paths near the Radiant ward spot near the hard camp
- Added a new juke spot to the south of the bottom Radiant hard camp
- Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
- Added some trees below the top Radiant T2 tower
- Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
- Added a pathway above the Radiant Ancient (leading up to the new ward spot)
- Adjusted Dire secret shop location slightly
- Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
- Adjusted tree layout of the high ground to the right of the Radiant middle camp
- Moved Radiant ramp to the bottom rune back a little bit
- Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
- Nudged the Radiant small camp down very slightly
- Moved the Radiant mid medium camp down slightly and adjusted nearby trees
- Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
- Adjusted the position of the Radiant middle ramp slightly
- Added a new juke spot to the terrain to the right of the Radiant small camp
- Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower
Alchemist
- Greevil`s Greed Bounty Rune multiplier rescaled from 5x to 3/4/5/6x
- Fixed Greevil`s Greed granting full gold during Buyback gold penalty phase
Arc Warden
- Undocumented Changes
- Spark Wraith mana cost increased from 50 to 100/110/120/130
Bane
- Movement speed reduced from 315 to 310
Batrider
- Base HP regeneration increased from 0.25 to 2.0
- Flamebreak mana cost reduced from 140 to 110/120/130/140
Beastmaster
- Wild Axes no longer has unit targeting
- Call of the Wild cooldown rescaled from 40 to 42/38/34/30
Bloodseeker
- Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
Bounty Hunter
- Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%
Brewmaster
- Drunken Haze cooldown reduced from 8 to 8/7/6/5
- Primal Split`s Dispel Magic damage to summons increased from 200 to 500
- Primal Split`s Dispel Magic cooldown reduced from 6 to 4
- Primal Split`s Wind Walk cooldown reduced from 7 to 5
Bristleback
- Added Scepter to Bristleback
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Nasal Goo is no longer targeted, instead it applies Goo to all enemies around you in 600 AoE when casted |
- Viscous Nasal Goo mana cost reduced from 30 to 25
- Quill Spray max damage increased from 400 to 450
Broodmother
- Spawn Spiderlings damage reduced from 75/150/225/300 to 70/140/210/280
Centaur Warrunner
- Return damage increased from 30/42/54/66 to 30/45/60/75%
Chaos Knight
- Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180
Chen
- Base strength increased from 20 to 23
- Penitence mana cost reduced from 100 to 70
- Penitence duration increased from 5/6/7/8 to 8
Clinkz
- Agility growth increased from 3 to 3.3
Clockwerk
- Strength growth increased from 2.7 to 2.9
- Power Cogs now spawn in a circle rather than a rectangle
Crystal Maiden
- Crystal Nova cooldown reduced from 13 to 12
- Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6
Dark Seer
- Base intelligence reduced from 27 to 25
- Ion Shell is now purgeable
Dazzle
- Poison Touch mana cost reduced from 100 to 70
- Shallow Grave cast point increased from 0.3 to 0.35
- Shallow Grave mana cost increased from 140/130/120/110 to 150
- Weave no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds
Death Prophet
- Temporarily removed from Captain`s Mode
- Replaced Witchcraft with a new ability, Spirit Siphon
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Spirit Siphon |
- Base movement speed increased from 280 to 310
- Crypt Swarm cooldown reduced from 8 to 8/7/6/5
- Silence cooldown reduced from 15 to 15/14/13/12
- Exorcism spirit count increased from 8/14/21 to 8/16/24
- Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds
Doom
- Temporarily removed from Captain`s Mode
- Replaced Level Death with a new ability, Infernal Blade
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Infernal Blade |
- Base Attack Time increased from 1.7 to 2.0
- Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
- Scorched Earth movement speed from 16% to 14%
- Doom cooldown increased from 100 to 125
Dragon Knight
- Dragon Blood HP regen increased from 2/3/4/5 to 3/6/9/12
- Elder Dragon Form Frost AoE increased from 250 to 300
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Same AoE as the splash damage |
Drow Ranger
- Added Scepter to Drow Ranger
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Marksmanship now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius. The splintered arrows deal 50% damage each. Primary target still takes full damage. |
Earth Spirit
- Enabled Earth Spirit in Captain`s Mode
- Intelligence growth reduced from 2.4 to 2.1
- Boulder Smash stun AoE reduced from 200 to 160
- Geomagnetic Grip can now only pull allied heroes when using Scepter
Elder Titan
- Earth Splitter damage rescaled from 35% to 30/40/50%
- Earth Splitter mana cost rescaled from 175 to 125/175/225
- Earth Splitter`s physical damage component is no longer reduced by Damage Block
Ember Spirit
- Fire Remnants no longer give vision
Enchantress
- Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12
Enigma
- Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
- Malefice damage increased from 25/40/55/70 to 30/50/70/90
- Black Hole cooldown reduced from 200/190/180 to 200/180/160
Faceless Void
- Temporarily removed from Captain`s Mode
- Replaced Backtrack with a new ability, Time Dilation
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Time Dilation |
- Time Walk no longer slows units
- Time Walk now undoes any damage taken in the last 2 seconds
- Time Walk cooldown rescaled from 19/17/15/13 to 24/18/12/6
- Time Walk mana cost reduced from 90 to 40
- Time Walk range reduced from 700/900/1100/1300 to 550
- Time Walk cast point reduced from 0.35 to 0.2
Gyrocopter
- Call Down`s first missile damage reduced from 250/300/350 to 220/285/350
Huskar
- Berserker`s Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
- Berserker`s Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%
Invoker
- Invoker now starts with Invoke Level 1 at the beginning of the game
- Invoke now has the standard 6/11/16 leveling
- Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats
Jakiro
- Base damage increased by 7
Keeper of the Light
- Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
- Chakra Magic buff duration increased from 12 to 15 seconds
- Chakra Magic now restores and increases mana capacity by 75/150/225/300
Kunkka
- Added Scepter to Kunkka
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Ghost Ship now drags enemies within a 200 AoE of it towards the crash site. It now starts from where you are, rather than behind you, lands in the same position it normally would have. |
- Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
- Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
- Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
- Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
- Ghost Ship mana cost reduced from 150/200/250 to 125/175/225
Legion Commander
- Moment of Courage cooldown reduced from 2.7/2.1/1.5/0.9 to 2.6/2.0/1.4/0.8
- Legion Commander`s Scepter now makes you and your target immune to all damage unless the source is between the Duel participants.
- Legion Commander`s Scepter duration is now 4.75/5.5/6.25
Lifestealer
- Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
- Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
- Infest cooldown reduced from 100 to 100/75/50
Lion
- Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
- Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
- Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4
Lone Druid
- Temporarily removed from Captain`s Mode
- Replaced Synergy with a new ability for Lone Druid, Savage Roar
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Savage Roar |
- Spirit Bear attack damage increased from 33 to 35/45/55/65
- Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
- Rabid duration increased from 10 to 18/22/26/30
- Rabid movement speed increased from 5/10/15/20% to 10/15/20/25%
- True Form Health Bonus increased from 250/400/600 to 300/600/900
Luna
- Turn rate increased from 0.4 to 0.6
- Eclipse Scepter beam interval reduced from 0.6 to 0.3