Hellbear Smasher


Abilities

Thunder Clap
Does not pierce spell immunity. Play
Q
C
Ability
No Target
Affects
Enemies
Damage
Magical
The Hellbear Smasher claps his massive hands together, creating a deafening blast. The blast damages nearby enemies and throws them off their footing.
Cast Animation: 0.5+0.57
Radius: 300
Damage: 150
Move Speed Slow: 25%
Attack Speed Slow: 25
Slow Duration: 3
Cooldown symbol.png 12
Mana symbol.png 100
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Polar Furbolg Ursa Warrior Thunder Clap: Dispellable with any dispel.

Notes:

  • As a player controlled unit:
    • No restrictions.


Swiftness Aura
Can be used by illusions. Disabled by Break. Pierces spell immunity.
Ability
Aura
Affects
Allies
The fearsome Hellbear Smasher attacks more quickly and bullies nearby allies into following suit.
Radius: 900
Attack Speed Bonus: 15
Modifiers
Buff Centaur Khan Endurance Aura Bonus: Undispellable.


Info

Hellbear Smasher Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Hellbear Smasher model.png
Jungle Creep
Level 5
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 950
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 300
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 4
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 49‒55
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 500
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 100
Base attack time 1.55
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 800800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 61‒70
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 95
Model scale 0.95


Hellbear Smasher is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 found in:

Videos

Version history

Version
Description
  • Reduced gold bounty from 76-88 to 61-70.
  • Reduced experience bounty from 119 to 95.
  • Increased mana regeneration from 0 to 1.
  • HPTechnology company reduced from 1100 to 950
  • Adjusted neutral creep active abilities to all be on the bottom left most spot
  • Changed the Furbolg`s Stomp to a Clap
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
  • Increased the cooldown on the neutral creeps` Warstomp.

Hellbear Smasher

Thunder Clap
Ability: No Target
Affects: Enemy Units
Damage: Magical
The Hellbear Smasher claps his massive hands together, creating a deafening blast. The blast damages nearby enemies and throws them off their footing.
QC
100
12
Damage:
Movement Speed Slow:
Attack Speed Slow:
Slow Duration:
Radius:
₠150
₠25%
₠25
₠3
₠300
Affected By:₠
Notes
  • As a neutral unit the Hellbear Smasher only casts this spell when 3 or more valid enemy units are within the radius when it is attacking.
  • Blocked by Spell Immunity.
  • Can be purged.
Swiftness Aura
Ability: Aura
Affects: Allied Units
The seasoned Hellbear Smasher attacks more quickly and inspires nearby allies to follow suit.
W
Bonus Attack Speed:
Radius:
₠15
₠900
Affected By:₠
Notes
  • Illusions also benefit from this ability.
  • Disabled by Break.

Hellbear

Cloak Aura
Ability: Aura
Affects: Allied Units
Protects allies from magical damage. Creeps are protected better.
Creep Magic Resistance:
Hero Magic Resistance:
Radius:
₠20%
₠5%
₠900
Affected By:₠
Notes
  • This bonus can stack with itself.
  • Disabled by Break.

Version History

Patch Version Balance Changes
6.86
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
6.84
  • Hellbear health reduced from 950 to 700
  • Hellbear bounty reduced from 65 to 50
6.82
  • Centaur Conqueror`s Swiftness Aura has been moved to Hellbear Smasher
  • Hellbear Smasher Attack Time increased from 1.35 to 1.55
  • Hellbear Attack Time increased from 1.35 to 1.5
6.79
  • Hellbear Smasher HP reduced from 1100 to 950
  • Hellbear Armor reduced from 5 to 3