Magnus


Gameplay

Bio

Magnus, the Magnoceros
Play "No, I blame no one who covets my horn. But to desire more than sight of it is a guarantee of death."
Role: Initiator / Disabler / Nuker / Escape
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Magnus, the Magnoceros The master-smiths of Mt. Joerlak agree on only a : The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceroi would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.
Voice: Dempsey Pappion ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Videos

Abilities

Shockwave
Does not pierce spell immunity. Play
Q
W
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Magnus sends out a wave of force, damaging enemy units in a line.
Cast Animation: 0.3+1.2
Cast Range: 1150 (Upgradable by Aghanim`s Scepter. 1725)
Wave Distance: 1150 (Upgradable by Aghanim`s Scepter. 1725)
Wave Radius: 150
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 75/150/225/300
Movement Speed Slow: 0% (Upgradable by Aghanim`s Scepter. 60%)
Slow Duration: 0 (Upgradable by Aghanim`s Scepter. 2)
Cooldown symbol.png 10/9/8/7
Mana symbol.png 90
Upgradable by Aghanim`s Scepter. Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
Modifiers
Debuff Shockwave: Dispellable with any dispel.
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations.

Notes:

  • The Shockwave travels at a speed of 1050 (Upgradable by Aghanim`s Scepter. 1575).
  • Can hit units up to 1300 (Upgradable by Aghanim`s Scepter. 1875) range away (travel distance + radius).
  • Plays an initial sound and particles upon start casting.
  • When upgraded, the shockwave travels back to where the caster was upon cast, and not to where the caster currently is, or is upon reaching max disatnce.
    • The returning shockwave acts like a separate cast, cast by an invisible dummy. Therefore, enemies at the very tip may be hit only once.
    • This is because Shockwave does not hit units behind the caster, so units hit by it 150 range beyond its max travel distance do not get hit upon returning.
    • On the other side, units 150 range beyond the original cast point do get hit.
    • On its way back, the shockwave can hit already previously hit enemies a second time. The slow is only applied upon returning.
    • Treats creep-heroes as creeps, dealing half damage to them upon returning.


Empower
Not a Unique Attack Modifier. Cannot be used by illusions. Pierces spell immunity. Play
W
E
Ability
Target Unit
Affects
Allies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Gives an allied unit bonus damage and cleave on attack.
Cast Animation: 0.3+1.07
Cast Range: 800
Cleave Starting Radius: 150
Cleave Distance: 460
Cleave End Radius: 240
Cleave Damage: 20%/30%/40%/50% (Talent 30%/40%/50%/60%)
Attack Damage Bonus: 20%/30%/40%/50% (Talent 30%/40%/50%/60%)
Duration: 40
Cooldown symbol.png 8
Mana symbol.png 30/50/70/90
Modifiers
Buff Empower: Dispellable with any dispel.
With a deep bellow, Magnus displays his true power.

Notes:

  • Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
  • The unit`s current main damage is periodically checked, and the bonuses adapted instantly.
  • Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
  • The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
  • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.


Skewer
Partially pierces spell immunity. Play
E
D
Ability
Target Point
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on the way will be dragged to the destination, then damaged and slowed.
Cast Animation: 0.3+0.33
Cast Range: Global
Max Skewer Distance: 887/982/1077/1172 (Talent 1393.3/1488.3/1583.3/1678.3)
Skewer Radius: 125
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 70/140/210/280
Move Speed Slow: 25%/30%/35%/40%
Attack Speed Slow: 25/30/35/40
Slow Duration: 2.5/2.75/3/3.25
Cooldown symbol.png 25
Mana symbol.png 80
Partially pierces spell immunity. Cannot hit spell immune enemies. Slows and attempts to damage enemies when they turn spell immune while already hit.
Modifiers
Buff Skewer Movement: Undispellable.
Debuff Skewer Impact: Undispellable.
Debuff Skewer Slow: Dispellable with any dispel.
Magnoceros horns are valuable in direct proportion to their danger to prospective merchants.

Notes:

  • Magnus charges at a speed of 950.
  • Moves Magnus in 31.6 range instances. When targeting any distance which is not a multiplier of that number, it gets rounded down.
    • This means the minimal possible distance is 31.6, and the maximum possible 886.6/981.6/1076.6/1171.6 (Talent 1393.3/1488.3/1583.3/1678.3) (31.6 ℂₗ 28/31/34/37 (Talent 44/47/50/53)).
  • Enemy heroes within 125 radius around Magnus get moved in front of him and dragged along.
  • Dragged heroes are fully disabled during the drag.
  • Dragged heroes land 200 range away in front of Magnus at the end of the charge.
  • Can charge through and drag enemies over impassable terrain.


Reverse Polarity
Pierces spell immunity. Play
R
V
Ability
No Target
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
Cast Animation: 0.3+1.3
Radius: 410
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 50/125/200
Stun Duration: 2.25/3/3.75
Cooldown symbol.png 120
Mana symbol.png 200/250/300
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Magnus fights with the fury of the erupting Mt. Joerlak.

Notes:

  • Instantly pulls all affected units 150 range in front of Magnus.
  • There is no limit of how many units can be affected.
  • The particle effects and a sound effect start playing at the beginning of the cast.


Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Magnus Equipment (collapse sets)Sets Azurite Warden Defender of Matriarch Engulfing Spike Erupting Wrath Might of dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Magnus s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Magnus, the Magnoceros The master-smiths of Mt. Joerlak agree on only a Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Empower (pre 6.67) PlayWE AbilityTarget Unit / Autocast AffectsAllies Gives an allied dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Magnus
Strength primary attribute symbol.png
21 + 3.2
Agility attribute symbol.png
15 + 2.5
Intelligence attribute symbol.png
19 + 1.65
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 620 1500 2140
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5 1.76 4.45 6.37
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 284 537 713
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.77 1.69 2.35
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 32‒44 53‒65 97‒109 129‒141
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2 4.14 9.14 12.71
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.36% 3.01% 4.19%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.55 0.63 0.83 0.97
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.8
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.84
Base Attack Time 1.8
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 4

Magnus the Magnoceros is a monstrous melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who is usually played as a ganker, initiator, or semi-carry. His ability to battle multiple heroes at once gives him an excellent presence in team fights. In addition to his teamfight presence, he can buff allies or himself with bonus damage and cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See dota2 , capitalizing on his ability to group up multiple enemies. As a hero who possesses multiple area-of-effect abilities with a manageable mana cost, and a very powerful ultimate that serves as a great team fight initiation ability, Magnus is truly a force to be reckoned with.

Talents

Hero Talents
+15 Armor 25 +500 Skewer Range
+40 Movement Speed 20 +10% Empower Damage/Cleave
+12 Strength attribute symbol.png Strength 15 +90 Gold/Min
+15% Spell Amplification 10 +25 Attack Speed
Notes:

Recommended items

Early Game:

  • Bracer provides additional Strength and damage.
  • Bottle can save Magnus trips to the fountain, since its mana rejuvenation works well with his low-mana cost abilities. It is crucial if soloing the middle lane, allowing for rune control.
  • Magic Wand will not only provide him bonus attributes, but also more regeneration.

Core Items:

  • Power Treads give slight attribute buffs for damage/attack speed/mana regen depending on what you set them on (strength/agility/intelligence respectively). Recommended to get set on Strength.
  • Blink Dagger will help Magnus initiate with Reverse Polarity, as well as give him more mobility. Shockwave and Skewer can also be efficiently used after blinking in front of the enemy.
  • Drum of Endurance gives him additional strength and intelligence for his health and mana pool, as well as give him a small boost to his attack and movement speed.

Situational Items:

  • Battle Fury gives Magnus more regeneration, additional attack damage, and a permanent cleave that stacks with Empower.
  • Refresher Orb gives Magnus more regeneration and the ability to cast his ultimate in a shorter period of time.
  • Heart of Tarrasque helps him tank more damage, as well as give him additional attack damage.
  • Mask of Madness will give him a quick boost in attack speed, which could help when he is buffed with Empower.
  • Daedalus gives Magnus critical strike, enabling him to deal huge damage without relying on his spells.
  • Assault Cuirass gives Magnus additional attack speed as well as armor, and also debuff his enemies` armor.
  • Black King Bar makes it easier for Magnus to use his ultimate, as he can place himself in the middle of heroes without being interrupted. It can also be used so that he can live longer against too many disablers.
  • Shiva`s Guard gives Magnus an additional nuke once he`s in the middle of the enemy team, much needed armor, and a large boost to his somewhat small mana pool.


Audio

History

Equipment

Trivia

  • In the transition to Dota 2, Magnus`s race was changed from Magnataur to Magnoceros, most likely to avoid copyright issues with Blizzard, since the Magnataur are an existing race in the Warcraft universe.
  • "Magnus" means "great" in Latin.
  • Magnus` lore was written by Greg Kasavin of Supergiant Games. In Greg`s original draft, the Magnoceri were a dying race due to the males having the tendency of killing the females after mating, leading Magnus to go on a search for a new mate that could please him. Magnus still has many rivalry lines directed towards female heroes referencing that original draft.
  • Magnus is named after Gustav Magnus, a German physicist who discovered the Magnus effect, an effect in which a spinning ball/cylinder curves away from its principle flight path.
    • Reverse Polarity acts similarly in this regard, moving everyone around himself to a position in front of him.

Gallery

Magnus, the Magnoceros

Recommended Roles
Initiator Disabler Nuker Escape

The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceri would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance.

Abilities

Shockwave
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Magnus sends out a wave of force, damaging enemy units in a line.
QW
90
10 / 9 / 8 / 7
Damage:
Radius:
Distance:
Cast Range:
Talent Cooldown:
₠75 / 150 / 225 / 300
₠150
₠1150
₠1150
3
Affected By:₠
Mt. Joerlak was a somewhat unstable mass, and Magnus has learnt to channel its reverbations.
Notes
  • Can hit units up to 1300 range away.
  • The projectile travels at 1050 speed.
  • Blocked by Spell Immunity.
Empower
Ability: Unit Target
Aura
Affects: Allied Units
Gives an allied unit bonus damage and cleave on attack. Ranged units benefit from the damage bonus, but cannot cleave.
Upgradeable by Aghanim`s Scepter to grant its bonuses in an aura around Magnus, and grants ranged units splash damage on attacks.
WE
30 / 40 / 50 / 60
8
Bonus Damage:

Cleave Damage:


Cleave Radius:

Cleave Distance:
Duration:
Cast Range:
Ranged Splash Damage:

Ranged Splash Radius:

Aura Radius:
₠20% / 30% / 40% / 50%
65% with level 20 talent
₠20% / 30% / 40% / 50%
65% with level 20 talent
₠150 growing to 240
₠460
₠40
₠800
10% / 15% / 20% / 25%
40% with level 20 talent
240
900
Affected By:₠
With a deep bellow, Magnus displays his true power.
Notes
  • The Aghanim`s Scepter aura grants all the usual effects of Empower to allied heroes, including Magnus.
  • Can still be cast on units and heroes when upgraded. The aura and the buff do not stack.
  • Can be purged.
Skewer
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Magnus rushes forward, goring enemy units on his massive horn. Heroes hit on the way will be dragged to the destination. Any units in the way will be damaged and slowed.
ED
80
25
Damage:
Movement Slow:
Attack Slow:
Slow Duration:
Radius:
Cast Range:
₠70 / 140 / 210 / 280
₠25% / 30% / 35% / 40%
₠40
₠2.5 / 2.75 / 3 / 3.25
₠125
₠900 / 1000 / 1100 / 1200
Affected By:₠
Magnoceros horns are valuable in direct proportion to their danger to prospective merchants.
Notes
  • Magnus rushes to the target location at 950 speed.
  • Destroys trees in its path within 200 range. At the end location, destroys trees within 400 range.
  • Blocked by Spell Immunity.
  • The slow can be purged.
Reverse Polarity
Ability: No Target
Affects: Enemy Units
Damage: Magical
Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage.
RV
200 / 250 / 300
120 / 110 / 100
Damage:
Stun Duration:

Radius:

₠50 / 125 / 200
₠2.25 / 3 / 3.75
₠3 / 4 / 5 on creeps
₠410
Affected By:₠
Magnus fights with the fury of the erupting Mt. Joerlak.
Notes
  • Pulls affected units to 150 distance in front of Magnus.
  • Does not pull Roshan.
  • Damage blocked by Spell Immunity, the stun is not.

Talent Tree

Talent Tree
-4s Shockwave Cooldown 25 -35s Respawn Time
+40 Movement Speed 20 +15% Empower Damage/Cleave
+12 Strength 15 +90 Gold/Min
+15% Spell Amplification 10 +25 Attack Speed

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items