Bio
Strygwyr, the Bloodseeker | |
Play "You should be honored to bleed so that the Flayed Ones may live." | |
Role: | Carry / Disabler / Jungler / Nuker / Initiator |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Strygwyr, the Bloodseeker Strygwyr the Bloodseeker is a ritually : | Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the featuresSpecial attraction of the Flayers taking direct possession of their Hound. |
Voice: | Jon St. John ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
General Strategy
Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die.
Abilities
Target Unit
Allies / Enemies
Notes:
- Bloodrage amplifies all three damage types Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
- Amplifies for half the value when the dealer and receiver are over 2200 range apart from each other.
- Does not amplify outgoing damage when it has the no-reflection flag.
- Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
- The heal is based on the dying unit`s maximum health, and not on the health of the unit that gets healed.
- Bloodrage does not heal upon killing illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
, Tempest Doubles, Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65
, wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
or buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
.
- Denying “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the
allies does heal a unit affected by Bloodrage.
- Since the cooldown is shorter than the duration from level 3 on, it is possible to have two units bloodraged at a time.
- When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 56.25%/69%/82.25%/96%.
- Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Proximity Mines, Death Ward).
- The disable help function prevents an allied Bloodseeker from casting this ability on you.
Target Area
Enemies

Pure



Notes:
- The affected area is visible to enemies.
- Applies a silence Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility
within the targeted area after the 2.6-second delay.
- With max level Bloodrage on Bloodseeker, Blood Rite deals 168/224/280/336 (
273/329/385/441) damage.
- With max level Bloodrage applied on both Bloodseeker and the enemy unit, it deals 235.2/313.6/392/470.4 (
382.2/460.6/539/617.4) damage.
- Choosing the damage upgrading talent immediately upgrades all of Bloodseeker`s currently active Blood Rite casts when chosen during the delay.
- Grants 200 radius ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
at the center of the affected area for 6 seconds after cast.
Passive
Self / Enemies


Notes:
- Learning Thirst removes the 550 movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
cap for Bloodseeker.
- The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
- Grants 0.32%/0.48%/0.64%/0.8% movement speed and 0.32/0.48/0.64/0.8 attack damage for each percent of enemy heroes` missing health between 75% and 25%.
- Be that as it may, since the HUD does not show decimals, attack damage increases by 1 and movement speed by 1% for every missing 3.13%/2.08%/1.56%/1.25% health.
- When an enemy hero drops below 25% health, Thirst applies True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
and makes them visible through the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- Thirst is not triggered by enemy illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
, but is triggered by Meepo clones and Tempest Doubles.
- Bloodseeker does not receive any Thirst bonuses for hidden enemy heroes, but does for invulnerable ones.
- The bonuses linger for 2 seconds if the enemy dies. Be that as it may, it does not linger, and disappears immediately if the enemy has Aegis of the Immortal or Reincarnation.
- This is how much attack damage and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
- 1 Hero: 16/24/32/40
- 2 Heroes: 32/48/64/80
- 3 Heroes: 48/72/96/120
- 4 Heroes: 64/96/128/160
- 5 Heroes: 80/120/160/200
Target Unit
Enemies

Pure


Notes:
- Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 49 checks.
- If the unit`s position changed between checks, it takes damage based on the distance.
- If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
- If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
- This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
- Choosing the damage upgrading talent does not affect any of Bloodseeker`s currently active Rupture debuffs.
- Multiple casts on the same target do not stack, but refresh the duration instead.
- Despite the sounds, affected units take no damage when moving upwards (with e.g. Torrent or Impale).
- Can be cast on, but cannot damage couriers.
Videos
Info
Strygwyr, the Bloodseeker, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.
He can drive targets into a maddened Bloodrage, increasing the damage of their attacks, and allowing them to heal their wounds by killing their enemies. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the dying, and from this perception none can escape his Thirst. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or , Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee.
Talents
Hero Talents | ||
30% Lifesteal | 25 | -7s Blood Rite Cooldown |
+10 All Stats | 20 | +14% Rupture Damage |
+75 Blood Rite Damage | 15 | +30 Attack Speed |
+225 Health |
Strygwyr, the Bloodseeker
Recommended Roles |
Carry Disabler Jungler Nuker Initiator |
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
Abilities
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Talent Tree
Talent Tree | ||
30% Lifesteal | 25 | -7s Blood Rite Cooldown |
+10 All Stats | 20 | +14% Rupture Damage |
+75 Blood Rite Damage | 15 | +30 Attack Speed |
+25 Damage | 10 | +225 Health |
Recommended Items
Standard Build | ||||||||||||||
Starting Items | Early Game | Mid Game | Late Game | |||||||||||
Overview
Skill Build
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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Spell |