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- Increased base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 29-35 to 33-39 (total attack damage is now 57-63).
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.4 to 2.7.
- Reduced base health regeneration from 0.25 to 0.
- Blood Rite
- Reduced cast time from 0.4 to 0.3.
- Reduced cooldown from 25/21/17/13 to 18/16/14/12.
- Level 10 left talent: Increased health bonus from 200 Health to 225.
- Level 10 left talent: Replaced +5 armor with +200 health.
- Level 15 left talent: Replaced +250 health with +75 Blood Rite damage.
- Level 20 right talent: Replaced 30 respawn time reduction with +14% Rupture damage.
- Thirst now lingers for 2 seconds after a target dies. ?
- Added talents:
- Level 10: +25 attack damage or +5 armor
- Level 15: +250 health or +30 attack speed
- Level 20: +10 all stats or -30s respawn time
- Level 25: 30% lifesteal or -7s Blood Rite cooldown
- Increased Rupture distance to damage from 26%/42%/60% to 30%/45%/60%.
- Thirst
- Increased max movement speed bonus per hero from 10%/20%/30%/40% to 16%/24%/32%/40%
- Increased max attack damage bonus per hero from 10/20/30/40 to 16/24/32/40.
- Reduced Blood Rite cooldown from 30/25/20/15 to 25/21/17/13.
- Increased Rupture distance to damage from 20%/40%/60% to 26%/42%/60%.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2 to 2.4.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Bloodseeker: Replaces Rupture`s 60 second cooldown with 2 charges that have a 40 second replenish time.
- Reduced Rupture cast point from 0.6 to 0.4.
- Rescaled Blood Rite cooldown from 29/26/23/20 to 30/25/20/15.
- Reduced Bloodrage heal from 25% on each level to 19%/21%/23%/25%.
- Changed Thirst scaling from 100%->25% to 75%->25%.
- Thirst
- Now scales up to 25% health (total speed and damage remain the same).
- Reduced invisible enemy reveal health threshold from 30% to 25%.
- Blood Rite no longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Added to Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2
- Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag (i.e. no longer amplifies Blade Mail Item Old Abilities Changelogs Blade MailBL A razor-sharp coat of mail, it is the choice of selfless martyrs in combat. Cost2200 Bought FromArmor Active Damage Return Bonus +10 Intelligence+6 Armor+22 or Fatal Bonds damage).
- Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reduced base movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 300 to 290.
- Reworked Bloodrage
- Old Bloodrage:
- Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
- Cast time: 0.4
- Cast range: 800
- Attack damage bonus: 30%/60%/90%/120%
- Damage per second: 20
- Duration: 6/7/8/9
- Mana cost: 80
- Cooldown: 12/10/8/6
- Notes: Dispels the target and the applies the debuff. Silences the target. Cannot be dispelled. Cannot be cast on spell immune units, but spell immunity does not dispel.
- New Bloodrage:
- Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
- Cast time: 0.2
- Cast range: 800
- Damage amplification: 25%/30%/35%/40%
- Duration: 9/10/11/12
- Mana cost: 0
- Cooldown: 12/10/8/6
- Notes: Neither dispels, nor silences the target. Can be dispelled. Can be cast on spell immune units and spell immunity does dispel it.
- Replaced Blood Bath with Blood Rite
- Blood Rite:
- Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
- Cast time: 0.4
- Cast range: 1500
- Radius: 600
- Damage: 120/160/200/240 (damage type: Pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 )
- Silence duration: 3/4/5/6
- Mana cost: 100
- Cooldown: 29/26/23/20
- Notes: The entire area is marked and visible to everyone during the delay. The delay consists of 2.6 seconds delay and 0.4 second cast time.
- Thirst
- Reduced visibility health threshold from 50% to 30%.
- Increased invisible enemy reveal health threshold from 25% to 30%.
- Now displays a debuff and a visual effect on revealed enemies, both being visible to everyone.
- Movement speed and attack damage bonus are now proportional to how low the enemy`s health is, instead of being granted all together when below the reveal threshold.
- Increased movement speed bonus per hero from 5%/15%/25%/35% to 10%/20%/30%/40%
- Increased attack damage bonus per hero from 5/15/25/35 to 10/20/30/40
- Rupture
- No longer deals 150/250/350 initial damage.
- Increased duration from 7/8/9 to 12 on each level.
- Reduced cooldown from 70/60/50 to 60 on each level.
- Bloodrage
- Reduced cast point from 0.6 to 0.4.
- Can no longer be dispelled Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as by anything.
- Increased Blood Bath heal from dying enemy heroes within 325 radius from 5%/10%/15%/20% to 10%/20%/30%/40% of their max health.
- Thirst
- Increased movement speed bonus from 7%/14%/21%/28% to 5%/15%/25%/35%.
- Increased attack damage bonus from 7/14/21/28 to 5/15/25/35.
- Reduced base movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed from 305 to 300.
- Thirst
- No longer grants shared vision with enemies below the health threshold, but only shows their models through the Fog of War instead
- Bonuses on Bloodseeker no longer linger for 3 seconds when the target dies
- Now removes the movement speed cap of 522 for Bloodseeker
- Bonuses on Bloodseeker now stack for each enemy hero below the threshold
- Increased radius from 6000 to global
- Increased visibility health threshold from 20%/30%/40%/50% to 50% on each level
- Increased invisible enemy reveal health threshold from 10%/15%/20%/25% to 25% on each level
- Reduced movement speed bonus from 15%/25%/35%/45% to 7%/14%/21%/28%
- No longer provides 3/4/5/6 armor
- Now provides 7/14/21/28 attack damage
- Rupture no longer ignores its cast backswing.
- Bloodrage now dispels the target upon cast
- Thirst now increases armor by 3/4/5/6 when active.
- Changed Rupture damage type from Pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 to HP Removal.
- Increased Bloodrage attack damage bonus from 20%/40%/60%/80% to 30%/60%/90%/120%.
- Increased Blood Bath enemy hero death detection radius from 225 to 325.
- Thirst
- Increased radius from 1500/3000/4500/6000 to 6000 on each level.
- Increased movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
- Rescaled enemy hero visibility health threshold from 40% on each level to 20%/30%/40%/50%.
- Rescaled invisible enemy hero reveal health threshold from 20% to 10%/15%/20%/25%.
- Thirst
- No longer partially reveals invisible heroes below 40% health.
- Now fully reveals invisible heroes below 20% health.
- Rupture
- Increased duration from 5/7/9 to 7/8/9.
- Reduced cooldown from 70 to 70/60/50.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Blood Bath now heals Bloodseeker by 5%/10%/15%/20% of a dying enemy hero`s health when he is within 225 range of it.
- Bloodseeker is still healed by 10%/20%/30%/40% if he is the killer.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 18 to 23.
- Reduced Rupture cooldown from 100 to 70.
- Increased Blood Bath heal from creeps from 5%/10%/15%/20% to 10%/15%/20%/25% of the unit`s health.
- Reduced Thirst visibility health threshold from 50% to 40%.
- Increased base armor from 0 to 2 (total armor is now 5.36).
- Thirst
- Is no longer an active ability with a 30 second duration, 100 mana cost and 60 seconds cooldown. Is now a passive ability.
- Reduced radius from global to 1500/3000/4500/6000
- Now displays a status debuff icon on the target
- Rupture
- No longer uses a projectile.
- No longer displays a status debuff icon.
- Increased mana cost from 100/150/200 to 150/200/250.
- Increased cooldown from 70 to 100.
- Rupture
- Increased initial damage from 100/200/300 to 150/250/350.
- Reduced duration from 7/10/13 to 5/7/9.
- Rupture
- Now displays a status debuff icon on the target
- Now uses a projectile (speed unknown)
- Changed damage type from HP Removal to Pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2
- Reduced mana cost from 200/250/300 to 100/150/200.
- Reduced cooldown from 120 to 70.
- Re-added and reworked Bloodseeker.
- Changed primary attribute from intelligence to agility.
- Increased base strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To from 17 to 19.
- Increased base agility and gain from 15 + 1.6 to 24 + 2.6.
- Reduced base intelligence from 21 + 2.6 to 18 + 1.7.
- Removed Bleed
- Removed Demon Fury
- Bloodrage
- Is now Bloodseeker`s first ability, instead of second.
- Changed legacy hotkey from B to D.
- Reduced duration from 15 on each level to 6/9/12/15.
- Added new ability
- Blood Bath:
- Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
- Killed hero`s max health as heal: 10%/20%/30%/40%
- Killed creep`s max health as heal: 5%/10%/15%/20%
- Notes: Works against any unit Bloodseeker kills except for buildings and wards, but including allied units.
- Added new ability
- Thirst:
- Senses the blood of any hero when they are below 50% health. If it finds one, Strygwyr gains vision of that unit and increases move speed.
- Health threshold: 50%
- Movement speed bonus: 11%/22%/33%/44%
- Duration: 30
- Mana cost: 100
- Cooldown: 60
- Notes: When cast, checks all enemy heroes` health for 30 seconds. If any of them drop below the threshold, they revealed and Bloodseeker gains the movement speed bonus. Can reveal multiple heroes, but gains movement speed only from one.
- Old Rupture:
- Strygwyr`s blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
- Radius: ~200
- Initial damage: 0/20/40/60
- Damage per second: 40
- Duration: 40
- Notes: Is a passive, regular ability. Every second, a random enemy is chosen within the radius. That enemy receives a debuff which lasts for 5 seconds. If the same unit is chosen multiple times, the debuff gets refreshed. Initial damage is lethal, damage over time is not.
- New