Bloodseeker Changelogs


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Bloodseeker 23 + 2.7 24 + 3 18 + dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Bloodseeker Equipment (collapse sets)Sets Ardor of the Scarlet dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Strygwyr, the Bloodseeker Strygwyr the Bloodseeker is a ritually Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Bloodrage (Pre 6.82) PlayQD AbilityTarget Unit AffectsAllies / Enemies dota2 Changelogs Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 General 2 Bloodrage 3 Blood Rite 4

Version history

Version
Description
  • Level 10 left talent: Increased health bonus from 200 Health to 225.
  • Level 10 left talent: Replaced +5 armor with +200 health.
  • Level 15 left talent: Replaced +250 health with +75 Blood Rite damage.
  • Level 20 right talent: Replaced 30 respawn time reduction with +14% Rupture damage.
  • Thirst now lingers for 2 seconds after a target dies. ?
  • Added talents:
    • Level 10: +25 attack damage or +5 armor
    • Level 15: +250 health or +30 attack speed
    • Level 20: +10 all stats or -30s respawn time
    • Level 25: 30% lifesteal or -7s Blood Rite cooldown
  • Increased Rupture distance to damage from 26%/42%/60% to 30%/45%/60%.
  • Thirst
    • Increased max movement speed bonus per hero from 10%/20%/30%/40% to 16%/24%/32%/40%
    • Increased max attack damage bonus per hero from 10/20/30/40 to 16/24/32/40.
  • Reduced Blood Rite cooldown from 30/25/20/15 to 25/21/17/13.
  • Increased Rupture distance to damage from 20%/40%/60% to 26%/42%/60%.
  • Rescaled Blood Rite cooldown from 29/26/23/20 to 30/25/20/15.
  • Reduced Bloodrage heal from 25% on each level to 19%/21%/23%/25%.
  • Changed Thirst scaling from 100%->25% to 75%->25%.
  • Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.
Old Bloodrage:
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast time: 0.4
Cast range: 800
Attack damage bonus: 30%/60%/90%/120%
Damage per second: 20
Duration: 6/7/8/9
Mana cost: 80
Cooldown: 12/10/8/6
Notes: Dispels the target and the applies the debuff. Silences the target. Cannot be dispelled. Cannot be cast on spell immune units, but spell immunity does not dispel.
New Bloodrage:
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
Cast time: 0.2
Cast range: 800
Damage amplification: 25%/30%/35%/40%
Duration: 9/10/11/12
Mana cost: 0
Cooldown: 12/10/8/6
Notes: Neither dispels, nor silences the target. Can be dispelled. Can be cast on spell immune units and spell immunity does dispel it.
  • Replaced Blood Bath with Blood Rite
Blood Rite:
Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
Cast time: 0.4
Cast range: 1500
Radius: 600
Damage: 120/160/200/240 (damage type: Pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 )
Silence duration: 3/4/5/6
Mana cost: 100
Cooldown: 29/26/23/20
Notes: The entire area is marked and visible to everyone during the delay. The delay consists of 2.6 seconds delay and 0.4 second cast time.
  • Thirst
    • Reduced visibility health threshold from 50% to 30%.
    • Increased invisible enemy reveal health threshold from 25% to 30%.
    • Now displays a debuff and a visual effect on revealed enemies, both being visible to everyone.
    • Movement speed and attack damage bonus are now proportional to how low the enemy`s health is, instead of being granted all together when below the reveal threshold.
    • Increased movement speed bonus per hero from 5%/15%/25%/35% to 10%/20%/30%/40%
    • Increased attack damage bonus per hero from 5/15/25/35 to 10/20/30/40
  • Rupture
    • No longer deals 150/250/350 initial damage.
    • Increased duration from 7/8/9 to 12 on each level.
    • Reduced cooldown from 70/60/50 to 60 on each level.
  • Increased Blood Bath heal from dying enemy heroes within 325 radius from 5%/10%/15%/20% to 10%/20%/30%/40% of their max health.
  • Thirst
    • Increased movement speed bonus from 7%/14%/21%/28% to 5%/15%/25%/35%.
    • Increased attack damage bonus from 7/14/21/28 to 5/15/25/35.
  • Increased Bloodrage attack damage bonus from 20%/40%/60%/80% to 30%/60%/90%/120%.
  • Increased Blood Bath enemy hero death detection radius from 225 to 325.
  • Thirst
    • Increased radius from 1500/3000/4500/6000 to 6000 on each level.
    • Increased movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
    • Rescaled enemy hero visibility health threshold from 40% on each level to 20%/30%/40%/50%.
    • Rescaled invisible enemy hero reveal health threshold from 20% to 10%/15%/20%/25%.
  • Thirst
    • No longer partially reveals invisible heroes below 40% health.
    • Now fully reveals invisible heroes below 20% health.
  • Rupture
    • Increased duration from 5/7/9 to 7/8/9.
    • Reduced cooldown from 70 to 70/60/50.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Blood Bath now heals Bloodseeker by 5%/10%/15%/20% of a dying enemy hero`s health when he is within 225 range of it.
    Bloodseeker is still healed by 10%/20%/30%/40% if he is the killer.
  • Added -disablehelp for Bloodrage.
  • Increased Agility attribute symbol.png agility gain from 2.6 to 3.0.
  • Bloodrage
    • Reduced duration from 6/9/12/15 to 6/7/8/9.
    • Rescaled cooldown from 10 to 12/10/8/6.
    • Increased damage per second from 20/15/10/5 to 20 on each level.
  • Reduced base armor from 2 to 0 (total armor is now 3.36).
  • Blood Bath no longer heals Bloodseeker upon killing illusions.
  • Increased Blood Bath heal from creeps from 5%/10%/15%/20% to 10%/15%/20%/25% of the unit`s health.
  • Bloodrage
    • Reduced mana cost from 80/100/120/140 to 80 on each level.
    • Reduced cooldown from 20 to 10.
  • Rescaled Bloodrage damage per second from 2/4/6/8 to 20/15/10/5.
  • Reduced Thirst visibility health threshold from 50% to 40%.
  • Increased base armor from 0 to 2 (total armor is now 5.36).
  • Thirst
    • Is no longer an active ability with a 30 second duration, 100 mana cost and 60 seconds cooldown. Is now a passive ability.
    • Reduced radius from global to 1500/3000/4500/6000
  • Now displays a status debuff icon on the target
  • Rupture
    • No longer uses a projectile.
    • No longer displays a status debuff icon.
    • Increased mana cost from 100/150/200 to 150/200/250.
    • Increased cooldown from 70 to 100.
  • Rupture
    • Increased initial damage from 100/200/300 to 150/250/350.
    • Reduced duration from 7/10/13 to 5/7/9.
Blood Bath:
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
Killed hero`s max health as heal: 10%/20%/30%/40%
Killed creep`s max health as heal: 5%/10%/15%/20%
Notes: Works against any unit Bloodseeker kills except for buildings and wards, but including allied units.
  • Added new ability
Thirst:
Senses the blood of any hero when they are below 50% health. If it finds one, Strygwyr gains vision of that unit and increases move speed.
Health threshold: 50%
Movement speed bonus: 11%/22%/33%/44%
Duration: 30
Mana cost: 100
Cooldown: 60
Notes: When cast, checks all enemy heroes` health for 30 seconds. If any of them drop below the threshold, they revealed and Bloodseeker gains the movement speed bonus. Can reveal multiple heroes, but gains movement speed only from one.
  • Reworked Rupture
Old Rupture:
Strygwyr`s blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Radius: ~200
Initial damage: 0/20/40/60
Damage per second: 40
Duration: 40
Notes: Is a passive, regular ability. Every second, a random enemy is chosen within the radius. That enemy receives a debuff which lasts for 5 seconds. If the same unit is chosen multiple times, the debuff gets refreshed. Initial damage is lethal, damage over time is not.
New