Info
Ability
Target Unit
Target Unit
Affects
Allies / Enemies
Allies / Enemies
Damage
Magical
Magical
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Notes:
- This ability got reworked into the current Bloodrage in the 6.82 gameplay patch.
- Can be cast on enemies and allies alike, including self, applying all the effects.
- Applies a silence Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility and a basic dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on the target, as well as increasing its attack damage, but also dealing damage to it.
- Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
- Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
- Deals a total of 120/140/160/180 damage to the target unit.
Ability
Passive
Passive
Affects
Self
Self
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit`s maximum HP.
Enemy Death Heal Radius: 325
Killed Hero`s Max Health as Heal: 10%/20%/30%/40%
Killed Non-Hero`s Max Health as Heal: 10%/15%/20%/25%
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle
Notes:
- This ability got replaced by Blood Rite in the 6.82 gameplay patch.
- Denied creeps (including siege creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at ) and heroes trigger Bloodbath, but illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They do not.
- Suiciding enemy heroes still heal Bloodseeker when within the radius.
- Bloodseeker regenerates health regardless of how he killed the unit, be it with spells, items or attacks.
Strygwyr focuses on an enemy unit, and causes it to bleed painfully, slowing its speed and causing damage. If Strygwyr stops channeling, the effect stops 5 seconds later.
Notes:
- This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
- When the channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another gets canceled prematurely, the debuff still lasts on the unit for 5 seconds.
- Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 10 possible instances when fully channeled.
- Can deal up to 200/300/400/500 damage when fully channeled ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Magical
Magical
Strygwyr`s blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Search Radius: 200
Search Interval: 1
Initial Damage: 0/20/40/60
Damage per Second: 40
Duration: 5
Modifiers
Rupture: Dispellable with any dispel.
Notes:
- This version of Rupture belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
- Randomly chooses an enemy within the radius and places a debuff on it, which causes it to take damage for 5 seconds.
- The damage per second is not lethal, but the initial damage is.
- If the same unit is chosen multiple times in a row, the debuff gets refreshed. The initial damage is only applied upon receiving the debuff.
- Deals damage in 1 second intervals, starting immediately, resulting in 5 instances (6, together with the initial damage).
- One instance of the debuff can deal up to 200/220/240/260 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
Ability
No Target
No Target
Affects
Self
Self
Strygwyr lets part of his inner demon out and goes on a rampage. He attacks with a small range and deals critical damage with every strike.
Notes:
- This ability had belonged to Bloodseeker before it got removed in the 6.04 gameplay patch.
- During the transformation, Bloodseeker cannot do anything. Cannot be interrupted.
- Does not disjoint Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles upon cast.
- Increases Bloodseeker`s attack range to 200 and turns him into a ranged unit for the duration. Attack projectile speed is unknown.
- Every attack during Demon Fury deals a 200% critical strike Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike .
- When dying during Demon Fury, all bonuses are lost.