Info
Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dark mist that hides units inside of it. Invisible units cannot be seen even when outside of the Fog of War, unless they are spotted by a source of True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear . Units cannot see through trees or to higher elevations - the only exceptions to this rule are flying units, who have unrestricted vision, and Night Stalker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Night Stalker 23 + 3.1 18 + 2.25 16 / Keeper of the Light Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Keeper of the Light 14 + 2.1 15 + 1.6 25 + with an Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 at night/day.
All units on your team share vision, which means that if a unit can see through the Fog of War, all allies can as well. This also applies to lane creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at , other controlled creeps, and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
Fog of War
All areas outside of friendly vision are constantly covered by the "Fog of War". Any non-friendly units within the Fog of War cannot be seen or targeted (it is effectively invisible), however they can still be hit by non-targeted spells. To reveal units in the Fog of War, an allied unit must gain vision in that area. Observer Wards Item Changelogs Observer WardB A form of half-sentient plant, often cultivated by apprentice wizards. Cost60 Bought FromConsumables Active Place Observer Ward Charges 1 Disassemble? No Alert allies? No Recipe Observer Ward provide vision in an area to their team.
If an enemy unit in the Fog of War attacks or targets a spell on a friendly unit, a 100 radius small area around them is revealed for 2 seconds.
Unit Target abilities are cancelled if vision of the target is lost, even if the cast animation Cast Animation Cast Point Cast Backswing Every unit has unique cast animations for each of their spells. The cast animation of a spell is enacted as soon as a target already began.
Videos
Elevation
Units cannot see areas that are on higher elevations than them, while units on higher ground receive unrestricted vision below. Additionally, any ranged units attacking an enemy on higher elevation have a 25% chance to miss their target.
Trees
Trees Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that also block vision, and can be used to escape enemies by running through small gaps in them (known as "juking"). When trees are cut down or destroyed, they no longer block vision.
Day and night vision ranges
Most units have different vision ranges for the day and night cycles. Generally, units see a lot farther during the day than they do at night.
Heroes
Most heroes have 1800 units of vision during the day, and 800 at night, though there are several exceptions. This makes ganking a lot more viable at night, because heroes can get much closer without being detected. Heroes can increase their night vision by equipping Moon Shard Item Changelogs Moon ShardS Said to be a tear from the lunar goddess Selemene. Cost4000 Bought FromCommon Active Consume Charges 1 Passive Shade Sight Bonus +120 Attack speed Disassemble? No Alert which passively grants 300 bonus night vision, or consume it to gain 150 night vision permanently.
Below is a table of all heroes which do not have the standard 1800/800:
1 Luna Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Luna 15 + 2.5 18 + 3.3 16 + `s night vision increases to 1050/1300/1550/1800 upon learning different levels of Lunar Blessing.
2 Lycan Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Lycan 25 + 3.3 16 + 1 17 + 1.55 Level Base `s night vision increases to 1800 during Shapeshift.
3 Winter Wyvern Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Winter Wyvern 24 + 2.4 16 + 1.9 25 `s night vision increases to 1200 during Arctic Burn.
Buildings
Allied buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire share vision through the Fog of War with their entire team. Below is a table listing the vision ranges of all buildings:
Neutrals and Summons
Flying vision
Flying vision gives unrestricted vision in an area, so it is not blocked by trees or obstacles and can see all elevations.
- AoE around Projectile: 275
Linger Time: 0
AoE at Target Location: 700
Duration of Vision on Target Area: 3 - Duration: 18
Gives Batrider flying vision equal to his current vision distance, 1200 during the day or 800 at night. - AoE around Projectile: 175
- Batrider Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Batrider 23 + 2.7 15 + 1.5 24 + - Sticky NapalmRadius at Target Location: 400
Duration: 2 - Beastmaster Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Beastmaster 23 + 2.5 18 + 1.6 16 + - Call of the Wild: HawkDay Sight Range: 500/750/1000/1250
Night Sight Range: 500/650/800/950 - AoE around Projectile: 350 on each axe
Linger Time: 0 - AoE from Center: 200
Duration: 6 - Radius at Target Location: 600
Duration: 10 - Radius from Center: 425
- Gyrocopter - Call DownRadius from Center: 300
Duration: 4 - Invoker - Chaos MeteorVision Range: 300 units radius on projectile
Linger Time: 0
However vision of the very last area where meteor crumbles is granted for extra 3 seconds. - Invoker - Sun StrikeRadius: 300
Duration: 5.5 - Invoker - TornadoAoE around Projectile: 200
Linger Time: 0 - Io - SpiritsAoE at Impact Location: 150
Duration: 3
Only gives vision if spirit connects with a target. Area of vision does not move. - Jakiro - Ice PathRadius: 150
- Juggernaut - OmnislashAoE around Juggernaut: 200
- AoE: 375
Linger Time: 10.34 - Kunkka - GhostshipAoE around Projectile: 300
Linger Time: 0 - Lich - Chain FrostAoE around Projectile: 800
Linger Time: 0 - Medusa - Mystic SnakeAoE around Projectile: 100
- Meepo - EarthbindAoE around Projectile: 300
- Mirana - Sacred ArrowAoE around Projectile: 500
- Monkey King - Tree DanceDay Tree Vision: 800
Night Tree Vision: 400
Gives Monkey King flying vision during the leap and while on a tree, but reduces his vision range. - Nature`s Prophet - SproutRadius from Center: 750
Duration: 3/3.75/4.5/5.25 - Night Stalker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Night Stalker 23 + 3.1 18 + 2.25 16 - Hunter in the NightRadius: 1200
Duration: 2
Only usable during nighttime. - Phantom Assassin - Stifling DaggerAoE around Projectile: 450
AoE at Impact Location: 450
Duration: 3
Area of vision does not move after hitting the target. - Puck - Illusory OrbAoE along Path: 550
Duration: 3.34 - Pudge - Meat HookAoE around Hooked Target: 500
Duration: 4
Only gives vision if hook connects with a target. Area of vision does not move. - Razor - Plasma FieldRadius around Hero: 800
Duration: 4 - Shadow Demon - Shadow PoisonAoE around Projectile: 190
- Shiva`s Guard - Arctic BlastVision Range: 800
Duration: 4 - Skywrath Mage - Arcane BoltAoE around Projectile: 325
Upon impact, the projectile reveals the target area for 3.34 seconds. - Skywrath Mage - Concussive ShotAoE around Projectile: 300
- Radius at Target Location: 400
Duration: 9 - Spectre - Spectral DaggerRadius along Path: 200
Duration: 12 - Storm Spirit - Ball LightningAoE around Storm Spirit: 400
- Storm Spirit - Static RemnantRadius: 500
Duration: 12 seconds or till detonated - Techies - Remote MinesRadius: 500
Duration: 3
Flying vision is provided after a mine is detonated by any source (Pinpoint Detonate, Focused Detonate or if the time ran out) - Timbersaw - ChakramAoE where Chakram Stops: 300
- Timbersaw - Chakram (Aghanim`s Scepter)AoE where Chakram Stops: 300
- Treant Protector - Eyes In The ForestRadius: 800
- Tusk - Ice ShardsAoE around Projectile: 100
The vision lasts for 2 seconds at the targeted point upon reaching it. - Vengeful Spirit - Wave of TerrorAoE around Projectile: 300
Duration: 3 - Venomancer - Venomous GaleAoE around Projectile: 280
- Windranger - PowershotAoE around Projectile: 400
Linger Time at End Point: 3.34 - Zeus - Lightning BoltRadius at Target Location: 750
Duration: 4.5 - Zeus - Thundergod`s WrathRadius around Hero: 500
Duration: 3
Note: Night Stalker and Keeper of the Light may have unobstructed vision during night and day correspondingly if they purchase Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 .
Ground vision
Also known as normal unit vision, standard vision, and hero vision. This type of vision is blocked by trees, other obstacles, and elevation. All heroes have ground vision by default.
- Radius: 275
Duration: 16 - Arc Warden - Spark WraithRadius at Target Location: 300
Linger Time: 0
Duration: 52 - Crystal Maiden - Crystal NovaRadius: 900
Duration: 6 - Dazzle - WeaveRadius: 575
Duration: 3 - Disruptor - Kinetic FieldRadius: 325
Duration: 2.4/3.2/3.8/4.4 - Elder Titan - Astral SpiritVision Range: 400
- Kunkka - TorrentRadius: 425
Duration: 3.13 - Radius: 0 ( 675)
Only provides the ground vision when upgraded with Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 and not targeting a unit. - Manta Style - Mirror ImageRadius around Hero: 1000
Duration: 0.23 - Observer Ward - Place Observer WardVision Range: 1600
Duration: 6 minutes - Phoenix - Launch Fire SpiritRadius: 175
Duration: 1 - Phoenix - Sun RayAoE around Ray: 175
Duration: 6
Linger Time: 0 - Sentry Ward - Place Sentry WardVision Range: 150
Duration: 12 - Techies - Proximity MinesVision Range: 64
Duration: Until exploded - Techies - Remote MinesVision Range: 700
Duration: 600 or until detonated - Techies - Stasis TrapVision Range: 600
Duration: Until triggered
Shared vision
Some spells share the vision of an enemy unit with your team. Most of these spells allow you to see what the enemy unit sees and some only provide vision over the enemy hero model.
- Visibility Health Threshold: 25%
Reveals enemy model and minimap icon through the Fog of War. - Duration: 30
Reveals enemy model and minimap icon through the Fog of War. - Disruptor - Thunder StrikeDuration: 6
Reveals enemy model and minimap icon through the Fog of War. - Lifestealer - InfestDuration: Until Lifestealer uses ability Consume or unit/hero dies
- Pugna - Life DrainMax Duration: 10
Reveals enemy model and minimap icon through the Fog of War - Razor - Static LinkDuration: 8 or until the link is broken
- Silencer - Last WordDuration: For the duration while the initial debuff is on the target (up to 4 seconds)
- Slardar - Corrosive HazeDuration: 18
Reveals enemy model and minimap icon through the Fog of War - Duration: 4
Vision lasts for 4 seconds, until the projectile hits, or until the cast gets canceled, whichever is shorter. - Spectre - Spectral DaggerDuration: 12
Vision is shared with every enemy hero it collides with. Provides 200 flying vision along shadow paths left behind by struck units. - Spirit Breaker - Charge of DarknessProvides shared vision over the target (only the unit model) until the charge ends on it anyway.
- Tusk - Snowball
Fog of War
All areas outside of allied vision become covered in the fog of war. Any enemy units within the fog of war cannot be seen or targeted, unless affected by Bloodseeker`s Thirst in which you can.
To reveal units in the fog of war, an allied unit or ability must gain vision in that area. Observer Wards can provide vision in a large area to their team. The Roshan pit has a deep fog that cannot be seen into unless there is an ally inside it or a unit has flying vision.
If a unit in the fog of war attacks an enemy that does not have vision of them, the attacker will be revealed for a few seconds.
Day and Night cycle
Most units have different vision ranges for the day and night cycle. Generally, units see a lot farther during the day than they do at night. Most heroes have 1800 vision range during the day, and 800 at night, though there are several exceptions. This makes ganking more viable at night, because heroes can get much closer without being detected.
Below is a table of all exceptions to the 1800 / 800 hero vision rule:
Hero | Day Vision | Night Vision | Notes |
---|---|---|---|
Batrider | 1200 | 800 | Permanent |
Bounty Hunter | 1800 | 1000 | Permanent |
Luna | 1800 | 1800* | Luna obtains 1800 night vision permanently after leveling Lunar Blessing |
Lycan | 1800 | 1800* | Lycan obtains 1800 night vision while Shapeshift is active |
Night Stalker | 1200 | 1800 | Permanent |
Slark | 1800 | 1800 | Permanent |
Sniper | 1800 | 1100 | Permanent |
Winter Wyvern | 1800 | 1200* | Winter Wyvern obtains 1200 night vision while Arctic Burn is active |
Vision Types
Ground Vision
This is the default for most units. They cannot see areas that are on higher ground than themselves, and units on higher ground receive unobstructed vision below. Trees will also block vision, and can be used to escape enemies by running through small gaps in between them. Trees can be cut down or destroyed to longer block vision.
Sources of ground vision from spells:
Hero Abilities | |||
---|---|---|---|
Hero | Ability | Ground Vision Radius | Vision Duration |
Ancient Apparition | Ice Vortex | 200 | 16 |
Bloodseeker | Blood Rite | 200 | 6 |
Crystal Maiden | Crystal Nova | 900 | 6 |
Dazzle | Weave | 800 | 3 |
Disruptor | Kinetic Field | 325 | 2.5 / 3 / 3.5 / 4 |
Elder Titan | Astral Spirit | 400 | 8 |
Gyrocopter | Call Down | 300 | 4 |
Kunkka | Torrent | 300 | 3.6 |
Techies | Proximity Mines | 64 | Until detonated |
Blast Off | 400 | 2 | |
Remote Mines | 700 | 10 minutes | |
Item Abilities | |||
Item | Ability | Ground Vision Radius | Duration |
Observer Ward | Plant Ward | 1600 | 7 minutes |
Sentry Ward | Plant Ward | 150 | 12 |
Manta Style | Mirror Image | 1000 | 0.23 |
Flying Vision
This provides unobstructed vision at all levels of elevation. A unit with flying vision can see the high ground above them, and will not have their vision blocked by trees.
Sources of flying vision from spells:
Hero Abilities | |||
---|---|---|---|
Hero | Ability | Flying Vision Radius | Vision Duration |
Alchemist | Unstable Concoction Throw | 300 | Projectile duration |
Ancient Apparition | Ice Blast | 500 | 3 |
Release | 650 | 4 | |
Batrider | Sticky Napalm | 400 | 2 |
Flamebreak | 175 | Projectile duration | |
Firefly | Current vision range | 18 | |
Beastmaster | Wild Axes | 350 | Projectile duration |
Clockwerk | Rocket Flare | 600 | 10 |
Faceless Void | Chronosphere | 475 | 4 / 4.5 / 5 4 / 5 / 6 with Aghanim`s Scepter |
Invoker | Chaos Meteor | 500 | 6 |
Sun Strike | 400 | 6 | |
Tornado | 600 | 1.75 | |
Io | Spirits | 150 | 3 |
Jakiro | Ice Path | 200 | 2.5 |
Juggernaut | Omnislash | 200 | Omnislash duration |
Keeper of the Light | Illuminate | 375 | 10.34 |
Kunkka | Ghost Ship | 300 | 3 |
Lich | Chain Frost | 800 | Projectile duration |
Medusa | Mystic Snake | 100 | Projectile duration |
Meepo | Earthbind | 300 | Projectile duration |
Mirana | Sacred Arrow | 500 | Projectile duration, then 3 |
Monkey King | Tree Dance | 800 | While perched |
Nature`s Prophet | Sprout | 750 | 3 / 3.75 / 4.5 / 5.25 |
Phantom Assassin | Stifling Dagger | 450 | Projectile duration, then 3.34 |
Puck | Illusory Orb | 550 | 3.34 |
Pudge |