Bio
Lanaya, the Templar Assassin | |
Play "Where the Hidden Ones send me, I go without question. I do not even question why I question not." | |
Role: | Carry / Escape |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lanaya, the Templar Assassin Lanaya, the Templar Assassin, came : | Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature`s laws--peering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed. |
Voice: | Linda K. Morris ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage |
Abilities
No Target
Self
Notes:
- Refraction interrupts Templar Assassin`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon cast.
- Places 2 buffs on Templar Assassin, named "Damage" and "Absorb". One buff grants instances of damage block and the other instances of bonus attack damage.
- The numbers of left instances are visible on the buff icons. The buffs and the visual effects of the ability are visible to everyone.
- The bonus damage is added as regular attack damage bonus, which is visible in the HUD.
- Loses a bonus damage instance when the attack projectile successfully lands on the target. Evaded or disjointed attacks do not count.
- Does not lose instances upon attacking allies, but the damage is still applied.
- When casting Refraction while an attack projectile is traveling, the projectile does not get the bonus damage, but still uses up one instance upon landing.
- The damage absorb fully negates damage There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
, causing several on-damage effects to not trigger.
- Has a higher priority than Aphotic Shield and Living Armor, but lower than False Promise. Be that as it may, it still loses a charge when combined with the latter.
- Damage below 5 ( after reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
) is completely ignored. It is neither blocked, nor wastes any block instances.
- Refraction negates all 3 damage types Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 . It does not negate damage flagged as @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 .
No Target
Self / Enemies

Physical




Notes:
- Meld interrupts Templar Assassin`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon cast.
- The attack projectile out of Meld can be disjointed.
- Turns Templar Assassin instantly invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
and orders her to stop.
- Invisibility is lost upon reaching the cast point of spells or items, upon landing an attack, or upon moving or getting moved Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected
in any way.
- After an attack projectile has been launched, Templar Assassin can perform any action without losing the invisibility.
- Be that as it may, when the projectile misses ( evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
, blind Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
or disjoint Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
), the invisibility is lost at the moment it misses.
- Turns Templar Assassin phased, so that other units may pass through her.
- Templar Assassin can pick up, drop or attack items without breaking the invisibility, considering she does not move while doing so.
- She also can turn without breaking the invisibility.
- The next attack of Templar Assassin which connects with a unit applies the damage and armor reduction.
- This does not necessarily have to be the first attack out of Meld. If somehow a following attack hits another target first (e.g. it teleports away), the new target is affected instead.
- The armor reduction debuff does not stack with itself.
- Neither the bonus damage nor the armor reduction from Meld affect buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
.
- Meld`s damage is independent from her attack damage and is applied as a separate instance.
- This means that Lanaya cannot lifesteal off the damage, it cannot crit, be reduced or amplified by e.g. Enfeeble or Empower and is not spilled by Psi Blades.
- Meld first applies Templar Assassin`s actual attack damage, then the armor debuff and then the Meld damage.
- This means the leading attack`s damage is not increased by the armor reduction, but the spell`s own damage is.
Passive
Enemies

Pure
Notes:
- Psi Blades increases Templar Assassin`s total attack range to 200/260/320/380.
- With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
- The spill range is based on the attack target`s position, not on Templar Assassin`s. So from max attack range, she can hit units up to 790/890/990/1090 range away.
- The affected area has a rectangular shape, with a width of 75 and with the spill range as length.
- Spill damage is based on her attack damage after all reductions.
- Attack modifiers are only applied to the primary target.
- Templar Assassin`s position is checked as the projectile hits the target, not upon launching.
- Despite the visual effects, Psi Blades do not spill damage when attacking illusions or buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
.
- Psi Blades damage does not hit wards and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
.
- Psi Blades spill damage when attacking allies or wards.
Target Point

Notes:
- The traps only slow enemies when they get triggered, not when they are destroyed by attacks, or by exceeding the maximum allowed traps count.
- The slow starts at 30% and increases by 0.75% in 0.1 second intervals, resulting in the following amounts on each second after placement:
- 0 Seconds: 30% slow
- 1 Second: 37.5% slow
- 2 Seconds: 45% slow
- 3 Seconds: 52.5% slow
- 4 Seconds: 60% slow
- Psionic Traps do not block neutral creep camps.
Notes:
- Trap is unlocked when Psionic Trap is learned.
- The cast of Trap is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not interrupt Templar Assassin`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells upon cast.
- Cannot be cast while no traps are present (gives "No Traps" error message).
Videos
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Gameplay 2 Ability Builds 3 Talents 4 | Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first. Hero Strategy Counters Equipment | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Templar Assassin Equipment (collapse sets)Sets Clandestine Trail Concealed Raven Epitaphic ![]() | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs This is a list of cosmetic items that reflects ![]() | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Lanaya, the Templar Assassin Lanaya, the Templar Assassin, came | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs No records NewPP limit report Cached time: 20170623114041 Cache | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Version history 2 Patch history Version history ![]() | Known Bugs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Psi Blades edit] NewPP limit report Cached time: 20170623193519 |
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Lanaya the Templar Assassin is a very short-ranged Agility hero capable of dealing huge bursts of Physical damage to swathes of enemies with expert positioning and timing. Unlike most physical damage dealers, Lanaya reaches her damage potential quite early and then scales up from that point with carry items, letting her gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the with impunity throughout the mid-game, and her short attack range increases from being comparable to that of a melee hero to a ranged hero with short reach as she levels Psi Blades.
Her Psionic Traps provide map control and the ability to chase down fleeing heroes from up to 2000 range, and Refraction and Meld lets you shrug off high-damage nukes and disjoint projectiles. With a Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane , Lanaya can quickly materialize in the enemy team`s weakest flank and shred several heroes at once with her Meld and Psi Blades.
Psionic Trap ability
Notes:
- This is cast from the trap itself, allowing Templar Assassin to trigger traps from afar without having to trigger nearby traps first.
- The cast of Self Trap is not registered as a spell cast and thus does not proc any on-cast effects.
Talents
Hero Talents | ||
+3 Refraction Instances | 25 | -8 Meld Armor Reduction |
+40 Damage | 20 | +275 Health |
12% Evasion | 15 | +6 All Stats |
+20 Movement Speed | 10 | +25 Attack Speed |
- The evasion stacks multiplicatively with other sources of evasion.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
Recommended items
Starting items:
- Tango give Lanaya health regeneration allowing her to stay in the lane for longer.
Lanaya, the Templar Assassin
Recommended Roles |
Carry Escape |
Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry. Possessed of a scientific bent, she spent her early years engaged in meticulous study of nature`s laws⃢₀ₔpeering into grimoires of magic and alchemy, recreating experiments from charred fragments of the Violet Archives, and memorizing observations of the Keen recordkeepers. Already quiet and secretive by nature, the difficulty of acquiring these objects further reinforced her skills of stealth. Had she been less retiring, she might have become notorious among the guilds as a thief-scholar. Instead her investigations led her into far more obscure corners. As she devoted her furtive talents to unlocking the secrets of the universe, she instead unlocked a secret door that exists in nature itself: the entryway to the most Hidden Temple. The intelligences that waited beyond that portal, proved to be expecting her, and whatever mysteries they revealed in the moment of their discovery was nothing compared to the answers they held out to Lanaya should she continue in their service. She swore to protect the mysteries, but more to the point, in service to the Hidden Temple she satisfies her endless craving for understanding. In the eyes of each foe she expunges, a bit more of the mystery is revealed.
Abilities
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Trap | |||
Ability: No Target Affects: Enemy Units Springs the nearest trap, slowing nearby enemies. | |||
D T 0.5
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Talent Tree
Talent Tree | ||
+3 Refraction Instances | 25 | -30s Respawn Time |
+40 Damage | 20 | +275 Health |
12% Evasion | 15 | +6 All Stats |
+20 Movement Speed | 10 | +25 Attack Speed |
Psionic Trap
Spring Trap | |||
Ability: No Target Affects: Enemy Units Springs the trap, slowing nearby enemies. | |||
Q⃢₀₃T 0.5
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Summon Stats
None
Basic
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||