Bio
Mangix, the Brewmaster | |
Play "Shall we call this off and have a friendly round?" | |
Role: | Carry / Initiator / Durable / Disabler / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Mangix, the Brewmaster Deep in the Wailing Mountains, in : | Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother’s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster—that appellation most honored among the contemplative malt-brewing sect. As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism—hoping to think the single thought that will unite the spirit and physical planes again. |
Voice: | Nolan North ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
No Target
Enemies

Magical



Notes:
- Treats creep-heroes as creeps.
Target Unit
Enemies

Notes:
- Drunken Haze`s projectile travels at a speed of 1600 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
.
Passive
Self / Enemies

Notes:
- Increases attack damage by an average of 13%/19.5%/26%/32.5% and survivability versus attacks by 11.1%/17.6%/25%/33.3% (excluding the guaranteed crit/dodge).
- The proc chances of multiple crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike
sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Drunken Brawler`s evasion Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
stacks multiplicatively with other sources of evasion.
- Drunken Brawler`s crit Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike
and evasion Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
use pseudo-random distribution.
- The guaranteed critical strike and guaranteed dodge chance use separate trigger timers, not actual ability cooldowns.
- This means that using Refresher Orb does not refresh them.
- This also means they are not affected by the Cooldown Reduction of Octarine Core and Arcane Rune.
- While either of them is not ready, Brewmaster can still passively evade attacks and perform critical strikes.
- When the guaranteed critical strike is ready, Brewmaster`s upper body emits particles, while a red streak is visible on the icon ().
- When the guaranteed dodge is ready, Brewmaster`s lower body emits particles, while the icon`s yellow background turns orange ().
- When both the guaranteed critical strike and dodge are ready, both of these visual indicators are visible and shown on the icon ().
- The guaranteed critical strike is only used up if the attack actually lands. Missed attacks do not reset its certain trigger timer.
- The guaranteed evasion is only used up if an attack actually misses. Attacks with True Strike do not reset its certain trigger timer.
- The sound and particles of the critical strike play upon start of the attack, not when the attack lands.
No Target
Self

Physical


Notes:
- Brewmaster is invulnerable and hidden during the split time and duration. Does not apply any form of dispel upon cast.
- During Primal Split, Brewmaster is periodically moved to Earth`s position. If Earth dies, to Storm`s and if Storm dies, to Fire`s. This affects multiple things such as:
- When Primal Split ends, Brewmaster appears at Earth`s location. If Earth is dead, at Storm`s and if Storm is dead, at Fire`s location.
- Every aura Brewmaster has (Including Gem of True Sight and Radiance) affects units around Earth, if Earth is dead, around Storm and if Storm is dead, around Fire.
- Effects which react on heroes` presence ( Smoke of Deceit, Marksmanship, Blur) react on Earth`s presence, if Earth is dead, on Storm`s and if Storm is dead, on Fire`s.
- Teleporting effects like Test of Faith (Teleport) or Relocate cause the periodic moving of Brewmaster to get canceled, so that the 3 notes above do not apply anymore.
- The spirits spawn always in the same formation, forming an equilateral triangle which fits within a 100 radius circle.
- The earth spirit is always spawned 100 range in front on Brewmaster`s cast location.
- The storm spirit is always spawned 50 range behind and 86.603 range to the left of Brewmaster`s cast location.
- The fire spirit is always spawned 50 range behind and 86.603 range to the right of Brewmaster`s cast location.
- Their facing angle equals Brewmaster`s facing angle on cast.
- The Storm, Earth and Fire spirits are treated like heroes by most spells. This means that they cannot be dominated or converted ( Holy Persuasion, Hand of Midas, Enchant slows instead), buffs and debuffs last as long as they do on heroes and most heroes-only targeted spells can target them (e.g. Shallow Grave).
- The spirits do not take summon bonus damage (e.g. Arcane Orb) either.
- The Primal Split spirits cannot pick up runes or make use of rune effects Brewmaster has active on himself. For instance, when Brewmaster picks up a Haste Rune and then uses his ultimate, the haste duration will keep on ticking down during Primal Split and he can possibly still make use of it as he returns.
Videos
Info
Mangix the Brewmaster is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
that can fill almost any role, though he is primarily seen as a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, tank The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
or initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
. He fits well into any lane, but is very experience dependent, which means he is often seen on the offlane or the midlane. His core abilities make him a respectable physical damage dealer and an especially good duelist since he has abilities that involve negating opposing auto-attacks while strengthening his own. Be that as it may, his true power lies in his ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
, Primal Split, which, if used properly, can by itself turn the tide of a team fight. Each of the three aspects of the Brewmaster are exceptionally powerful, with exceptional disables, survivability against magic and physical attacks, and damage; they are also able to charge recklessly into the enemy since the damage they take is not permanent, and very rarely will all three die before Primal Split ends. For this reason, Brewmaster is almost always built to fully maximize the potential of this ultimate, getting items such as Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane
so that he can combo into his ultimate without risk of being initiated on, Heart of Tarrasque Item Changelogs Heart of TarrasqueS Preserved heart of an extinct monster, it bolsters the bearer s fortitude. Cost5200 Bought FromArmor Passive Health Regeneration Bonus +40 Strength+500 Health Disassemble? No Alert allies? No
to ensure he can survive the first wave of stuns and burst in order to cast his ultimate, and of course Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175
to give his spirits his abilities, Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire, all independent of the original Brewmaster`s cooldowns for his abilities.
Earth
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Mangix, the Brewmaster
Recommended Roles |
Carry Initiator Durable Disabler Nuker |
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother`s flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster⃢₀ₔthat appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism⃢₀ₔhoping to think the single thought that will unite the spirit and physical planes again.
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Talent Tree
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+20 Primal Split Unit Armor | 25 | +75 Damage |
+20 Strength | 20 | -35s Respawn Time |
+12% Magic Resistance | 15 | +75 Thunder Clap Damage |
+3 Mana Regen | 10 | +30 Attack Speed |
Earth
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