Faceless Void


Bio

Darkterror, the Faceless Void
Play "From a place beyond time, and time beyond counting."
Role: Carry / Initiator / Disabler / Escape / Durable
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Darkterror, the Faceless Void Darkterror the Faceless Void is a visitor from : Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.
Voice: Dave Fennoy ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

General Strategy

Time is everything to Faceless Void. He speeds time to dash between locations, manipulates it to dodge attacks, stops it in a large area to devastate his foes, and given enough of it to gather resources, he can make himself unbelievably powerful.

Abilities

Time Walk
Play
Q
W
Ability
Target Point
Affects
Self
Rushes to a target location while backtracking any damage taken in the last 2 seconds.
Cast Animation: 0.3+0.2
Cast Range: Global
Max Travel Distance: 675 (Talent 1275)
Backtracked Time: 2
Cooldown symbol.png 24/18/12/6
Mana symbol.png 40
Modifiers
Buff Time Walk: Undispellable.
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.

Notes:

  • Time Walk moves Faceless Void with a speed of 3000.
  • Does not travel the full distance, when targeting closer than its max distance.
  • Upon cast, any damage Faceless Void took in the last 2 seconds gets healed back up. This includes damage dealt by allies.
  • Since it is a heal, it is prevented by Ice Blast.
  • Status buffs and debuffs, cooldowns and mana are completely unaffected.


Time Dilation
Does not pierce spell immunity. Play
W
R
Ability
No Target
Affects
Enemies
Faceless Void traps all nearby enemies in a time dilation field, freezing their cooldowns and slowing their movement and attack speed by 14% for each cooldown frozen.
Cast Animation: 0.1+0.77
Radius: 725
Slow per Cooldown: 14%
Duration: 6/8/10/12
Cooldown symbol.png 40/34/28/22
Mana symbol.png 75
Does not pierce spell immunity. Slow and cooldown freeze persist if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Time Dilation Slow: Dispellable with any dispel.

Notes:

  • Does not actually freeze cooldowns, instead, it adds 6/8/10/12 seconds on ongoing cooldowns.
  • Abilities cast by affected units after the debuff is applied are not affected by the debuff.
  • Does not affect the cooldown of items or abilities without a cooldown. Does affect cooldowns of passive abilities.
  • Does not affect the recharge time of charge-based spells.
    • Be that as it may, if the last charge of a spell was used and the icon shows a cooldown, that cooldown is affected.
    • Freezing that cooldown causes the recharge timer and the cooldown to desynchronize, so that the spell is still on cooldown even after gaining a charge back.
  • The slow has no stack limit. Each ability on cooldown adds a stack.
    • Also counts the cooldown of hidden abilities, like Invoker`s uninvoked spells, Whirling Axes or Battle Cry.
    • Rubick`s stolen spells which are on cooldown and already lost do not count, as they are not hidden, but removed.
    • The stack count can only increase, and never decline. If an ability gets refreshed, the slow still keeps all the current stacks.
  • Abilities can still be reset (e.g. Refresher Orb) while affected by Time Dilation.
    • Be that as it may, when reset in any other way than a Refresher Orb (e.g. Rearm), abilities go back on cooldown again upon losing the debuff.
  • Multiple instances of Time Dilation do not stack. Recasting it has no effect on spells which are already affected by a previous cast.


Time Lock
Not a Unique Attack Modifier. Cannot be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
E
Ability
Passive
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage.
Proc Chance: 10%/15%/20%/25%
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 50/75/100/125
Hero Duration: 1
Non-Hero Duration: 2
Modifiers
Debuff Timelock Freeze: Dispellable with strong dispels.
The strike of the Faceless Void lands with dimension shifting force.

Notes:

  • Time Lock works against allied units, but not against wards and buildings.
  • Faceless Void can lifesteal off the damage dealt by Time Lock. Be that as it may, it cannot crit or cleave.
  • The damage can be reduced with e.g. Enfeeble or Static Link.


Chronosphere   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Faceless Void 23 + 2.1 23 + 2.8 15 + 1.5 Level dota2
Not disabled by Break. Pierces spell immunity. Play
R
C
Ability
Target Area
Affects
Enemies / Allies
Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Cast Animation: 0.35+0.7
Cast Range: 600
Radius: 425
Haste Speed: 1000
Duration: 4/4.5/5
Cooldown symbol.png 140/125/110 (Upgradable by Aghanim`s Scepter. 60)
Mana symbol.png 150/225/300
Upgradable by Aghanim`s Scepter. Decreases cooldown.
Not disabled by Break. Faceless Void`s immunity to Chronospheres is not disabled by Break.
Modifiers
Buff Chronosphere Speed: Undispellable.
Debuff Chronosphere Freeze: Undispellable.
When a rift opens to Claszureme, all poor souls caught within will likely never return.

Notes:

  • Chronosphere affects all units which are not owned by Faceless Void, including buildings, wards and allies.
  • Instantly destroys Homing Missiles and The Swarm beetles.
  • While in the Chronosphere, Faceless Void and any units he controls are phased and hasted, meaning they cannot be slowed below the set value.
  • Faceless Void and illusions of him (be it his own, enemy or allied illusions) are never disabled by any Chronosphere.
  • Be that as it may, the movement speed and phase is only provided to the caster of it.
    • The only exception is illusions from an allied Replicate, which also gain the movement speed inside the Chronosphere.
  • Affected units are stunned. When other units walk inside the area, they also get affected for its remaining duration.
  • Cancels most sources of Forced Movement upon applying the disabling debuff on a unit.
  • Units inside Chronosphere can be pulled out by various spells. Force Staff / Hurricane Pike and Geomagnetic Grip cannot move units out of Chronosphere.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Faceless Void Equipment (collapse sets)Sets Acolyte of Clasz Set Ancient Cultist Chronite Defense dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Faceless Void s design dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Darkterror, the Faceless Void Darkterror the Faceless Void is a visitor from Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Time Walk (6.13-6.85b) PlayQW AbilityTarget Point AffectsSelf / Enemies Rushes to a dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Faceless Void
Strength attribute symbol.png
23 + 2.1
Agility primary attribute symbol.png
23 + 2.8
Intelligence attribute symbol.png
15 + 1.5
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 660 1240 1660
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5 1.88 3.64 4.9
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 240 471 636
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.61 1.45 2.05
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 33‒39 56‒62 95‒101 123‒129
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 3.29 8.89 12.89
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.07% 2.57% 3.64%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.72 0.95 1.11
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 1.0
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.5+0.56
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Darkterror the Faceless Void is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 generally played as an off-laner or carry. Given a little time, he becomes a terrifyingly powerful hero capable of destroying entire enemy teams in seconds.

Wielding his cosmically powered mace, each hit can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk while simultaneously reverting recently taken damage. Darkterror can also pause his foes` cooldowns with Time Dilation, lowering their attack and movement speed in the process. His ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Chronosphere   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Faceless Void 23 + 2.1 23 + 2.8 15 + 1.5 Level dota2 , locks time for everything within its area of effect, giving him time to strike down any enemies caught within with no resistance from them for several seconds. Though ideally he wants teammates who can capitalize on Chronosphere, it`s one of the most devastating initiation spells in the game and can easily win team fights before his opponents can react.

Talents

Hero Talents
+600 Time Walk Cast Range 25 20% Evasion
+120 Gold/Min 20 +300 Health
+25 Damage 15 +7 Armor
+8 Strength attribute symbol.png Strength 10 +15 Attack Speed
Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The evasion stacks multiplicatively with other sources of evasion.

Recommended items

Starting items:

  • Quelling Blade greatly increases Faceless Void`s ability to last-hit creeps, which is important for ensuring that he farms well in the early game. By augmenting his already formidable attack damage, Faceless Void can ensure that the enemy has a hard time denying him even if they are in a position to.
  • Tango and

Darkterror, the Faceless Void

Recommended Roles
Carry Initiator Disabler Escape Durable

Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.

Abilities

Time Walk
Ability: Point Target
Affects: Enemy Units
Rushes to a target location while backtracking any recent damage taken.
QW
40
24 / 18 / 12 / 6
Backtrack Time:
Cast Range:

Cast Point:

₠2
₠675
1275 with talent
₠0.3
Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.
Notes
  • Faceless Void is invulnerable during Time Walk.
  • Time Walk moves Faceless Void at 3000 speed.
  • The backtracked damage is applied as a heal. It can be prevented by Ice Blast.
Time Dilation
Ability: No Target
Affects: Enemy Units
Faceless Void traps all nearby enemies in a time dilation field, freezing their cooldowns and slowing their movement and attack speed for each cooldown frozen.
WR
75
40 / 34 / 28 / 22
Movement Speed Slow:
Attack Speed Slow:
Stack Per Cooldown:
Duration:
Radius:
₠10%
₠10
₠1
₠6 / 8 / 10 / 12
₠725
Affected By:₠
Darkterror sees what has yet to be seen.
Notes
  • Time Dilation places a debuff that increases the cooldown of used spells by its duration. Spells used while under the effect of Time Dilation are not affected.
  • Has no effect on items or abilities with no cooldown (e.g. Pudge`s Rot.) Passives with cooldowns (e.g. Kunkka`s Tidebringer) will be affected.
  • Multiple casts of Time Dilation will only refresh the debuff. Skills that already had their cooldown increased will not have it increased again.
  • Refreshing an ability does not decrease the stack count.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Time Lock
Ability: Passive
Affects: Enemy Units
Damage: Magical
Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage. The duration is twice as long against creeps.
EE
Bash Chance:
Bash Damage:
Hero Duration:
Creep Duration:
₠10% / 15% / 20% / 25%
₠50 / 75 / 100 / 125
₠1
₠2
Affected By:₠
The strike of the Faceless Void lands with dimension shifting force.
Notes
  • Bonus damage cannot crit or cleave, but can be leeched with Lifesteal.
  • Damage blocked by Spell Immunity, the stun is not.
  • Disabled by Break.
Chronosphere
Ability: Point Target
Affects: Units
Buildings
Creates a blister in spacetime, trapping all units caught in its sphere of influence. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.
Upgradeable by Aghanim`s Scepter to decrease the cooldown.
RC
150 / 225 / 300
140 / 125 / 110
Duration:
Radius:
Cast Range:
Scepter Cooldown:
₠4 / 4.5 / 5
₠425
₠600
60
When a rift opens to Claszureme, all poor souls caught within will likely never return.
Notes
  • Units, wards, and buildings caught within Chronosphere are stunned and cannot act.
  • Force Staff and Geomagnetic Grip cannot move units disabled by Chronosphere.
  • Faceless Void`s movement speed is hasted to 1000 with phase within the Chronosphere.
  • All units controlled by Faceless Void are able to act freely within Chronosphere.
  • Faceless Void and his illusions are immune to enemy Chronospheres, but units under his control are not immune.
  • Faceless Void will not receive the speed and phase buff when inside an enemy Chronosphere.
  • Couriers and invulnerable units are unaffected by Chronosphere.
  • Chronosphere has a 475 radius of flying vision and true sight.

Talent Tree

Talent Tree
+600 Timewalk Cast Range 25 20% Evasion
+120 Gold/Min 20 +300 Health
+25 Damage 15 +7 Armor
+8 Strength 10 +15 Attack Speed

Recommended Items

Standard Build
Starting Items Early Game Mid Game Late Game

Overview



Skill Build


Level 1 2 3 4 5 6 7 8 9 10
Spell