Bio
Kaolin, the Earth Spirit | |
Play "Through conflict, one`s nature is revealed." | |
Role: | Nuker / Escape / Disabler / Initiator / Durable |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Kaolin, the Earth Spirit Deep amid the Upland crags : | Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland miners. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong--a force of soldiers and holy men, jesters and acrobats, carved by craftsmen and entombed for millennia in the dark embrace of the Earth. What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself--an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life`s blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil. |
Voice: | Nolan North ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Target Point / Target Unit
Enemies / Allies

Magical



Notes:
- Boulder Smash has different targeting rules based on whether he wants to smash a distant remnant, nearby remnant or a unit.
- Smashing a distant remnant:
- To do this, the ground must be targeted. There must be a Stone Remnant within 160 radius around the targeted point.
- If a remnant is found, Earth Spirit walks towards the point until the remnant is within 160 range.
- Any remnant he meets on the way are ignored. Only the closest remnant to the targeted point is smashed.
- Upon reaching the remnant, Earth Spirit smashes it towards the direction he approached it from.
- Smashing a nearby remnant:
- To do this, the ground must be targeted. There must not be a Stone Remnant within 160 around the targeted point.
- There must be a Stone Remnant within 160 radius around Earth Spirit.
- Boulder Smash has a 2000 range default cast range. This range allows Earth Spirit to aim the Stone Remnant precisely.
- When targeting beyond 2000 range, Earth spirit walks up until the point is within range. If there is a remnant nearby, he smashes it.
- Smashing a unit:
- To do this, the unit must be directly targeted.
- There must not be a remnant between Earth Spirit and the targeted unit.
- Earth Spirit walks up until the target is within 150 range and smashes it towards the direction he approached the target from.
- If Earth Spirit meets a remnant while walking up to the target, he smashes the remnant towards the targeted unit instead.
- Stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells
is applied to all enemy units within the radius of a smashed Stone Remnant. A smashed unit is not and does not stun.
- Damage is applied to all enemy units within the radius of a smashed Stone Remnant or smashed unit.
- The smashed enemy is damaged as well, instantly on cast. Smashed allies are not damaged.
- Smashed units are not disabled during the knockback, and are able to act freely during it. Does not interrupt channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells.
- Cannot be cast on Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65
, ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps
and creep-heroes.
- Unlike Geomagnetic Grip, Boulder Smash can smash units inside Chronosphere and Black Hole and during Duel.
- Can move units and Stone Remnants over impassable terrain.
- Destroys trees Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that
which the targeted units or Stone Remnant collide with during the knockback.
Target Point
Self / Enemies

Magical




Notes:
- Rolls at a speed of 800 without and always rolls the full distance when not colliding with an enemy hero.
- Cannot be cast while rooted Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by
. Be that as it may, getting rooted while already rolling does not cancel the rolling.
- When rolling over a Stone Remnant, the speed is doubled, the total distance increased to 1600 and the slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement
gets applied to hit units.
- The slow is applied to all enemy units in the path, not just the hero it collides with.
- While rolling, Earth Spirit is rooted Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by
and disarmed Play “ Play Render you harmless! Click to listen— Pugna ” Disarm is a type of status effect that prevents the afflicted unit from attacking, although they can still cast spells. If a disarmed unit is ordered
, so he cannot move, blink See more: Teleport Blink may refer to: Anti-Mage s Blink Queen of Pain s Blink The item Blink Dagger The player bLink Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar or attack during it.
- Other abilities and items can be used normally while rolling, except for Rolling Boulder, which cannot be re-cast while rolling.
- Upon colliding with an enemy hero, Earth Spirit is placed 80 range away from them, on the opposite side he collided into them from.
- Does not affect invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing units and heroes. Cannot collide with invulnerable heroes. Fully affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
units.
- Can move Earth Spirit over impassable terrain. Destroys trees Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that
Earth Spirit collides with while rolling.
- Rolling Boulder gets canceled when Earth Spirit gets stunned, slept, cycloned or hexed at any time during it.
- Forced movement only cancels Rolling Boulder when it is the hard-disabling kind.
- Non-disabling forced movement does not cancel it when applied while stationary, but does override it when applied while rolling.
Target Point / Target Unit
Enemies / Allies

Magical


Notes:
- When targeting ground, a Stone Remnant within 180 radius of the targeted point is pulled.
- When no remnants are within the range, nothing happens. The spell is not cast.
- In order to pull a unit, it has to be targeted directly. Cannot target allied heroes, unless the required talent is chosen. Treats creep-heroes as creeps.
- Silence is applied to all enemy units within the radius of a pulled unit or remnant.
- Damage is applied to all enemy units within the radius of a pulled Stone Remnant. A pulled unit is not damaged and does no damage.
- Targeted units are not disabled during the pull. They are able to turn, attack, cast spells and use items.
- This means that it cannot be used to interrupt the target`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another
spells.
- Geomagnetic Grip does not pull the target if it is affected by Chronosphere, Black Hole, Flaming Lasso or Duel.
- When cast on allies or Stone Remnants affected by Boulder Smash, the smash gets canceled out by the grip.
- Can move allies and Stone Remnants over impassable terrain.
- Destroys trees Trees on the Radiant and Dire sides of the map. Trees are a terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that
within 200 radius around the targeted unit during the pull.
Target Point
Notes:
- This is an innate ability and does not need to be skilled.
- Kaolin begins the game with and cannot have more than 6 Stone Charges.
- Double-clicking the ability places a Stone Remnant 100 range in front of Earth Spirit.
- The cast of Stone Remnant is not registered as a spell cast and thus does not proc any on-cast effects.
- It is possible to have up to 9 remnants when placing all 6 remnants at once, and then every time after the 30 seconds recharge.
- Remnants cannot be attacked or destroyed by anyone. They may only be destroyed by Rolling Boulder, Magnetize or by expiring.
- When used by Magnetize, the remnant remains for 8 seconds before crumbling down. Rolling Boulder destroys them instantly.
- An enemy Rubick can make use of the same remnants when stealing and using one of Earth Spirit`s spells.
- Stone Remnants can be seen through the Fog of War by all players.
- Enemies can also see and hear the following effects through the Fog of War:
- Stone Remnants being smashed by Boulder Smash
- Stone Remnants being consumed by Rolling Boulder to roll farther
- Stone Remnants being pulled by Geomagnetic Grip
No Target
Enemies

Magical

Videos
Info
Kaolin the Earth Spirit is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
with great utility, possessing a wide array of disables Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access in all of his basic abilities.
Unlike most heroes, his abilities revolve around an innate ability, Stone Remnant, which allows him to place statues that can be used to augment his abilities. Using his abilities in tandem with these remnants, Earth Spirit can stun enemies with Boulder Smash, slow them and initiate with Rolling Boulder, and silence them with Geomagnetic Grip. His ultimate, Magnetize, inflicts nearby enemies with a damage over time debuff, and allows him to spread the slow and silence from his abilities to other nearby enemies while refreshing the debuff duration by using his Stone Remnants, stopping entire groups of enemies in their tracks. With good timing and skill he can initiate fights from a distance, and given the right circumstances can deal a surprising amount of damage to both single and multiple targets, all the while disrupting enemy positioning allowing for easy kills. A useful ally and a dangerous enemy, the Earth Spirit`s versatility and flexibility make him an ideal hero in almost any lineup or lane.
Kaolin, the Earth Spirit
Recommended Roles |
Nuker Escape Disabler Initiator Durable |
Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong⃢₀ₔa force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.
What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself⃢₀ₔan elemental force at one with the planet. When the force within the carved jade found itself cut off from the life`s blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.
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Innate Abilities
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Aghanim`s Scepter Abilities
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