Bio
Karroch, the Beastmaster | |
Play "I run with the rabbit and hunt with the hounds." | |
Role: | Initiator / Disabler / Durable / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Karroch, the Beastmaster Karroch was born a child of : | Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks. Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King`s menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery. |
Voice: | Sam A. Mowry ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Target Point
Enemies

Physical

Notes:
- The axes either travel at a speed of 1200 or reach the target point in one second, whichever is faster. The same applies upon returning.
- Upon returning, their speed periodically adapts based on their distance to Beastmaster and the remaining travel time.
- This means the axes fly a maximum of up to two seconds, up to one seconds towards the point and up to one second back.
- The axe spread up to 353 distance away from each other before moving back together while traveling towards the targeted point.
- The axes` minimum travel distance is 353 as well, so when targeting a point closer than 353 range, they still intersect 353 range away.
- Both axes fly in arcs, so that the axe coming from Beastmaster`s left hand travels back towards his right hand, and vice versa.
- A unit can only get hit once by each axe, so the maximum possible damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
) is 140/200/260/320 (
640/700/760/820).
- Choosing the damage upgrading talent immediately upgrades all of Beastmaster`s currently flying axes.
- The axes destroy trees Trees on the Radiant and Dire sides of the map. Trees are a terrain featureSpecial attraction in Dota 2. They make up a large amount of the map, and are very prominent in the forests that
within 140 radius around them.
- Both axes grant 350 radius flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
around themselves as they travel. This vision does not last.
No Target
Notes:
- Leveling this spell automatically levels Call of the Wild: Boar as well.
- Does not destroy a previous summon if this ability is used again before the previous Hawk expires.
- Neither triggers nor takes damage from Proximity Mines.
- The "Select All Units" hotkey does not select hawks.
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No Target

Physical
Notes:
- Leveling this spell automatically levels Call of the Wild: Hawk as well.
- Does not destroy a previous summon if this ability is used again before the previous Boar expires.
Aura
Allies

Notes:
- Affects all summons, illusions and invulnerable units.
- The aura`s buff lingers for 0.5 seconds.
Target Unit
Enemies

Magical





Notes:
- Only enemy units are shoved aside from the path of the roar. Roshan is not affected by the knockback.
- Affected units are fully disabled during the knockback.
- Primal Roar can be used on a courier to stun it, but it is not damaged. Couriers are also a valid target for the knockback.
- Knocks units aside at a speed of 500, up to 300 range away, resulting in a knockback duration of 0.6 seconds.
- Units hit by the knockback are made to face towards the direction they are getting pushed.
- The knockback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
- For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
- When the target is 600 range away, the knockback hits units up to 300 range behind the target and behind Beastmaster.
- When the target is 950 range away, the knockback hits units up to 475 range behind the target and behind Beastmaster.
- The width of the knockback area is always 300, so the affected area is always stadium-shaped.
- When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside
- Be that as it may, the slow and damage are still applied, and the target is still disabled for the knockback duration.
Videos
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Gameplay 2 Ability Builds 3 Talents 4 ![]() | Counters Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Bad against... 1.1 Others 1.2 Items 2 | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Beastmaster Equipment (collapse sets)Sets Chimera s Rage Custom of Karroch ![]() | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs This is a list of cosmetic items that reflects ![]() | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Karroch, the Beastmaster Karroch was born a child of | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Call of the Wild (pre 6.79) PlayWD AbilityNo Target ![]() | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 Version history 2 Patch history Version history ![]() | Known Bugs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Contents 1 General 2 Wild Axes 3 Call of |
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Karroch, the Beastmaster, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
whose versatility allows him to take on multiple roles. His Hawks provide free flying vision and his Boars can harass, slow, and stack jungle camps. His ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
, Primal Roar, is the longest lasting single reliable stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells
in the game, being only counterable by Linken`s Sphere Item Interactions Old Abilities Changelogs Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock
. Be that as it may, his greatest strength is his passive aura Inner Beast, which increases the attack speed of all allies units nearby, including creeps and his summons. With these skills, he can push enemy towers quickly and safely, take down undefended targets with the help of Necronomicon Item Old Abilities Changelogs NecronomiconB Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages. Cost2650 (1200) Bought FromCaster Active Demonic Summoning Bonus +8/12/16
summons, lock down a single target and also kite enemies in teamfights. With careful observation of the battlefield, Beastmaster takes down enemies one by one and paves the way to victory.
Hawk
Karroch, the Beastmaster
Recommended Roles |
Initiator Disabler Durable Nuker |
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king`s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King`s menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature`s savagery.
Abilities
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Talent Tree
Talent Tree | ||
+250 Wild Axes Damage | 25 | +120 Damage |
+400 Health | 20 | 12% Cooldown Reduction |
-35s Respawn Time | 15 | +12 Strength |
+20 Movement Speed | 10 | +20% XP Gain |
Hawk
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Boar
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