Beastmaster


Bio

Karroch, the Beastmaster
Play "I run with the rabbit and hunt with the hounds."
Role: Initiator / Disabler / Durable / Nuker
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Karroch, the Beastmaster Karroch was born a child of : Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King`s menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.
Voice: Sam A. Mowry ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Wild Axes
Pierces spell immunity. Play
Q
W
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Cast Animation: 0.4+0.47
Cast Range: 1500
Axes Radius: 140
Axes Travel Distance: 1500
Axes Spread Distance: 353
Damage per Axe: 70/100/130/160 (Talent 320/350/380/410)
Cooldown symbol.png 13 (Talent 11.44)
Mana symbol.png 105/110/115/120
Modifiers
Buff Wild Axes: Undispellable.
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.

Notes:

  • The axes either travel at a speed of 1200 or reach the target point in one second, whichever is faster. The same applies upon returning.
    • Upon returning, their speed periodically adapts based on their distance to Beastmaster and the remaining travel time.
    • This means the axes fly a maximum of up to two seconds, up to one seconds towards the point and up to one second back.
  • The axe spread up to 353 distance away from each other before moving back together while traveling towards the targeted point.
  • The axes` minimum travel distance is 353 as well, so when targeting a point closer than 353 range, they still intersect 353 range away.
  • Both axes fly in arcs, so that the axe coming from Beastmaster`s left hand travels back towards his right hand, and vice versa.
  • Choosing the damage upgrading talent immediately upgrades all of Beastmaster`s currently flying axes.


Hawk Hawk Summon Level 1 Duration 60 Health 40/60/80/100 Health regeneration 1.5 Armor 5 Magic resistance 0% Movement speed 250/275/300/325 Follow range 100 Turn rate 0.6 Collision size 24 Vision range 500/750/1000/1250 • 500/650/800/950 (F) Bounty dota2
Beastmaster Hawk model.png
Summon
Level 1
Duration 60
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 40/60/80/100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1.5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 5
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 250/275/300/325
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Collision size 24
Vision range 500/750/1000/1250500/650/800/950 (F)
Bounty 30/40/50/60
Experience 77
Model scale 1.2
Notes Abilities:
Invisibility

Call of the Wild: Hawk
Play
W
D
Ability
No Target
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.
Cast Animation: 0.3+0.63
Number of Hawks: 1
Hawk Duration: 60
Cooldown symbol.png 42/38/34/30 (Talent 36.96/33.44/29.92/26.4)
Mana symbol.png 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Notes:

  • Leveling this spell automatically levels Call of the Wild: Boar as well.
  • Does not destroy a previous summon if this ability is used again before the previous Hawk expires.
  • Neither triggers nor takes damage from Proximity Mines.
  • The "Select All Units" hotkey does not select hawks.


Boar
Beastmaster Boar model.png
Summon
Level 1
Duration 60
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200/300/400/500
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1.5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage 10/25/40/55
Acquisition range 600
Attack range 550
Base attack time 1.25
Attack animation 0.5+0.47
Projectile speed 1500
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 350
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Collision size 24
Vision range 1400800 (G)
Bounty 26‒38
Experience 60/70/80/90
Model scale 0.65
Notes Abilities:
Poison

Call of the Wild: Boar
Play
E
B
Ability
No Target
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed.
Cast Animation: 0.3+0.63
Number of Boars: 1 (Talent 2)
Boar Duration: 60
Cooldown symbol.png 42/38/34/30 (Talent 36.96/33.44/29.92/26.4)
Mana symbol.png 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Notes:

  • Leveling this spell automatically levels Call of the Wild: Hawk as well.
  • Does not destroy a previous summon if this ability is used again before the previous Boar expires.


Inner Beast
Can be used by illusions. Disabled by Break. Pierces spell immunity.
D
F
Ability
Aura
Affects
Allies
Untaps the inner fury of allies, passively increasing their attack speed.
Radius: 900
Attack Speed Bonus: 15/25/35/45
Modifiers
Buff Inner Beast: Undispellable.
Beastmaster`s ability to incite the innate strength of animals was seen in the mauling of the king of Slom.

Notes:

  • The aura`s buff lingers for 0.5 seconds.


Primal Roar
Partially blocked by Linken`s Sphere. Partially pierces spell immunity. Play
R
R
Ability
Target Unit
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed.
Cast Animation: 0.5+0.63
Cast Range: 600 (Upgradable by Aghanim`s Scepter. 950)
Knockback Width: 300
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 150/225/300
Move Speed Slow: 50%
Attack Speed Slow: 50
Slow Duration: 2/3/4
Knockback Distance: 300
Knockback Duration: 0.6
Stun Duration: 3/3.5/4
Cooldown symbol.png 80/75/70 (Talent 70.4/66/61.6) (Upgradable by Aghanim`s Scepter. 45, Talent 39.6)
Mana symbol.png 150/175/200
Upgradable by Aghanim`s Scepter. Reduces cooldown, and increases cast range.
Partially pierces spell immunity. Can target and stun spell immune enemies. Attempts to damage the primary target while spell immune. Can knock back secondary spell immune enemies. Does not slow and does not attempt to damage secondary spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.
Modifiers
Debuff Stunned: Dispellable with strong dispels.
Debuff Prima Roar Push: Dispellable with any dispel.
Debuff Primal Roar Slow: Dispellable with any dispel.
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Notes:

  • Only enemy units are shoved aside from the path of the roar. Roshan is not affected by the knockback.
  • Affected units are fully disabled during the knockback.
  • Primal Roar can be used on a courier to stun it, but it is not damaged. Couriers are also a valid target for the knockback.
  • Knocks units aside at a speed of 500, up to 300 range away, resulting in a knockback duration of 0.6 seconds.
  • Units hit by the knockback are made to face towards the direction they are getting pushed.
  • The knockback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
    • For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
    • When the target is 600 range away, the knockback hits units up to 300 range behind the target and behind Beastmaster.
    • When the target is 950 range away, the knockback hits units up to 475 range behind the target and behind Beastmaster.
    • The width of the knockback area is always 300, so the affected area is always stadium-shaped.
  • Considering the dynamic range, the slow/knockback can hit units up to 900 (Upgradable by Aghanim`s Scepter. 1425) range away.
  • When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside
    • Be that as it may, the slow and damage are still applied, and the target is still disabled for the knockback duration.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 dota2 Counters   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Bad against... 1.1 Others 1.2 Items 2 Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Beastmaster Equipment (collapse sets)Sets Chimera s Rage Custom of Karroch dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Karroch, the Beastmaster Karroch was born a child of Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Call of the Wild (pre 6.79) PlayWD AbilityNo Target dota2 Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 General 2 Wild Axes 3 Call of
Beastmaster
Strength primary attribute symbol.png
23 + 2.5
Agility attribute symbol.png
18 + 1.6
Intelligence attribute symbol.png
16 + 1.9
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 660 1360 1860
H. Regen 0 1.38 3.48 4.98
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 251 537 746
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.65 1.71 2.47
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 41‒45 64‒68 99‒103 124‒128
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2 4.57 7.77 10.06
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.14% 3.04% 4.4%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.69 0.82 0.91
Movement Speed 310
Turn Rate 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.7
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Karroch, the Beastmaster, is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 whose versatility allows him to take on multiple roles. His Hawks provide free flying vision and his Boars can harass, slow, and stack jungle camps. His ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , Primal Roar, is the longest lasting single reliable stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells dota2 in the game, being only counterable by Linken`s Sphere   Item   Interactions   Old Abilities   Changelogs     Linken s Sphere This magical sphere once protected one of the most famous heroes in history. Cost4850 (1000) Bought FromArmor Active Transfer Spellblock Passive Spellblock dota2 . Be that as it may, his greatest strength is his passive aura Inner Beast, which increases the attack speed of all allies units nearby, including creeps and his summons. With these skills, he can push enemy towers quickly and safely, take down undefended targets with the help of Necronomicon   Item   Old Abilities   Changelogs     NecronomiconB Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages. Cost2650 (1200) Bought FromCaster Active Demonic Summoning Bonus +8/12/16 dota2 summons, lock down a single target and also kite enemies in teamfights. With careful observation of the battlefield, Beastmaster takes down enemies one by one and paves the way to victory.

Hawk

Karroch, the Beastmaster

Recommended Roles
Initiator Disabler Durable Nuker

Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king`s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King`s menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature`s savagery.

Abilities

Wild Axes
Ability: Point Target
Affects: Enemy Units
Damage: Physical
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. A single axe can hit an enemy twice, once on the way out and once on the way back to Beastmaster. If both axes hit an enemy at once, the damage is not dealt again on the way back, but they still take the maximum double damage.
QW
120
13
Damage:

Collision Radius:

Cast Range:
Cast Point:
₠70 / 100 / 130 / 160
410 (Level 25 talent)
₠140
₠1300
₠0.4
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.
Notes
  • The axes move at 700 speed and have 350 flying vision.
  • The axes destroy trees in their path.
Call of the Wild: Hawk
Ability: No Target
Beastmaster calls a watchful Hawk to scout the battlefield. At level 3, the Hawk gains invisibility while still.
WD
25
42 / 38 / 34 / 30
Hawks Summoned:
Cast Point:
₠1
₠0.3
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Notes
  • It is possible to have multiple Hawks at the same time.
  • Summoning a new Hawk does not remove any existing Hawks.
Call of the Wild: Boar
Ability: No Target
Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed.
ED
25
42 / 38 / 34 / 30
Boars Summoned:
Cast Point:
₠1
₠0.3
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Notes
  • It is possible to have multiple Boars at the same time.
  • Summoning a new Boar does not remove any existing Boars.
Inner Beast
Ability: Aura
Affects: Allied Units
Untaps the inner fury of allies, passively increasing their attack speed.
DB
Bonus Attack Speed:
Radius:
₠15 / 25 / 35 / 45
₠900
Affected By:₠
Beastmaster`s ability to incite the innate strength of animals was seen in the mauling of the king of Slom.
Notes
  • Illusions can use this ability.
  • Disabled by Break.
Primal Roar
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take damage and have their movement speed and attack rate reduced.
Upgradeable by Aghanim`s Scepter to increase the cast range and decrease the cooldown.
RR
150 / 175 / 200
80 / 75 / 70
Damage:
Stun Duration:
Slow Duration:
Movement Slow:
Attack Slow:
Knockback/Slow Radius:

Knockback Distance:

Knockback Duration:
Cast Range:

Scepter Cooldown:

₠150 / 225 / 300
₠3 / 3.5 / 4
₠2 / 3 / 4
₠50%
₠50
₠0 to 300 around the target and Beastmaster
₠300
₠0.6
₠600
950
45
Affected By:₠
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.
Notes
  • Only the main target is stunned. The main target is not slowed or knocked back.
  • The knockback/slow radius has a dynamic range based on the distance between Beastmaster and the primary target.
    The further away the target, the further the knockback/slow radius will reach the maximum area of effect.
  • Damage and slow blocked by Spell Immunity, the stun and knockback are not.
  • Blocked by Linken`s Sphere on primary target.
  • The slow can be purged.

Talent Tree

Talent Tree
+250 Wild Axes Damage 25 +120 Damage
+400 Health 20 12% Cooldown Reduction
-35s Respawn Time 15 +12 Strength
+20 Movement Speed 10 +20% XP Gain

Hawk

Invisibility
Ability: Passive
Affects: Self
If motionless for a few seconds, the Hawk becomes invisible. Given to level 3 hawks.
Fade Time:
⃂₠4


Boar

Poison
Ability: Passive
Affects: Enemy Units
Inflicts a poison that slows attack and movement speed.
Movement Slow:
Attack Slow:
Duration:
₠10% / 20% / 30% / 40%
₠10 / 20 / 30 / 40
₠3
Affected By:₠