Techies Old Abilities


Info

Hero   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Techies 17 + 2.3 14 + 1.3 22 + 2.9 Level Base dota2 Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 1.1 Nuker/Disabler 2 Ability Builds 3 Talents 4 Tips Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Techies Equipment (collapse sets)Sets Swine of the Sunken Galley BundleSquee Swine dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Techies s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Squee, Spleen, and Spoon, the Techies In the storied saga of Dredger s Old Abilities Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Land Mine
Techies Proximity Mine model.png
Ward
Level 1
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 6464 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 10
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 14
Notes Invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2
Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other

Land Mines
Pierces spell immunity.
Q
E
Ability
Target Area
Affects
Enemies
Damage
Physical
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
Cast Animation: 0+0.47
Cast Range: 100
Trigger Radius: 200
Full Damage Radius: 200
Half Damage Radius: 500
Activation Delay: 0.5
Detonation Delay: 0.3
Damage: 150/190/225/260
Cooldown symbol.png 9/8/7/5
Mana symbol.png 60/75/85/100
The bane of Toterin!

Notes:

  • It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • The mines have a small collision size and are not phased, so they cannot be stacked on top of each other.
  • Once triggered, the mines deal 150/190/225/260 damage in a 200 radius and 75/95/112/130 damage between 200 and 500 radius.
  • Land mines which are already placed do not upgrade when you level up the ability.


Stasis Trap Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Techies Stasis Trap model.png
Ward
Level 1
Duration 360
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 600600 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 10
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 6
Notes Invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2
Phased Play “They call me Tiny.” This article is a stub. As such, it is not complete. You can help Dota 2 Wiki by expanding it. Phased is a status that allows units to pass through other

Stasis Trap (Pre 7.00)
Does not pierce spell immunity.
W
T
Ability
Target Area
Affects
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.
Cast Animation: 1+0
Cast Range: 150
Trigger Radius: 450
Stun Radius: 450
Activation Delay: 1.5
Detonation Delay: 1.5
Stun Duration: 2.5/3/3.5/4
Trap Duration: 360
Cooldown symbol.png 20/16/13/10
Mana symbol.png 80/110/140/160
Modifiers
Debuff Stasis Trap Stun: Dispellable with strong dispels.
The scourge of Trapper Town!

Notes:

  • It takes 3 seconds for a stasis trap to detonate when placed next to an enemy.
  • The traps only stun enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • When a stasis trap triggers, all other stasis traps owned by the player within 450 radius of the triggering trap are destroyed without triggering.
  • The traps can be stacked on one spot and cannot block unit pathing.
  • Can have up to 17/21/25/32 traps at a time with the current cast time, cooldown and duration.
  • Stasis traps which are already placed do not upgrade when you level up the ability.


Suicide Squad, Attack!
Not blocked by Linken`s Sphere. Pierces spell immunity. Play
E
C
Ability
Target Point / Target Unit
Affects
Enemies / Self
Damage
Physical
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies` respawn time is reduced by 50% when killed by this ability.
Cast Animation: 0+0
Cast Range: 100
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 500/650/850/1150
Partial Damage: 260/300/340/380
Cooldown symbol.png 160/140/120/100
Mana symbol.png 100/125/150/175
Modifiers
Buff Suicide Respawn Time: Undispellable.
What`s this button do?

Notes:

  • The cast of Suicide Squad, Attack! is not registered as a spell cast and thus does not proc any on-cast effects.
  • Respawn timer reduction is calculated with the following priority:
    • Buyback / Reaper`s Scythe,
    • then 50% from Suicide Squad, Attack!,
    • and lastly the flat reduction from Bloodstone`s charges.
  • Provides 400 radius ground vision at Techies location for 2 seconds after the suicide.
  • Destroys trees within 500 radius around Techies upon cast.


Detonate All
Play
D
F
Ability
No Target
Detonates all remote mines.
Cast Animation: 0+0.61
Radius: Global
Cooldown symbol.png 1
Why light one fuse when you can light them all?

Notes:

  • This sub-ability was removed in the 6.72 gameplay patch, based on community feedback.
    • The reasoning was, there were barely ever any cases where the player wants to detonate all mines. The Focused Detonate allowed for more precise detonating.

Squee, Spleen, and Spoon, the Techies

Recommended Roles
Nuker Disabler

In the storied saga of Dredger`s Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger`s Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.

Like every inevitable disaster surrounding Techies, the obliteration of Dredger`s Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.

Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.

Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger`s Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled. Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?

Abilities

Proximity Mines
Ability: Point Target
Affects: Enemy Units
Buildings
Damage: Magical
Plants an invisible mine that explodes when an enemy is near.
QE
110 / 130 / 150 / 170
12
Damage:
Radius:
Setup Delay:
Detonation Delay:
Cast Range:
₠150 / 350 / 550 / 750
₠400
₠1.75
₠1.6
₠100
Affected By:₠
The bane of Toterin!
Notes
  • The mines deal 25% damage to buildings.
  • Once setup, mines are invisible and immune to True Sight.
  • Mine becomes visible to enemies when they are 400 distance away.
  • The mines do not explode when destroyed by attacks.
  • Proximity Mines cannot be placed in the same radius of another Proximity Mine.
  • The enemy must be within the radius for 1.6 seconds to trigger the detonation.
  • Leveling up this skill upgrades Proximity Mines that were already placed.
  • Does not trigger on invulnerable units and some flying units.
  • Does not block neutral creep camps from spawning.
  • Mines will not be auto-attacked by the attack move command.
  • Mines have 64 ground vision. Provides 300 flying vision for 1 second after exploding.
  • Damage blocked by Spell Immunity, but the mine still explodes.
Stasis Trap
Ability: Point Target
Affects: Enemy Units
Plants an invisible Stasis Trap that roots nearby enemy units when detonated.
WT
80 / 110 / 140 / 160
20 / 16 / 13 / 10
Root Duration:
Root Radius:
Trigger Radius:
Setup Delay:
Cast Range:
Cast Time:
₠2 / 3 / 4 / 5
₠600
₠400
₠2
₠150
₠1
Affected By:₠
The scourge of Trapper Town!
Notes
  • If destroyed by attacks the traps do not explode.
  • Stasis Traps destroy all other Stasis Traps in their area of effect when they activate.
  • Stasis Traps have no collision and can be stacked on top of each other.
  • Leveling up this skill does not upgrade Stasis Traps that were already placed.
  • Does not trigger on invisible enemy units, but will still stun invisible units caught in the radius.
  • Does not trigger on invulnerable and spell immune units.
  • Does not block neutral creep camps from spawning.
  • Stasis Traps provide 300 flying vision for 1 second after exploding.
  • Blocked by Spell Immunity.
  • The root can be dispelled.
Blast Off!
Ability: Point Target
Unit Target
Affects: Enemy Units
Damage: Magical
Sacrifice yourself for the greater good. Deals massive area of effect damage.
EC
100 / 125 / 150 / 175
35
Damage:

Silence Duration:

Self Damage:
Radius:
Cast Range:
Cast Time:
₠300 / 400 / 500 / 600
1000 with talent
₠4 / 5 / 6 / 7
₠50% of Techies Max HP
₠400
₠1000
₠1
Affected By:₠
Where we going?
Notes
  • Dying from this ability counts as a deny.
  • Destroys trees within a 500 radius.
  • Provides 400 ground vision at the death location for 2 seconds.
  • Blocked by Spell Immunity.
  • The silence can be dispelled.
Remote Mines
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Plants an invisible mine that will only activate when manually detonated.
Upgradeable by Aghanim`s Scepter to increase the damage and cast range.
RR
200 / 240 / 300
10
Damage:

Damage Radius:

Detonation Delay:
Remote Mine Duration:
Cast Range:

Cast Time:

₠300 / 450 / 600
450 / 600 / 750
₠425
₠0.25
₠10 minutes
₠500
700
₠1
Affected By:₠
The downfall of Dredger`s Bight!
Notes
  • If destroyed by attacks the mines do not explode.
  • Remote Mines have no collision and can be stacked closely together.
  • Leveling up this skill does not upgrade Remote Mines that were already placed. However, buying Aghanim`s Scepter will upgrade Remote Mines that were already placed.
  • Remote mines have a 0.25 second delay once ordered to explode.
  • Remote Mines have 700 ground vision. Provides 500 flying vision for 3 seconds after exploding.
  • Blocked by Spell Immunity.
Focused Detonate
Ability: Point Target
Detonates all remote mines in the selected area.
DF
1
Radius:
Cast Range:
₠700
₠Global
Why light one fuse when you can light them all?
Notes
  • Cannot be used while dead.

Innate Abilities

Minefield Sign
Ability: Point Target
Plant a warning sign to remind enemies to step lightly. Only one sign can exist at a time.
Upgradeable by Aghanim`s Scepter to make mines it covers immune to true sight.
FG
360
Duration:
Cast Range:
Scepter Ability:




Immunity Radius:

₠180
₠30
Makes Stasis Traps and Remote Mines immune to true sight and Proximity Mines will not reveal themselves
125
Watch your step!
Notes
  • This is an innate ability which is not skilled.
  • The sign is invulnerable, has no collision, and provides no vision.
  • When a new sign is placed, the previous sign will fade after 4 seconds.