Bio
Kunkka, the Admiral | |
Play "Step lively now, your Admiral is on board!" | |
Role: | Carry / Disabler / Initiator / Durable / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Kunkka, the Admiral As Admiral of the mighty Claddish : | As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle`s peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone`s guess. Not even Tidehunter, who summoned Maelrawn, knows for sure. |
Voice: | Jon St. John ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage ) |
Abilities
Target Area
Enemies

Magical



Notes:
- The total delay is 2 seconds at all levels (cast time + effect delay).
- Torrent can be cast without having to face towards the targeted area.
- Units tossed in the air are stunned Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells
and still able to be attacked.
- While in the air, other units may pass below hit airborne units.
- The stun and slow are applied at the same time, so overall, the slow lasts for 3.35/4.1/4.85/5.6 seconds.
- The knockup itself lasts 1.53 seconds, so hit units are on the ground for the remaining 0.07 seconds of the stun.
- After casting, a visual effect appears at the targeted area and a sound effect plays for the delay period.
- These effects are visible and audible to allies only.
- Deals 9.375/18.75/28.125/37.5 damage in 0.2 second intervals, starting 0.2 seconds after the effect delay, resulting in 8 damage instances.
- Provides 350 radius ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
over the targeted area upon cast for 3.13 seconds.
Target Unit / Autocast
Enemies

Physical

Notes:
- Upon leveling Tidebringer the first time, it has autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
active by default.
- Cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See
damage is reduced by armor type Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
but not by armor value.
- Cleave damage cannot be amplified with spell damage amplification Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage
and cannot spell lifesteal Spell Lifesteal only comes into effect when using a spell that deals damage, healing for a certain percentage of the damage dealt by the spell. Contents 1 Sources of Spell Lifesteal 2 Working 3 Not
.
- Cleave damage is reduced by Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5
.
- The complete area is shaped like an isosceles trapezoid in front of Kunkka.
- Unlike other cleaves, Tidebringer`s cleave damage is not increased by Quell Quell may refer to: Quelling Blade s ability, Quell Iron Talon s ability, Quell Battle Fury s ability, Quell Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If .
- Kunkka`s regular attacks are not affected by Quell either, unless he has leveled and set Tidebringer on autocast.
- Fully stacks with other sources of cleave. Each source of cleave works completely independent.
- The particle effects on hit enemies are visible on invisible enemies and through the Fog of War.
- Cannot target allied units, but applies the bonus damage when attacking while on autocast and off cooldown, without cleaving or going on cooldown.
- Plays an audio effect (only heard by Kunkka) when going off cooldown.
- Shows a visual effect on the sword whenever it is ready (visible to allies and enemies).
Target Unit

Notes:
- Interrupts channeling spells upon returning.
- The affected unit receives a stop command upon returning, canceling all its current orders.
- Marks the target`s current location with a red X. This X is visible to enemies only when they have vision over the unit, or the X itself.
- The affected unit leaves behind a red dotted line while walking, showing which direction it went.
- These lines stop drawing for the enemies if the unit is not visible. Be that as it may, already drawn lines stay visible.
- Once the unit turns visible again, a straight line of red lines is drawn towards their last known location
- These red lines ignore the actual path the unit took. They simply draw from its current to its previously last known location.
- Despite the visual effects, the target does not return to the X after dying and respawning during it.
- When the hero is invulnerable, it does not get returned to the X, causing the spell to get wasted.
- Provides 300 radius ground vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
around the X mark for 5.94 seconds.
No Target
Notes:
- Replaces X Marks the Spot until the X disappears on the target.
- Despite being a sub-spell, Return does proc all on-cast effects like a regular spell.
- When the hero is invulnerable, it does not get returned to the X, causing the spell to get wasted.
Target Point
Enemies / Allied Heroes

Magical






Notes:
- The ship spawns 2000 range away from the targeted point, from the opposite direction where Kunkka is facing, and crashes at the targeted point.
- When having Aghanim`s Scepter, the ship spawns on Kunkka`s location and travels 1000 range towards the targeted direction.
- This means when not upgraded, the targeting determines the ship direction and crash location, but when upgraded, the targeting only determines the ship direcion.
- A visual indicator appears at the location, showing the ship`s destination point and radius. The indicator is only visible to allies.
- The Ghost Ship Damage Absorb buff applies to allied heroes that come within 425 range of the ship at any time during its travel.
- Once the absorb buff expires, the Ghost Ship Damage Delay buff is placed, which lasts 10 seconds.
- This buff deals 5% of the previously reduced damage as damage in 1 second intervals until all the reduced damage is returned.
- The delayed damage dealt after the Rum wears off is flagged as HP Removal. It does not interact with any on-damage effects like consumables.
- Therefore, the delayed damage cannot be avoided by anything. Be that as it may, it is not lethal.
- The Rum does not reduce damage for units under the effect of any damage negating effect.
- Rums from multiple casts do not stack, but refresh the duration instead. This delays the Rum wear-off buff.
- The Rum buff and Rum wear-off buff do not interact with each other when having both (by recasting while having the wear-off buff).
- The ship provides 300 radius flying vision around itself as it travels. This vision does not last.
- The ship blocks neutral creep camps. The marker on the ground does not.
Videos
Info
Kunkka, the Admiral, is a versatile melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
built with an arsenal of powerful area-of-effect (AoE) spells. Two of his active spells are nukes that have long reaction times, but can disable Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access and disrupt the enemies` position. He is mostly played as a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, initiator The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the
, or even a spell nuker. Kunkka is known for his Tidebringer sword, giving him the ability to cleave a large area around him with heavy potential damage on his next attack, which refreshes at a given period of time. Torrent calls upon the element of water to rise and burst out, dealing damage, disabling them up high, and slowing them on impact. There`s a delay on this ability before it activates, so Kunkka must be wise in using this ability. X Marks the Spot targets any hero or Kunkka himself to be marked on their current position, and after a given time delay, instantly returns to the marked spot. Useful in setting up tricky spells, escape prevention, or even saving allies, X Marks the Spot makes the Admiral a great battle strategist. His ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
lets him summon a Ghostship, which travels on ground, until it crashes a set distance away, stunning and damaging enemies on that location. The Ghostship also bolsters allies with Kunkka`s Rum, granting them bonus movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
and temporary numbness to damage. Ghostship is difficult to land, due to the fixed distance of its cast point and the crash site of the ship. Be that as it may, a good Ghostship can absolutely cripple an enemy team. Capable of inflicting high burst damage with his spells, controlling their position while being able to survive the mayhem when his spells are used properly, Kunkka is a mighty offensive team fighter, built with strong physical and magical damage output, who can indeed turn the tide of a battle.
Kunkka, the Admiral
Recommended Roles |
Carry Disabler Initiator Durable Nuker |
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle`s peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone`s guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
Abilities
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Modifiers
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Talent Tree
Talent Tree | ||
+200 Torrent AoE | 25 | +35% Magic Resistance |
+120 Gold/Min | 20 | +300 Health |
+20 Movement Speed | 15 | +15 Health Regen |
+40 Torrent Damage | 10 | +25 Damage |
Recommended Items
Standard Build | |||||||||||
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Starting Items | Early Game | Core Items | Situational Items | ||||||||