Info
Cleave causes a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by unit`s attacks to deal a portion of its damage in an area in front of it.
Mechanics


If a unit has cleave, its attacks deal damage in an area shaped like a trapezoid in front of the attacking unit upon successfully hitting the target. Ranged heroes cannot cleave, because either the cleave-granting ability has its cleave part disabled for them, or the ability is unobtainable by them in the default game modes. An attack is classified as melee when the attack does not rely on projectiles. The primary attack target is not hit by the cleave damage. An attack has to actually hit the target in order to cleave. A missed attack, be it caused by evasion Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it or a blind Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
effect, does not cleave. Cleave hits invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear
, but not hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. or invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as HPTechnology company Removal. Most friendly effects, such as healing units, and does not work against wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
.
If a game mode allows ranged heroes to obtain the normally unobtainable cleave abilities (e.g. Ability Draft “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 ), the cleave of Tidebringer and Great Cleave fully work for them. The cleave area, just like for melee heroes, is based on the attacking unit`s position and happens on attack hit. This means the cleave damage is always applied in front of the attacking hero, even when the target was much further away.
Damage
The damage is entirely based on the attacking unit`s attack damage. It does not matter how much damage the primary attack target actually took from the attack, as cleave only checks the attack damage value of the attacking unit. The damage is not reduced by the armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor value of hit units, but is reduced by the armor type Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
and Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5
. Cleave damage is always physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , so it never affects units in ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to
state. All cleave abilities pierce spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier
. It is also affected by damage manipulation There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
, be that as it may, it is not affected by spell damage amplification Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage
. Spell lifesteal Spell Lifesteal only comes into effect when using a spell that deals damage, healing for a certain percentage of the damage dealt by the spell. Contents 1 Sources of Spell Lifesteal 2 Working 3 Not
does not heal from cleave damage either.
Area of effect
A cleave`s effect area is shaped like an isosceles trapezoid. This trapezoid is in front of the attacking unit, so that the attacking unit is always at the center of the shorter side of the trapezoid. Double the starting radius equates to the length of the shorter side of the trapezoid, the cleave distance equates to its height, and double the ending radius equates to the long side parallel to the short side of the trapezoid.
Attack modifier interactions
Cleave is an attack modifier which fully stacks with any other modifier. Be that as it may, it does not interfere with any attack modifier. This means that for example the armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor reducing effect of Desolator Item Changelogs DesolatorB A wicked weapon, used in torturing political criminals. Cost3500 Bought FromArtifacts Passive Corruption Bonus +50 Attack damage Disassemble? No Alert allies? No Recipe The Desolator is an Item
is still only applied to the primary attack target. Be that as it may, if an attack modifier increases or reduces attack damage, it affects the cleave damage. Abilities which grant conditional attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
bonuses may or may not be included in the cleave damage. Critical strikes Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. Contents 1 Mechanics 2 Stacking 3 Interaction with other passive abilities 4 Sources of chance-based critical strike
affect the cleave damage as well.
Conditional attack damage bonuses which are counted by cleave are:
- Battle Fury For the cosmetic item equipped by Faceless Void, see Battlefury (Equipment). Item Changelogs Battle FuryB The bearer of this mighty axe gains the ability to cut down swaths of enemies at
– Quell
- Iron Talon Item Changelogs Iron TalonB A simple but effective weapon devised to quell a great Hellbear uprising. Cost500 (125) Bought FromSupport Active Chop Passive Quell Bonus +2 Armor Disassemble? No Alert allies?
– Quell
- Kunkka Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Kunkka 24 + 3.3 14 + 1.3 18 +
– Tidebringer
- Lifestealer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Lifestealer 25 + 3.3 18 + 1.9 15 + 1.75 Level Base
– Feast
- Monkey King For the in-game item, see Monkey King Bar. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Monkey
– Jingu Mastery
- Quelling Blade Item Changelogs Quelling BladeBL The axe of a fallen gnome, it allows you to effectively maneuver the forest. Cost200 Bought FromArmaments Active Chop Tree or Ward Passive Quell Disassemble? No Alert
– Quell
- Shadow Blade For the cosmetic item equipped by Kunkka, see Kunkka s Shadow Blade. Item Changelogs Known Bugs Shadow BladeB The blade of a fallen king, it allows you to move unseen and
– Shadow Walk
- Silver Edge Item Old Abilities Changelogs Silver Edge Once used to slay an unjust king, only to have the kingdom erupt into civil war in the aftermath. Cost5550 (700) Bought FromWeapons Active
– Shadow Walk
- Storm Storm Ancient Creep-Hero Level 7/8/8 Duration 16/18/20 Health 1000/1500/1900 ( 3000/3500/3900) Health regeneration 1/2/2 Mana 500/750/750 Mana regeneration 1.5 Armor 2 Magic resistance 0% Attack damage 15/35/55‒25/45/65 Acquisition range 600 Attack range 600 Base attack
– Wind Walk
- Viper Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Viper 20 + 2.4 21 + 2.9 15 + 1.8 Level Base
– Nethertoxin
Conditional attack damage bonuses which are not counted by cleave are:
- Abyssal Blade Item Lore Changelogs Abyssal Blade The lost blade of the Commander of the Abyss, this edge cuts into an enemy s soul. Cost6400 (1550) Bought FromWeapons Active Overwhelm Passive Bash, Damage
– Bash
- Anti-Mage – Mana Break
- Diffusal Blade Item Changelogs Diffusal BladeB An enchanted blade that allows the user to cut straight into the enemy s soul. Cost3150 (700) Bought FromArtifacts Active Purge Charges 8 Passive Manabreak Bonus +25/35 Agility+10/15
– Manabreak
- Faceless Void Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Faceless Void 23 + 2.1 23 + 2.8 15 + 1.5 Level
– Time Lock
- Javelin Item Changelogs JavelinB A rather typical spear that can sometimes pierce through an enemy s armor when used to attack. Cost1500 Bought FromArmaments Passive Pierce Bonus +10 Attack damage Disassemble? No Alert
– Pierce
- Monkey King Bar For the hero, see Monkey King. Item Old Abilities Changelogs Monkey King Bar A powerful staff used by a master warrior. Cost5200 Bought FromWeapons Passive Mini-Bash, True Strike Bonus +66
– Mini-Bash
- Necronomicon Warrior Necronomicon Warrior Summon Level 5 Duration 50 Health 700/800/900 Health regeneration 5 Armor 4 Magic resistance 40% Attack damage 70/90/115‒80/110/135 Acquisition range 500 Attack range 100 Base attack time 0.75 Attack animation 0.56+0.44 Movement speed
– Mana Break
- Riki Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Riki 17 + 1.9 34 + 2.2 14 + 1.3 Level Base
– Cloak and Dagger
- Skull Basher Item Changelogs Skull BasherB A feared weapon in the right hands, this maul s ability to shatter the defenses of its opponents should not be underestimated. Cost2700 (750) Bought FromWeapons Passive Bash
– Bash
- Slardar Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Slardar 21 + 3.1 17 + 2.4 15 + 1.5 Level Base
– Bash of the Deep
- Sniper Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Sniper 16 + 2 21 + 2.5 15 + 2.6 Level Base
– Headshot
- Troll Warlord Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Troll Warlord 20 + 2.5 21 + 2.5 13 + 1 Level
– Berserker`s Rage
- Ursa – Fury Swipes
Cleave stacking
Cleave also fully stacks with other sources of cleave. Each source of cleave works fully independently. Their damage is not summed up, each of them deals its own instance of damage.
As an example, Sven Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Sven 23 + 3 21 + 2 16 + with level 4 Great Cleave, buffed with a level 4 Empower and 2 Battle Furies would deal 4 instances of damage on each attack to units within 460 range in front of him, 3 damage instances to units within 460–570 range and 2 instances to units within 570–570 range. This is because in this scenario, one source has a distance of 460, the other one has 570 distance and 2 of them have 570 distance, so all 4 hit units within 460 range, but only two of them hit units up to 570 range away. Consequently, units within 460 range would take 196% cleave damage, units between 460–570 range 146% damage and units between 570–570 would take only 80% damage.
Videos
Sources of cleave
- Starting Radius: 150
Distance: 570
End Radius: 300
Cleave Damage: 40%
Passive. - Starting Radius: 150
Distance: 650/800/950/1100
End Radius: 450/500/550/600
Cleave Damage: 100%
Has a cooldown. Unlike other cleaves, this one is not affected by Quell. - Magnus - Empower
- Sven Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Sven 23 + 3 21 + 2 16 +
- Great Cleave
Starting Radius: 150
Distance: 570
End Radius: 300
Cleave Damage: 30%/42%/54%/66%
Passive. - Tiny - GrowStarting Radius: 0 (
150)
Distance: 0 (600)
End Radius: 0 (400)
Cleave Damage: 0 (50%)
Requires Aghanim`s Scepter. Passive.
Splash
Splash is in some ways the ranged version of cleave. It works in a similar way as cleave does, with the difference being that the damage is dealt in a circle around the attacked unit, not in a trapezoid in front of the attacking unit. When attacking with splash, the primary target of an attack does not receive the splash effect. If an attack misses, no splash damage is applied in the area (except for Elder Dragon Form, in which case 50% of the damage is applied in the area). Splash works with attack modifiers the same way as cleave does.
Unlike cleave, splash damage can deal physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 or magical damage. As such, splash effects are reduced by the armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor value, the armor type Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
, Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5
and ethereal Ethereal, sometimes referred to as ghost form, is a type of status effect that makes a target immune to all physical damage, while also disarming them. It also reduces their magic resistance, causing them to
state if physical, and by magic resistance if magical. They are also affected by damage manipulation There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
.
Some splash effects have multiple areas of effect, each dealing a different percentage of the attacking unit`s attack damage, meaning that units closer to the primary target take more damage than units further away.
Just like cleave, splash also works for melee heroes. Doom is able to acquire the Splash Attack of the Ancient Black Dragons with his Devour. Besides this, no other melee hero can acquire a splash effect.
Sources of splash
- Ancient Black Dragon - Splash Attack100% Splash Radius: 50
50% Splash Radius: 150
25% Splash Radius: 250
Passive. Splashes damage based on how much the primary target took. Deals magical damage. - Dragon Knight - Elder Dragon Form100% Splash Radius: 150
75% Splash Radius: 225
50% Splash Radius: 300
Provided by a buff while in Elder Dragon Form level 2 or 3. Splashes damage based on Dragon Knight`s attack damage value. When the attack misses or is disjointed, splash damage is still applied in the areas, but reduced by 50%. Deals physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage.
Cleave Abilities
Hero Abilities | ||
---|---|---|
Hero | Ability | Cleave Damage |
Kunkka | Tidebringer | 100% |
Tiny | Grow | 50% with Aghanim`s Scepter |
Sven | Great Cleave | 30% / 42% / 54% / 66% |
Magnus | Empower | 20% / 30% / 40% / 50% |
Item Abilities | ||
Item | Ability | Cleave Damage |
Battle Fury | Cleave | 40% |