Bio
Davion, the Dragon Knight | |
Play "The Dragon Slyrak sleeps within this armor, and the knight within the Dragon waits. Beware you do not wake them both." | |
Role: | Carry / Pusher / Durable / Disabler / Initiator / Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Davion, the Dragon Knight After years on the trail of a legendary : | After years on the trail of a legendary Eldwurm, the skilled dragon-slayer found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, the young knight prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that the knight might honor him with death in combat. The knight agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak`s breast, the dragon sank a claw into his throat. As their blood mingled, Slyrak sent his power out along the Blood Route, offering all its strength and centuries of wisdom to the knight. The dragon`s death sealed their bond, and Dragon Knight was born. The ancient power slumbers in the knight, waking when he calls it; or perhaps it is the Dragon that calls the Knight... |
Voice: | Tony Todd ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Point / Target Unit
Enemies

Magical


Notes:
- Breathe Fire travels at a speed of 1050.
- Can damage and debuff units up to 900 range away (travel distance + end radius).
- The complete area is shaped like a cone.
- Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
- Has a cast backswing of 0.5 seconds while in Elder Dragon Form.
Target Unit
Enemies

Magical


Notes:
- While in Elder Dragon Form, Dragon Tail has a cast range of 400 and uses a projectile, instead of being instant.
- The projectile travels at a speed of 1600 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
.
- The projectile travels at a speed of 1600 and can be disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
Passive
Self
Notes:
- Directly increases health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
, so it restores 0.3/0.6/0.9/1.2 (
0.6/1.2/1.8/2.4) health in 0.1 second intervals.
No Target
Self / Enemies

Magical / Physical
LEVEL 1: Green Dragon - Corrosive Breath: attacks deal 20 poison damage per second for 5 seconds. Works on structures.
LEVEL 2: Red Dragon - Splash Attack: attacks damage all enemy units in a 300 radius, with Corrosive Breath added to the targets.







Notes:
- Increases Dragon Knight`s movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
to 315 and attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by to 500.
- Also gives Dragon Knight ranged attack properties. His attack projectiles travel at a speed of 900.
- Level 1 transforms him into a green dragon, level 2 into a red dragon, and level 3 into a blue dragon.
- Elder Dragon Form is fully canceled on death. The Dragon Form buff is hidden, only the 3 attack modifier buffs are displayed.
- Successive casts of Elder Dragon Form refresh the duration and update the form, if the spell was leveled up between casts.
- While in Elder Dragon Form, Dragon Knight gains the following attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For
through undispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as
buffs:
- Corrosive Breath: (Available for Level 1, Level 2 & Level 3 Elder Dragon Form)
- Damage Type: Magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2
- Damage per Second: 20
- Duration: 5
- Places a debuff, which deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 5 instances.
- When on level 2 or 3, the debuff is applied to all enemies within the max splash radius.
- Can deal up to 100 damage to a unit ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic
).
- Does not work against wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against
, works against allied units.
- Corrosive Breath fully affects buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
, meaning it can also be used to deny allied towers. Be that as it may, buildings are only debuffed when directly attacked.
- Successive hits do not stack, but refresh the duration.
- When an attack misses or is disjointed, the debuff is not applied within the radius.
- Splash Attack: (Available for Level 2 & level 3 Elder Dragon Form)
- Damage Type: Physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2
- 100% Splash Radius: 150
- 75% Splash Radius: 225
- 50% Splash Radius: 300
- When an attack misses Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it
or is disjointed Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is
, splash damage Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See
is still applied in the areas, but reduced by 50%.
- Splash damage is affected by armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
value and Damage Block, but not by armor type.
- Does not work against wards or buildings.
- Frost Breath: (Available for Level 3 Elder Dragon Form)
- Slow Radius: 300
- Move Speed Slow: 30%
- Attack Speed Slow: 30
- Slow Duration: 3
- Does not work against wards, buildings, or allied units.
- Successive hits do not stack, but refresh the duration.
- When an attack misses or is disjointed, the slow is not applied within the radius.
Videos
Info
Davion, the Dragon Knight, is a durable melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During
with a relatively straightforward and yet versatile skill set. He has both an area-of-effect nuke and a lengthy single-target stun, giving him excellent farming and ganking capabilities. Though he has no real escape ability, his Dragon Blood provides him a hefty amount of armor and regen, making him capable of withstanding strong physical hits and recovering quickly. He is still very vulnerable in the early game, be that as it may, and needs to farm and stay alive in order to be effective in later stages. If he has enough levels and farm, Dragon Knight is very formidable in the late game due to his strong ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
, Elder Dragon Form, which transforms him into a legendary dragon with a ranged attack, capable of eliminating multiple enemies at once.
Talents
Hero Talents | ||
2x Dragon Blood Regen/Armor | 25 | +75 Movement Speed |
+300 Health | 20 | +120 Gold/Min |
+40 Damage | 15 | +40% XP Gain |
+30 Attack Speed | 10 | +10 ![]() |
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Gold granted from the talent is unreliable gold.
Recommended items
Starting items:
- Tango. One is usually enough, as Dragon Blood can keep him in lane with minimum health regeneration.
- Quelling Blade makes last hitting easier, which is very important for a carry.
- Clarity is needed because of Dragon Knight`s poor mana pool.
- Gauntlets of Strength grant more health, and can be used to build a Bracer.
- Iron Branch gives nice attributes, and can be used to build a Magic Wand.
Early game:
- Boots of Speed are compulsory because of the early speed boost they give.
- Magic Stick provides you with some regeneration while laning.
- Bracer is a good early game item: it gives more attributes and some damage.
- Soul Ring is a useful item on Dragon Knight, as it allows him to farm using Breathe Fire constantly. The extra health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
from Soul Ring together with the regeneration from Dragon Blood offset the health loss.
Core items:
- Power Treads are useful not only because of the attack speed they give, but also because you can switch the attribute to
Intelligence if you need more mana, usually just before using an ability; otherwise you can keep them on
Strength to make you more durable and to make last hitting easier.
- Magic Wand provides you with more attributes and good health and mana regeneration. Also, it uses up the branches bought earlier, making room for more items while keeping their stats.
Davion, the Dragon Knight
Recommended Roles |
Carry Pusher Durable Disabler Initiator Nuker |
After years on the trail of a legendary Eldwurm, the Knight Davion found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that Davion might honor him with death in combat. Davion agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak`s breast, the dragon pierced Davion`s throat with a talon. As their blood mingled, Slyrak sent his power out along the Blood Route, sending all its strength and centuries of wisdom to the knight. The dragon`s death sealed their bond and Dragon Knight was born. The ancient power slumbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is the Dragon that calls the Knight...
Abilities
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Green Dragon
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Red Dragon
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Blue Dragon
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