Items
- Effect: Causes attacks to deal extra damage against non-hero units.
Fully stacks with everything, except with other sources of Quell. - Blight Stone - Lesser CorruptionEffect: Causes attacks to reduce armor.
- Desolator - CorruptionEffect: Causes attacks to reduce armor.
- Echo Sabre - Echo StrikeEffect: Causes the proccing attack and the following attack to slow movement and attack speed, and Causes the following attack to have drastically increased speed.
- Eye of Skadi - Cold AttackEffect: Causes attacks to slow.
- Heaven`s Halberd - Lesser MaimEffect: Causes attacks to slow when proccing.
Fully stacks with everything, including maim from Sange and Yasha and Sange. Proc chance stacks with that of multiple Heaven`s Halberds, but share a debuff. - Iron Talon - QuellEffect: Causes attacks to deal extra damage against non-hero units.
Fully stacks with everything, except with other sources of Quell. - Javelin - PierceEffect: Causes attacks to deal extra magical damage when proccing.
Fully stacks with everything, including multiple instances of Pierce. - Maelstrom - Chain LightningEffect: Causes attacks to launch a Chain Lightning when proccing.
- Mjollnir - Chain LightningEffect: Causes attacks to launch a Chain Lightning when proccing.
- Orb of Venom - Poison AttackEffect: Causes attacks to slow and deal damage over time.
- Quelling Blade - QuellEffect: Causes attacks to deal extra damage against non-hero units.
Fully stacks with everything, except with other sources of Quell. - Sange - Lesser MaimEffect: Causes attacks to slow when proccing.
Fully stacks with everything, including maim from Sange and Yasha and Heaven`s Halberd. Proc chance stacks with that of multiple Sanges, but share a debuff. - Sange and Yasha - Greater MaimEffect: Causes attacks to slow when proccing.
Fully stacks with everything, including any source of Lesser Maim. Proc chance of multiple Sange and Yasha stack, but share a debuff.
Info
Attack modifiers are modifiers which apply an effect to a unit`s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For instance, some modifiers may not stack with others, some may fully stack, some may be for melee units only and others for ranged or both. Attack modifiers can be active, in which case they require to be used manually, though most have an autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or option, but they also can be passive, proccing, or having a chance to proc on each attack.
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Stacking
There is no set rule of how attack modifiers stack, except for the group of unique attack modifiers. In most cases, an attack modifier does stack with another attack modifier.
Common attack modifiers
There are many attack modifiers which are seen very commonly in the game. The only difference between them are their numbers and how they are activate, some being applied on each attack, others being chance based.
Abilities which simply grant or reduce attack speed (e.g. Focus Fire or Overpower) or attack damage (e.g. Sleight of Fist or Alacrity) are not attack modifiers in that sense, as they directly enhance the attack, instead of granting a modification.
Critical strike
Critical strike causes the attacks to deal multiplied damage. Most critical strikes are chance-based, but not all. This modifier can be used by any unit.
Critical Strikes fully stack with other attack modifiers. Be that as it may, they do not fully stack with themselves. Multiple sources of critical strike have all their own proc chance. But if multiple would proc on the same attack, only the one with the higher multiplier is applied.
- Examples of critical strike are Mortal Strike, Shapeshift and Jinada.
Cleave and splash
Cleave causes the unit`s attack to deal damage in a circular area in front of the unit. The damage is based on the unit`s attack damage. Cleave can only be used by melee units.
Cleaves fully stack with other attack modifiers. Multiple sources of cleave on the same unit work fully independently of each other. Each source applies its full damage within its area, without interacting with the other cleave sources.
- Examples of cleave are Battle Fury For the cosmetic item equipped by Faceless Void, see Battlefury (Equipment). Item Changelogs Battle FuryB The bearer of this mighty axe gains the ability to cut down swaths of enemies at
, Tidebringer and Empower.
Splash works similar to cleave. It causes the unit`s attack to deal area damage, but this area is rather a circular area centered around the attacked unit. Splash can only be used by ranged units.
Splash fully stacks with other attack modifiers. Multiple sources of splash on the same unit work fully independently of each other. Each source applies its full damage within its area, without interacting with other splash sources.
- Examples of splash are Elder Dragon Form and Splash Attack.
Bash
Bash causes the unit`s attack to stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells the target and in some cases to also deal extra fixed damage. As of now, all bashes are chance-based. Bash can be used by any unit.
Bash fully stacks with other attack modifiers, except with other bashes. Multiple sources of bashes do not stack at all. The later acquired bash has absolutely no effect. The only exception is Monkey King Bar For the hero, see Monkey King. Item Old Abilities Changelogs Monkey King Bar A powerful staff used by a master warrior. Cost5200 Bought FromWeapons Passive Mini-Bash, True Strike Bonus +66 , which fully stacks with any other bash.
- Examples of bash are Skull Basher Item Changelogs Skull BasherB A feared weapon in the right hands, this maul s ability to shatter the defenses of its opponents should not be underestimated. Cost2700 (750) Bought FromWeapons Passive Bash
, Time Lock and Greater Bash.
Lifesteal
Lifesteal causes the unit`s attack to heal the attacking unit. In any but one case, the heal is based on the unit`s attack damage. Lifesteal can be used by any unit.
Lifesteal can come in the form of a regular attack modifier, in which case it fully stacks with any other attack modifier, including other sources of lifesteal, or in the form of a unique attack modifier, in which case it does not stack with other sources of unique attack modifiers.
- Examples of lifesteal are Insatiable Hunger, Mask of Madness Item Changelogs Mask of MadnessBL Once this mask is worn, its bearer becomes an uncontrollable aggressive force. Cost1975 Bought FromArtifacts Active Berserk Passive Lifesteal Bonus +10 Attack speed+20 Attack damage Disassemble?
, Moment of Courage and Feast.
Mana break
Mana break causes the unit`s attack to burn a portion of the target`s mana and deal damage based on the amount of mana burned. Mana break can be used by any unit.
Mana break can come in the form of a regular attack modifier, stacking with all other attack modifiers, or in the form of a unique attack modifier, stacking with all attack modifiers, except with other unique attack modifiers. Multiple sources of mana break do not stack at all (the source of mana break which is oldest overrides the others), regardless of which type it is.
- Examples of mana break are Mana Break, Diffusal Blade Item Changelogs Diffusal BladeB An enchanted blade that allows the user to cut straight into the enemy s soul. Cost3150 (700) Bought FromArtifacts Active Purge Charges 8 Passive Manabreak Bonus +25/35 Agility+10/15
and Mana Break.
Other modifiers
There are many modifiers with unique effects. Most of them are specific to a hero, unit or item. Most of them fully stack with every other attack modifier. Although these abilities have all unique effects (i.e. none of these abilities appear on more than one hero), these are not Unique Attack Modifiers.
Heroes
- Abaddon Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Abaddon 23 + 2.6 17 + 1.5 21 +
- Curse of Avernus
Effect: Slows movement and attack speed. Units which attack the slowed target gain movement and attack speed. - Effect: Deals additional magical damage on each attack for a certain amount of attacks.
Must be cast on allies first to place the buff on them. The buff lasts for a few attacks. - Broodmother Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Broodmother 17 + 2.8 18 + 2.2 18 +
- Incapacitating Bite
Effect: Blinds Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if itand slows A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement
attack targets.
- Dragon Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Dragon Knight 19 + 3.1 19 + 2.2 15 + 1.7 Level
- Elder Dragon Form
Effect: Applies damage over time/splash & damage over time/area slow, splash & damage over time.
Must be cast to gain the effects temporarily. - Effect: Splinters attacks upon successfully hitting enemies, hitting 2 more enemies near it. Does nothing against lone targets.
Requires Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175. The splinter arrows deal less damage and can proc other attack modifiers.
- Effect: Causes Gyrocopter to attack every enemy with a radius.
Must be cast to gain the effect, which lasts for a few attacks. Other attack modifiers are applied to the primary target only. - Effect: Causes attacks to bounce between targets.
Other attack modifiers are applied to primary target only. - Effect: Causes Medusa to attack multiple enemies at the same time.
Must be toggled on to gain the effect. Other attack modifiers are applied to the primary target only. - Effect: Slows attack targets and deals damage over time.
- Effect: Has a chance to create an illusion of Phantom Lancer on each attack.
- Riki Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Riki 17 + 1.9 34 + 2.2 14 + 1.3 Level Base
- Cloak and Dagger
Effect: Deals extra physical damage based on Riki`sagility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point.
when attacking units from behind.
- Sand King Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Sand King 22 + 2.9 19 + 2.1 16 + 1.8 Level
- Caustic Finale
Effect: Applies a debuff that causes affected unit to explode after a short time, slowing and dealing damage in an area. - Slark Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Slark 20 + 1.9 21 + 1.5 16 + 1.7 Level Base
- Essence Shift
Effect: Steals one of each attribute For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. Theseof attack targets and converts them to agility for self.
- Effect: Heavily but briefly slows movement and attack speed of attack targets and deals extra damage.
- Effect: Slows and deals magical damage in an area around the attack target.
Must cast a spell first to gain the buff. Lasts for 1 attack. - Effect: Deals damage in a line behind the attack target, based on Templar Assassin`s attack damage.
Other attack modifiers are only applied to the primary target. - Effect: Deals increased damage against buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire
. Also grants cleave Cleave causes a melee unit s attacks to deal a portion of its damage in an area in front of it. Contents 1 Mechanics 2 Sources of cleave 3 Splash 4 Sources of splash 5 See
.
Requires Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175.
- Effect: Causes the next attack out of Nature`s Guise invisibility to have True Strike and a guaranteed bash.
- Troll Warlord - FervorEffect: Increases attack speed with each continuous attack against the same target. Bonus is lost upon switching targets.
- Ursa - Fury SwipesEffect: Places a debuff on the target which gains a stack with each continuous attack. Deals extra phyiscal damage based on the number of stacks.
- Venomancer - Poison StingEffect: Slows movement speed and deals damage over time to attack targets.
Also possessed by Plague Wards. - Weaver - Geminate AttackEffect: Launches a second attack shortly after an initial attack on the same target.
The second attack can also proc any other attack modifier. - Winter Wyvern - Arctic BurnEffect: Slows movement speed and deals damage over time based on the target`s current health. Can only debuff each enemy once per cast.
Must be cast to gain the effects temporarily. - Witch Doctor - Death WardEffect: Causes attacks to bounce between enemies.
Units
- Boar - PoisonEffect: Causes attacks to slow.
- Earth - Demolish
- Ghost - Frost AttackEffect: Causes attacks to slow.
- Spiderling - Poison StingEffect: Causes attacks to slow and apply damage over time.
- Spiderling - Spawn SpideriteEffect: Causes attack to place a debuff, which spawns a spiderite when the target dies with the debuff.
- Spirit Bear - Entangling ClawsEffect: Causes attacks to root the attack target when proccing.
- Spirit Bear - Demolish
- Undying Zombie - DeathlustEffect: Causes attacks to slow target with a stacking slow.
- Vhoul Assassin - Envenomed WeaponEffect: Causes attacks to deal damage over time.
- Warlock`s Golem - Flaming FistsEffect: Causes attacks to deal fixed damage around the attacked target.
Active attack modifiers
Active attack modifiers are modifiers which must be actively used on each attack to apply its effects. They also can be set on autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or , causing each attack to apply the effect if the hero can support their costs. Some of these are Unique Attack Modifiers.
When set on autocast, they still count as a regular attack. When used manually, they partly count as a spell cast. This means, unlike regular attacks, they do not cause any aggro from lane creeps. Be that as it may, they do not count as spells in any other scenario, meaning they cannot be used when attacking is restricted and do not proc anything which triggers on spell cast.
- Ancient Prowler Shaman - Petrify
- Clinkz - Searing ArrowsEffect: Adds additional fixed damage.
- Doom - Infernal BladeEffect: Adds a mini-stun to attacks and applies a debuff which deals damage over time based on the targets max health.
- Effect: Adds a slowing effect.
- Enchantress - ImpetusEffect: Adds additional damage based on distance.
- Huskar - Burning SpearEffect: Applies a stacking damage over time on the target.
- Jakiro - Liquid FireEffect: Applies attack speed slow and damage over time to all units around the target.
- Kunkka - TidebringerEffect: Adds additional damage and applies 100% cleave.
- Outworld Devourer - Arcane OrbEffect: Adds additional damage based on current mana pool and steals intelligence from enemy heroes.
Unique attack modifier. - Silencer - Glaives of WisdomEffect: Adds additional damage based on
intelligence.
- Tusk - Walrus PUNCH!Effect: Applies a critical strike, a knock-up and a slow.
- Viper - Poison AttackEffect: Applies a slow and a damage over time on the target.
Orb walking
Issuing an attack command on an enemy hero causes all nearby enemy creeps and towers to switch their aggro to the attacking unit. This is not the case for casting spells on enemy heroes. Orb-walking is the act of manually casting active attack modifiers like other active abilities, instead of using autocast Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or and right-click or auto-attacks. When used manually, the attack is partially treated as a spell cast. This causes the hero to not draw aggro from nearby enemy creeps, making it possible to harass an enemy in the lane without the creeps and even towers refocusing their attacks on the harassing hero as they normally would when using regular attacks or autocast. Be that as it may, the effect still counts as an attack and not a spell cast in regards of on-cast effects. It still uses the hero`s attack speed and animations and still puts the attack on cooldown normally.
Origin of the term $$$@@@$$$orb$$$@@@$$$
In Warcraft 3, unique attack modifiers are called "orb effects". This is due the items which grant the attack modifiers commonly being orbs (for instance, Orb of Venom, O
Unique Attack Modifier Stacking
Unique Attack Modifiers function on a system of priority, because Unique Attack Modifiers do not stack. For each attack only one Unique Attack Modifier will be applied.
- Conditional Modifiers are applied first: these are Unique Attack Modifiers that only occur on some attacks and are not controlled by the player, such as the chance based Mjollnir. If a Conditional Modifier fails to occur then an Item or Ability Modifier will be present on the attack if applicable.
- Ability Modifiers are applied second: these are Unique Attack Modifiers that are applied by hero abilities. Note that Conditional Modifiers will only override an Ability Modifier if the Ability Modifier is casted using autocast. If casted manually, the Ability Modifier will always take effect.
- Item Modifiers are applied last. The oldest item in the hero`s inventory will have priority. Priority can be changed by dropping the item with the unwanted effect out of the inventory, and then picking it up again.
Exceptions
While still following the rules above, Eye of Skadi will stack with any type of lifesteal. This is the only case of Unique Attack Modifiers stacking.
While normally illusions do not inherit attack buffs from items, illusions will get Diffusal Blade`s Manabreak passive applied to their attacks. This makes Diffusal Blade a strong option on illusion heroes.
Orb Walking
The technique known as Orb Walking is a mechanic that exploits the game`s aggro system to allow a hero to harass safely in lane without drawing creep attention. If a hero auto attacks using auto-cast, the hero will be attacked by enemy creeps and towers nearby. However when a hero casts a spell, this attention is not drawn and the creeps will not attack. Since manually casting a UAM such as Drow Ranger`s Frost Arrows counts as a "spell cast" to creeps and not an auto attack, it fools the creeps. Heroes with auto-castable attack modifiers can safely harass enemies this way, making more efficient damage trades against the enemy in lane.
Unique Attack Modifiers
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Attack Buffs
The following list contains simple attack buffs. These can stack with Unique Attack Modifiers.
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