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Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is recognized when a projectile stops tracking a moving unit. Causing a projectile to run out (expire) before hitting the target does not count as disjointing in that sense, but rather avoiding the projectile by "outrunning" it.
Disjointing itself is not granted explicitly by any effects or spells, it is instead granted as a secondary effect to other abilities.
The most common forms of disjointing are blinking See more: Teleport Blink may refer to: Anti-Mage s Blink Queen of Pain s Blink The item Blink Dagger The player bLink Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar and becoming invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear . Although invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing and hiding Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. causes projectiles to not affect the target, they do not disjoint, since the projectile still homes and technically hits the target. Not all projectiles can be disjointed, and not all types of repositioning abilities can disjoint.
Disjointing abilities
These abilities disjoint projectiles once upon cast. The disjointing is not connected to the Forced Movement Forced Movement is a status effect that changes a unit s position. This movement is completely unrelated to the unit s movement speed and works on them while disabled. Most spells with forced movement prevent the affected of some of the listed spells, but rather to the spells themselves. Other spells that use Forced Movement do not disjoint.
- Alchemist Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Alchemist 25 + 2.1 11 + 1.2 25 +
– Chemical Rage
- Brewmaster Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Brewmaster 23 + 3.2 22 + 1.95 14 +
– Primal Split
- Chaos Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chaos Knight 22 + 3.2 14 + 2.1 16 + 1.2 Level
– Phantasm
- Lifestealer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Lifestealer 25 + 3.3 18 + 1.9 15 + 1.75 Level Base
– Infest
- Manta Style Item Old Abilities Changelogs Manta Style An axe made of reflective materials that causes confusion amongst enemy ranks. Cost5000 (900) Bought FromArmor Active Mirror Image Bonus +10 Strength+26 Agility+10 Intelligence+15
– Mirror Image
- Morphling Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Morphling 19 + 2.3 24 + 3.7 17 +
– Waveform
- Naga Siren For the race in Dota 2 lore, see Naga. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs
– Mirror Image
- Phantom Lancer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phantom Lancer 21 + 2 29 + 2.6 21 + 2 Level
– Doppelganger1
- Phoenix Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phoenix 19 + 3.2 12 + 1.3 18 + 1.8 Level Base
– Supernova2
- Puck Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Puck 15 + 2 22 + 1.7 25 + 2.4 Level Base
– Phase Shift
- Riki Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Riki 17 + 1.9 34 + 2.2 14 + 1.3 Level Base
– Tricks of the Trade
- Storm Spirit Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level
– Ball Lightning
1 Disjoints for Phantom Lancer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phantom Lancer 21 + 2 29 + 2.6 21 + 2 Level and all gathered illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They
.
2 Disjoints for Phoenix Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phoenix 19 + 3.2 12 + 1.3 18 + 1.8 Level Base and the allied hero put inside (when upgraded).
Videos
Teleporting
All true blinks Teleportation is a form of movement in Dota that instantly moves a target from one point to another. The most common teleports are Blink Dagger s Blink and Town Portal Scroll s Teleport. Teleports can be distinguishing disjoint, but not all teleporting Teleportation is a form of movement in Dota that instantly moves a target from one point to another. The most common teleports are Blink Dagger s Blink and Town Portal Scroll s Teleport. Teleports can be distinguishing
spells do. The distance of the blink or teleport does not matter. The spells disjoint once upon getting moved by them.
- Anti-Mage – Blink
- Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger. Item Changelogs Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane
– Blink
- Boots of Travel Item Changelogs Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are
– Teleport
- Chen Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base
– Test of Faith (Teleport)
- Io – Relocate1
- Keeper of the Light Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Keeper of the Light 14 + 2.1 15 + 1.6 25 +
– Recall
- Nature`s Prophet Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Nature s Prophet 19 + 2.1 18 + 1.9 25 + 2.9 Level
– Teleportation
- Morphling Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Morphling 19 + 2.3 24 + 3.7 17 +
– Morph Replicate
- Puck Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Puck 15 + 2 22 + 1.7 25 + 2.4 Level Base
– Ethereal Jaunt
- Queen of Pain Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Queen of Pain 16 + 2 18 + 2 24 + 2.5
– Blink
- Spirit Bear Spirit Bear Creep-Hero Level 7 Duration Permanent Health 1400/1800/2300/2700 Health regeneration 2/3/4/5 Mana 300 Mana regeneration 0.5 Armor 3/4/5/6 ( 15/16/17/18) Magic resistance 0% ( 50%) Attack damage 35/45/55/65 ( 85/95/105/115) Acquisition range 500 Attack
– Return
- Town Portal Scroll Item Changelogs Town Portal ScrollBL What a hero truly needs. Cost50 Bought FromConsumables Active Teleport Charges 1 Disassemble? No Alert allies? No Recipe The Town Portal Scroll is an item purchasable
– Teleport
- Underlord Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Underlord 25 + 2.9 12 + 1.3 17 + 2.6 Level Base
– Dark Rift
- Weaver Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Weaver 15 + 1.8 14 + 2.8 15 + 1.8 Level Base
– Time Lapse
1 Only disjoints for Io upon teleporting to the targeted point. Does not disjoint for allies or upon teleporting back.
The following teleport abilities do not disjoint projectiles:
- Chaos Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chaos Knight 22 + 3.2 14 + 2.1 16 + 1.2 Level
– Reality Rift
- Disruptor Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Disruptor 19 + 2.2 15 + 1.4 22 + 2.5 Level Base
– Glimpse
- Kunkka Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Kunkka 24 + 3.3 14 + 1.3 18 +
– X Marks the Spot
- Meepo Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Meepo 23 + 1.6 23 + 2.2 20 +
– Poof
- Phantom Assassin Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Phantom Assassin 20 + 2.15 23 + 3.15 15 + 1.4 Level
– Phantom Strike
- Riki Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Riki 17 + 1.9 34 + 2.2 14 + 1.3 Level Base
– Blink Strike
- Sand King – Burrowstrike
- Spectre – Reality
- Spirit Breaker – Nether Strike
- Vengeful Spirit – Nether Swap
Invisibility
All abilities that grant invisibility can disjoint projectiles, unless the enemy has True Sight over the unit, in which case the projectile still keeps track of the target until it is no longer affected by True Sight. A unit does not need to be invisible as the projectile reaches it, in order to disjoint with invisibility; momentary invisibility during the projectile`s flight suffices. Being out of vision range (i.e., entering the Fog of War) does not count as invisibility, for purposes of disjointing.
The following abilities disjoint projectiles if no True Sight is present:
- Bounty Hunter – Shadow Walk
- Broodmother – Spin Web
- Clinkz – Skeleton Walk
- Glimmer Cape – Glimmer
- Hawk – Invisibility
- Invisibility Rune – Invisibility
- Invoker – Ghost Walk
- Lycan Wolf – Invisibility
- Mirana – Moonlight Shadow
- Nyx Assassin – Vendetta
- Nyx Assassin – Burrow
- Riki Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Riki 17 + 1.9 34 + 2.2 14 + 1.3 Level Base
– Cloak and Dagger
- Sand King – Sand Storm
- Shadow Amulet – Fade
- Shadow Blade – Shadow Walk
- Silver Edge – Shadow Walk
- Slark – Shadow Dance1
- Smoke of Deceit – Conceal1
- Storm – Wind Walk
- Templar Assassin – Meld
- Treant Protector – Nature`s Guise
- Weaver Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Weaver 15 + 1.8 14 + 2.8 15 + 1.8 Level Base
– Shukuchi
1 Cannot be revealed with True Sight, so disjoints projectiles even while affected by True Sight.
Hiding
Becoming temporarily hidden does not disjoint projectiles. The disjointing attribute is not bound to turning hidden, but rather bound to the spells themselves. This means hiding spells not necessarily disjoint projectiles, be that as it may, with the proper timing, they can prevent projectiles, or spells in general from hitting the caster or target.
Invulnerability
Becoming invulnerable does not disjoint projectiles, but rather reduces or eliminates the effects upon impact. Attack damage as well as spell damage are ignored. There are a few spells that affect invulnerable units.
Disjointable projectiles
All physical attack projectiles of each unit and hero can be disjointed. This includes all attack modifiers (e.g. Frost Arrows, Liquid Fire), enhanced attacks (e.g. Meld, attacks with True Strike) and the secondary attack projectiles from instant attacks (e.g. Flak Cannon, Geminate Attack).
Disjointing the bounces from Moon Glaive and Death Ward does not stop the projectile from continuing to bounce. They also can immediately jump on the disjointing unit again (when not disjointed with invisibility and still within bounce range), since it is not considered as a hit and thus still a valid target for the bounces. A disjointed bounce still counts towards their bounce count.
The projectiles of the following abilities are disjointable:
- Abaddon – Mist Coil1
- Bounty Hunter – Shuriken Toss2
- Brewmaster Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Brewmaster 23 + 3.2 22 + 1.95 14 +
– Drunken Haze
- Bristleback – Viscous Nasal Goo
- Broodmother – Spawn Spiderlings
- Chaos Knight Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chaos Knight 22 + 3.2 14 + 2.1 16 + 1.2 Level
– Chaos Bolt
- Chen Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Chen 23 + 1.8 15 + 2.1 21 + 2.8 Level Base
– Penitence3
- Dazzle – Poison Touch
- Dragon Knight – Dragon Tail4
- Earth – Hurl Boulder
- Earthshaker – Echo Slam echoes
- Ethereal Blade – Ether Blast1
Abilities that can disjoint projectiles
The following list of abilities will cause a disjoint to occur when used.
Not listed are invisibility spells, which will all disjoint as long as there is no true sight to see the target.
Hero Abilities | |
---|---|
Hero | Ability |
Alchemist | Chemical Rage |
Anti-Mage | Blink |
Brewmaster | Primal Split |
Chaos Knight | Phantasm |
Chen | Test of Faith |
Io | Relocate |
Keeper of the Light | Recall |
Lifestealer | Infest |
Assimilate | |
Morphling | Waveform |
Morphling | Replicate |
Nature`s Prophet | Teleportation |
Naga Siren | Mirror Image |
Phantom Lancer | Doppelganger |
Phoenix | Supernova |
Puck | Ethereal Jaunt |
Phase Shift | |
Queen of Pain | Blink |
Storm Spirit | Ball Lightning |
Weaver | Time Lapse |
Windranger | Windrun |
Unit Abilities | |
Unit | Ability |
Spirit Bear | Return |
Item Abilities | |
Item | Ability |
Blink Dagger | Blink |
Manta Style | Mirror Image |
Town Portal Scroll | Teleport |
Boots of Travel | Teleport |
Boots of Travel (Level 2) | Teleport Level 2 |
Projectiles that cannot be disjointed
Hero Abilities | ||
---|---|---|
Hero | Ability | |
Alchemist | Unstable Concoction | |
Gyrocopter | Homing Missile | |
Huskar | Life Break | |
Leshrac | Lightning Storm | |
Lich | Chain Frost | |
Medusa | Mystic Snake | |
Mirana | Starstorm | |
Necrophos | Death Pulse | |
Queen of Pain | Scream of Pain | |
Skywrath Mage | Arcane Bolt | |
Spectre | Spectral Dagger | |
Treant Protector | Leech Seed | |
Tusk | Snowball | |
Witch Doctor | Paralyzing Cask |